Player Matchup

Loki
Loki
Blazegei
Loki
Level 98
God Stats
6W - 5L
1,532 SR
Queue Stats
248W - 323L
1,399 Elo+
Party 1
Ra
Ra
Blazerman788
Ra
Level 95
God Stats
8W - 7L
1,495 SR
Queue Stats
189W - 224L
1,488 Elo+
Party 1
Bakasura
Bakasura
Stax215TV
Bakasura
Level 27
God Stats
3W - 10L
1,291 SR
Queue Stats
161W - 216L
1,476 Elo+
Party 1
Team Averages
Level 73
1,439 SR
1,454 Elo+

VS

Team Averages
Level 40
1,427 SR
1,262 Elo+
Hercules
Hercules
MRSh0wSt0p3r24
Hercules
Level 24
God Stats
2W - 5L
1,490 SR
Queue Stats
14W - 20L
1,382 Elo+
Solo
Ymir
Ymir
PraisedMexican
Ymir
Level 24
God Stats
0W - 4L
1,086 SR
Queue Stats
2W - 14L
1,077 Elo+
Solo
Medusa
Medusa
Skoroca
Medusa
Level 72
God Stats
1W - 1L
1,705 SR
Queue Stats
44W - 55L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
13 / 3 / 9
9,819
982
12,936
6,535
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
7 / 2 / 13
9,080
908
8,466
5,534
2,815
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Stax215TV
Bakasura
11
3 / 0 / 12
8,101
810
5,320
6,315
2,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
3 / 9 / 2
7,828
783
4,286
12,240
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 8 / 4
6,615
662
1,773
12,628
6,179
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Skoroca
Medusa
10
0 / 6 / 2
6,510
651
4,125
8,840
2,311
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
23
Kills
3
5
Deaths
23
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Loki
13
3
9
5.83
W
7
2
13
6.75
L
Hercules
3
9
2
0.44
L
0
8
4
0.25
L
Medusa
Skoroca
Medusa
0
6
2
0.17
W
Bakasura
Stax215TV
Bakasura
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,722
Damage
10,184
18,384
Taken
33,708
7,910
Mitigated
13,914
4,341
Healing
2,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
12,936
5,094
0
37
6,535
2,719
1,108
489
6,046
0
23,719
W
8,466
859
632
1,830
5,534
2,815
867
613
4,921
36,573
0
L
Hercules
4,286
1,843
0
977
12,240
5,424
0
1,933
10,007
0
12,055
L
1,773
823
0
713
12,628
6,179
0
3,496
8,925
12,273
0
L
Medusa
Skoroca
Medusa
4,125
1,891
0
445
8,840
2,311
0
3,037
5,803
0
25,993
W
Bakasura
Stax215TV
Bakasura
5,320
4,314
0
1,842
6,315
2,376
494
671
5,644
0
18,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,000
Gold Earned
20,953
119
Minions Killed
79
0
Camps Cleared
0
607,020
Distance Traveled
479,069
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,819
982
18
2
0
202,720
0
W
Ra
9,080
908
71
7
0
189,961
1
L
Hercules
7,828
783
16
2
0
161,194
2
L
Ymir
6,615
662
13
1
0
141,982
0
L
Medusa
6,510
651
50
5
0
175,893
0
W
Bakasura
8,101
810
30
3
0
214,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role