Player Matchup

Agni
Agni
 
Agni
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CHANOPAS
Anhur
Level 30
God Stats
6W - 6L
1,500 SR
Queue Stats
321W - 291L
1,598 Elo+
Solo
Vamana
Vamana
GeeDance
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,646 Elo+
Solo
Loki
Loki
Siddorax
Loki
Level 11
God Stats
4W - 6L
1,586 SR
Queue Stats
223W - 192L
1,645 Elo+
Solo
Sobek
Sobek
ThunderGod740
Sobek
Level 13
God Stats
2W - 2L
1,298 SR
Queue Stats
42W - 49L
1,532 Elo+
Solo
Team Averages
Level 19
1,477 SR
1,584 Elo+

VS

Team Averages
Level 21
1,526 SR
1,540 Elo+
Cupid
Cupid
Guy1231
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
ImaGunYouDown
Tiamat
Level 29
God Stats
3W - 4L
1,562 SR
Queue Stats
100W - 96L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Namanegi
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
VGRDPQ
Tsukuyomi
Level 17
God Stats
8W - 5L
1,707 SR
Queue Stats
51W - 40L
1,545 Elo+
Solo
Fafnir
Fafnir
iGHOSTBUSTERS
Fafnir
Level 29
God Stats
1W - 3L
1,359 SR
Queue Stats
129W - 153L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 1 / 2
6,298
630
3,290
5,983
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
CHANOPAS
Anhur
11
4 / 0 / 1
6,031
603
5,775
3,751
1,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
GeeDance
Vamana
11
1 / 1 / 1
6,793
679
5,487
5,644
2,628
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
12
9 / 0 / 1
7,093
709
4,040
5,962
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 0 / 5
5,758
576
2,002
5,833
3,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Guy1231
Cupid
7
0 / 4 / 0
4,225
423
1,026
5,082
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 5 / 0
5,189
519
4,215
7,814
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Namanegi
Cthulhu
7
0 / 1 / 0
4,709
471
1,836
6,518
1,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
VGRDPQ
Tsukuyomi
10
2 / 5 / 0
5,778
578
3,491
8,157
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 1
5,013
501
2,342
7,416
6,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
16
Kills
2
2
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
1
2
3
W
Anhur
CHANOPAS
Anhur
4
0
1
4.5
W
Vamana
GeeDance
Vamana
1
1
1
1.5
L
Cupid
Guy1231
Cupid
0
4
0
0
L
0
5
0
0
L
Cthulhu
Namanegi
Cthulhu
0
1
0
0
W
Loki
9
0
1
9.5
W
0
0
5
2.5
L
Tsukuyomi
VGRDPQ
Tsukuyomi
2
5
0
0.4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,594
Damage
12,910
27,173
Taken
34,987
10,909
Mitigated
15,294
9,411
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
3,290
201
0
1,963
5,983
1,592
324
2,681
3,058
33,892
0
W
Anhur
CHANOPAS
Anhur
5,775
3,214
0
1,510
3,751
1,099
652
907
2,844
0
43,741
W
Vamana
GeeDance
Vamana
5,487
2,630
0
1,618
5,644
2,628
619
2,050
3,302
798
40,323
L
Cupid
Guy1231
Cupid
1,026
682
36
392
5,082
750
0
1,145
3,937
0
12,695
L
4,215
460
0
1,388
7,814
3,761
0
2,980
4,577
28,922
0
L
Cthulhu
Namanegi
Cthulhu
1,836
190
40
880
6,518
1,596
0
857
5,661
11,933
0
W
Loki
4,040
1,178
0
2,880
5,962
2,258
0
1,166
4,672
0
29,737
W
2,002
364
0
1,440
5,833
3,332
0
1,260
4,573
12,325
0
L
Tsukuyomi
VGRDPQ
Tsukuyomi
3,491
764
0
2,207
8,157
2,200
0
13
8,104
0
27,928
L
2,342
670
0
3,355
7,416
6,987
0
292
7,124
18,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,973
Gold Earned
24,914
312
Minions Killed
206
0
Camps Cleared
0
986,927
Distance Traveled
865,528
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,298
630
70
7
0
200,610
3
W
Anhur
6,031
603
85
9
0
175,252
0
W
Vamana
6,793
679
77
8
0
210,479
2
L
Cupid
4,225
423
31
3
0
168,036
0
L
Tiamat
5,189
519
65
7
0
173,946
1
L
Cthulhu
4,709
471
13
1
0
158,323
0
W
Loki
7,093
709
63
6
0
220,613
1
W
Sobek
5,758
576
17
2
0
179,973
3
L
Tsukuyomi
5,778
578
62
6
0
174,496
0
L
Fafnir
5,013
501
35
4
0
190,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role