Player Matchup

Cthulhu
Cthulhu
DopeyDunton10
Cthulhu
Level 26
God Stats
2W - 1L
1,772 SR
Queue Stats
48W - 63L
1,245 Elo+
Party 2
Bellona
Bellona
DrxMelon
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Pele
Pele
TYRmenator
Pele
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
palme_xerez
Baron Samedi
Level 118
God Stats
2W - 3L
1,171 SR
Queue Stats
35W - 28L
1,435 Elo+
Party 3
Kukulkan
Kukulkan
xX-CursedGod-Xx
Kukulkan
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
70W - 67L
1,377 Elo+
Party 2
Team Averages
Level 30
1,489 SR
1,411 Elo+

VS

Team Averages
Level 17
1,552 SR
1,354 Elo+
Sol
Sol
IRim_999I
Sol
Level 9
God Stats
9W - 11L
1,655 SR
Queue Stats
174W - 203L
1,325 Elo+
Party 1
Izanami
Izanami
Toxic-El_Diablo
Izanami
Level 18
God Stats
39W - 39L
1,429 SR
Queue Stats
279W - 270L
1,270 Elo+
Party 1
Neith
Neith
VC-NeonLyte
Neith
Level 27
God Stats
6W - 9L
1,468 SR
Queue Stats
127W - 149L
1,296 Elo+
Solo
Ares
Ares
js-BlackShooter
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
xCheyz
Ymir
Level 29
God Stats
15W - 12L
1,710 SR
Queue Stats
282W - 307L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 2 / 6
5,598
373
3,168
6,753
4,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
DrxMelon
Bellona
13
8 / 0 / 7
8,355
557
6,473
8,116
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
18 / 1 / 4
10,641
709
18,810
14,167
5,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
palme_xerez
Baron Samedi
12
5 / 5 / 5
7,684
512
7,217
9,389
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
10
1 / 2 / 5
6,362
424
7,248
5,785
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 10 / 3
6,223
415
5,017
11,328
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
5 / 9 / 2
7,993
533
8,048
11,282
3,143
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 4 / 3
5,693
380
4,031
9,264
4,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 6 / 3
6,656
444
1,416
10,622
5,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
xCheyz
Ymir
9
2 / 3 / 4
6,057
404
5,649
11,536
7,533
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
32
Kills
10
10
Deaths
32
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
2
6
1.5
W
Bellona
DrxMelon
Bellona
8
0
7
11.5
L
2
10
3
0.35
W
18
1
4
20
L
5
9
2
0.67
L
0
4
3
0.38
L
1
6
3
0.42
W
Baron Samedi
palme_xerez
Baron Samedi
5
5
5
1.5
L
Ymir
xCheyz
Ymir
2
3
4
1.33
W
Kukulkan
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,916
Damage
24,161
44,210
Taken
54,032
20,620
Mitigated
23,665
14,792
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,168
167
72
1,418
6,753
4,523
0
2,380
3,898
14,550
0
W
Bellona
DrxMelon
Bellona
6,473
1,268
0
2,088
8,116
4,384
0
1,206
6,825
0
49,429
L
5,017
2,882
0
1,292
11,328
3,529
0
3,401
7,927
15,655
3,305
W
18,810
4,025
0
7,089
14,167
5,975
84
2,891
11,105
0
89,425
L
8,048
5,368
0
0
11,282
3,143
715
1,837
9,445
0
33,618
L
4,031
1,679
0
3,345
9,264
4,313
0
3,890
5,374
0
25,388
L
1,416
239
0
0
10,622
5,147
0
2,761
7,861
6,932
0
W
Baron Samedi
palme_xerez
Baron Samedi
7,217
647
318
2,852
9,389
4,023
1,619
2,759
6,559
40,573
0
L
Ymir
xCheyz
Ymir
5,649
572
0
491
11,536
7,533
0
5,744
5,792
16,114
0
W
Kukulkan
7,248
1,287
0
955
5,785
1,715
513
2,011
3,651
25,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,640
Gold Earned
32,622
384
Minions Killed
158
0
Camps Cleared
0
1,375,955
Distance Traveled
1,201,375
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,598
373
19
1
0
264,589
4
W
Bellona
8,355
557
87
6
0
305,150
2
L
Sol
6,223
415
31
2
0
243,743
0
W
Pele
10,641
709
169
11
0
317,962
4
L
Izanami
7,993
533
59
4
0
227,082
0
L
Neith
5,693
380
35
2
0
251,952
2
L
Ares
6,656
444
9
1
0
228,194
0
W
Baron Samedi
7,684
512
65
4
0
244,868
0
L
Ymir
6,057
404
24
2
0
250,404
1
W
Kukulkan
6,362
424
44
3
0
243,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role