Player Matchup

Agni
Agni
Fa1c0n
Agni
Level 137
God Stats
3W - 2L
1,441 SR
Queue Stats
48W - 39L
1,613 Elo+
Party 1
Hercules
Hercules
IloveTheJews
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,285 Elo+
Solo
Danzaburou
Danzaburou
jingold
Danzaburou
Level 42
God Stats
1W - 3L
1,581 SR
Queue Stats
5W - 18L
1,312 Elo+
Party 1
Team Averages
Level 66
1,507 SR
1,403 Elo+

VS

Team Averages
Level 42
1,478 SR
1,416 Elo+
Agni
Agni
 
Agni
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
NunoRonaldo18
Medusa
Level 25
God Stats
15W - 12L
1,620 SR
Queue Stats
46W - 55L
1,467 Elo+
Solo
Erlang Shen
Erlang Shen
bloodspring
Erlang Shen
Level 55
God Stats
1W - 2L
1,314 SR
Queue Stats
10W - 21L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Fa1c0n
Agni
15
2 / 5 / 4
10,841
638
16,451
12,113
4,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
IloveTheJews
Hercules
15
4 / 8 / 2
11,119
654
7,358
20,339
10,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
jingold
Danzaburou
12
2 / 8 / 3
10,034
590
6,029
14,361
5,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
4 / 4 / 12
11,425
672
7,360
10,897
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
10 / 2 / 9
13,260
780
20,484
13,996
7,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Erlang Shen
bloodspring
Erlang Shen
17
7 / 2 / 10
12,142
714
9,521
14,739
12,847
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
8
Kills
21
21
Deaths
8
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
4
12
2.5
L
Agni
Fa1c0n
Agni
2
5
4
0.8
L
Hercules
IloveTheJews
Hercules
4
8
2
0.63
W
10
2
9
7.25
W
Erlang Shen
bloodspring
Erlang Shen
7
2
10
6
L
Danzaburou
jingold
Danzaburou
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,838
Damage
37,365
46,813
Taken
39,632
20,405
Mitigated
23,900
7,718
Healing
11,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,360
64
369
1,027
10,897
3,952
1,013
4,607
6,290
24,800
0
L
Agni
Fa1c0n
Agni
16,451
381
0
2,127
12,113
4,679
0
2,137
9,976
52,588
0
L
Hercules
IloveTheJews
Hercules
7,358
2,449
0
3,715
20,339
10,271
471
3,349
16,990
0
28,647
W
20,484
11,330
0
5,636
13,996
7,101
634
5,143
8,853
0
87,642
W
Erlang Shen
bloodspring
Erlang Shen
9,521
3,594
195
4,765
14,739
12,847
1,219
6,701
8,038
0
29,777
L
Danzaburou
jingold
Danzaburou
6,029
2,333
0
1,876
14,361
5,455
482
1,874
12,487
0
35,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,994
Gold Earned
36,827
179
Minions Killed
210
0
Camps Cleared
0
798,588
Distance Traveled
945,083
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,425
672
45
3
0
322,350
1
L
Agni
10,841
638
81
5
0
279,661
1
L
Hercules
11,119
654
43
3
0
263,438
5
W
Medusa
13,260
780
125
7
0
300,086
5
W
Erlang Shen
12,142
714
40
2
0
322,647
3
L
Danzaburou
10,034
590
55
3
0
255,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role