Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Ba5Ky
Apollo
Level 17
God Stats
36W - 34L
1,462 SR
Queue Stats
96W - 112L
1,300 Elo+
Party 3
Kuzenbo
Kuzenbo
ChrisARk3
Kuzenbo
Level 24
God Stats
0W - 1L
1,606 SR
Queue Stats
0W - 4L
1,198 Elo+
Party 1
Sun Wukong
Sun Wukong
FLAMEWOLF_NOVA
Sun Wukong
Level 105
God Stats
12W - 11L
1,540 SR
Queue Stats
195W - 218L
1,380 Elo+
Party 1
Bakasura
Bakasura
Orical124
Bakasura
Level 39
God Stats
1W - 3L
1,229 SR
Queue Stats
7W - 6L
1,345 Elo+
Party 1
Team Averages
Level 57
1,467 SR
1,345 Elo+

VS

Team Averages
Level 68
1,550 SR
1,440 Elo+
Susano
Susano
BurakF97
Susano
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,408 Elo+
Party 2
Thanatos
Thanatos
CilginSerseri
Thanatos
Level 69
God Stats
10W - 6L
1,568 SR
Queue Stats
320W - 380L
1,416 Elo+
Party 2
Tiamat
Tiamat
ESAVUL
Tiamat
Level 73
God Stats
57W - 43L
1,568 SR
Queue Stats
268W - 290L
1,430 Elo+
Party 2
Neith
Neith
MrRATBOY
Neith
Level 126
God Stats
4W - 2L
1,580 SR
Queue Stats
286W - 263L
1,494 Elo+
Solo
Ymir
Ymir
Sirblah23
Ymir
Level 62
God Stats
14W - 21L
1,533 SR
Queue Stats
98W - 113L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
5 / 8 / 2
9,904
521
11,568
15,843
5,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
Ba5Ky
Apollo
10
0 / 14 / 2
6,783
357
3,794
17,884
4,643
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kuzenbo
ChrisARk3
Kuzenbo
11
1 / 10 / 1
7,670
404
5,644
25,545
31,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
FLAMEWOLF_NOVA
Sun Wukong
15
1 / 6 / 6
9,246
487
9,829
23,505
17,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Orical124
Bakasura
11
2 / 13 / 2
8,099
426
4,116
21,837
7,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BurakF97
Susano
15
5 / 3 / 14
10,456
550
16,055
14,891
10,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
CilginSerseri
Thanatos
16
9 / 3 / 11
10,656
561
10,903
12,284
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
ESAVUL
Tiamat
17
7 / 0 / 12
11,255
592
13,829
11,684
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
MrRATBOY
Neith
17
19 / 3 / 15
12,209
643
33,366
13,386
6,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
11 / 1 / 19
11,791
621
8,636
16,068
15,817
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
122
9
Kills
51
51
Deaths
10
13
Assists
71
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
5
8
2
0.75
L
Apollo
Ba5Ky
Apollo
0
14
2
0.07
W
Susano
BurakF97
Susano
5
3
14
4
L
Kuzenbo
ChrisARk3
Kuzenbo
1
10
1
0.15
W
Thanatos
CilginSerseri
Thanatos
9
3
11
4.83
W
Tiamat
ESAVUL
Tiamat
7
0
12
13
L
Sun Wukong
FLAMEWOLF_NOVA
Sun Wukong
1
6
6
0.67
W
Neith
MrRATBOY
Neith
19
3
15
8.83
L
Bakasura
Orical124
Bakasura
2
13
2
0.23
W
Ymir
11
1
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,951
Damage
82,789
104,614
Taken
68,313
66,089
Mitigated
44,478
17,128
Healing
29,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
11,568
2,817
99
2,233
15,843
5,365
0
3,821
11,456
39,706
2,994
L
Apollo
Ba5Ky
Apollo
3,794
2,150
0
1,984
17,884
4,643
0
3,363
14,459
0
28,476
W
Susano
BurakF97
Susano
16,055
2,585
0
2,918
14,891
10,130
612
1,939
12,163
0
62,367
L
Kuzenbo
ChrisARk3
Kuzenbo
5,644
1,868
0
638
25,545
31,786
0
5,623
19,768
18,805
0
W
Thanatos
CilginSerseri
Thanatos
10,903
2,601
0
11,516
12,284
4,767
1,261
2,252
9,105
0
54,515
W
Tiamat
ESAVUL
Tiamat
13,829
1,106
938
6,201
11,684
7,195
2,061
1,633
9,795
74,670
0
L
Sun Wukong
FLAMEWOLF_NOVA
Sun Wukong
9,829
432
0
9,413
23,505
17,080
0
5,484
17,826
0
50,245
W
Neith
MrRATBOY
Neith
33,366
16,774
0
6,078
13,386
6,569
5,872
4,582
8,423
0
94,819
L
Bakasura
Orical124
Bakasura
4,116
3,292
0
2,761
21,837
7,215
0
3,514
18,239
0
27,884
W
Ymir
8,636
1,928
0
2,111
16,068
15,817
878
3,598
12,180
28,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,702
Gold Earned
56,367
301
Minions Killed
515
0
Camps Cleared
0
1,502,731
Distance Traveled
1,762,139
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,904
521
69
4
0
291,222
4
L
Apollo
6,783
357
60
3
0
287,225
5
W
Susano
10,456
550
101
5
0
386,926
4
L
Kuzenbo
7,670
404
34
2
0
301,986
1
W
Thanatos
10,656
561
93
5
0
351,171
3
W
Tiamat
11,255
592
149
8
0
366,325
2
L
Sun Wukong
9,246
487
79
4
0
360,228
1
W
Neith
12,209
643
131
7
0
322,633
0
L
Bakasura
8,099
426
59
3
0
262,070
1
W
Ymir
11,791
621
41
2
0
335,084
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role