Player Matchup

Osiris
Osiris
Gold III
HrseMan_Of_War
Osiris
Gold III
Level 129
God Stats
8W - 9L
1,483 SR
Queue Stats
171W - 151L
1,484 MMR
Solo
Sol
Sol
Gold III
John Lennon9
Sol
Gold III
Level 143
God Stats
50W - 33L
1,613 SR
Queue Stats
463W - 476L
1,465 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Save-Your-Grace
Tsukuyomi
Gold IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 172L
1,432 MMR
Party 2
Sobek
Sobek
Silver I
SiIver Moon
Sobek
Silver I
Level 109
God Stats
7W - 4L
1,672 SR
Queue Stats
54W - 50L
1,460 MMR
Solo
Hel
Hel
Gold II
lilkidaaron
Hel
Gold II
Level 127
God Stats
147W - 132L
1,549 SR
Queue Stats
167W - 164L
1,567 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,563 SR
1,482 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,578 SR
1,481 MMR
Merlin
Merlin
Gold IV
Burning_Death16
Merlin
Gold IV
Level 126
God Stats
5W - 8L
1,644 SR
Queue Stats
98W - 99L
1,491 MMR
Party 1
Hachiman
Hachiman
Gold IV
Chubalalalala
Hachiman
Gold IV
Level 118
God Stats
12W - 12L
1,701 SR
Queue Stats
98W - 99L
1,491 MMR
Party 1
Artio
Artio
Gold II
ScorpioOurGod
Artio
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,486 MMR
Solo
Arachne
Arachne
Gold III
WARGUARDgangGang
Arachne
Gold III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 239L
1,447 MMR
Solo
Chaac
Chaac
Gold III
comebackcris
Chaac
Gold III
Level 107
God Stats
61W - 58L
1,548 SR
Queue Stats
183W - 185L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 0 / 6
14,150
590
17,932
20,509
26,284
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
13 / 4 / 6
12,805
534
26,219
27,835
11,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Save-Your-Grace
Tsukuyomi
19
2 / 1 / 13
12,298
512
11,550
20,558
9,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 16
11,698
487
10,071
28,617
32,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 1 / 11
12,955
540
17,765
18,495
10,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaGilgameshTiamatMorgan Le FayCu Chulainn

VS

Bans
DanzaburouChironCerberusYmirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 1
10,928
455
23,391
12,615
5,663
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Chubalalalala
Hachiman
15
2 / 4 / 1
9,554
398
17,900
13,791
5,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 8 / 4
7,984
333
6,173
23,953
22,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 8 / 1
10,280
428
10,088
25,555
12,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 6 / 0
9,812
409
14,910
25,612
23,066
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
13
27
Kills
6
6
Deaths
27
52
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Hachiman
Chubalalalala
Hachiman
2
4
1
0.63
W
4
0
6
7
W
13
4
6
4
W
Tsukuyomi
Save-Your-Grace
Tsukuyomi
2
1
13
8.5
L
0
8
4
0.25
W
3
0
16
11
L
3
8
1
0.44
L
0
6
0
0
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,537
Damage
72,462
116,014
Taken
101,526
90,239
Mitigated
68,371
74,509
Healing
30,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,391
820
0
3,638
12,615
5,663
0
8,453
3,887
108,085
0
L
Hachiman
Chubalalalala
Hachiman
17,900
8,447
0
2,823
13,791
5,026
0
8,534
5,257
0
68,506
W
17,932
5,079
0
7,081
20,509
26,284
1,003
1,981
18,528
18,285
92,298
W
26,219
9,484
0
15,365
27,835
11,811
4,702
10,204
17,631
105,480
0
W
Tsukuyomi
Save-Your-Grace
Tsukuyomi
11,550
2,664
0
9,703
20,558
9,166
1,148
1,744
18,814
0
101,403
L
6,173
291
1,495
3,826
23,953
22,594
0
18,632
4,979
20,777
0
W
10,071
902
0
8,772
28,617
32,952
319
9,352
19,265
28,136
0
L
10,088
5,296
0
9,775
25,555
12,022
0
11,203
13,949
0
74,340
L
14,910
1,785
0
9,287
25,612
23,066
383
9,942
14,227
579
67,006
W
17,765
727
19,082
14,506
18,495
10,026
1,703
7,035
11,460
102,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,906
Gold Earned
48,558
724
Minions Killed
540
0
Camps Cleared
0
2,445,425
Distance Traveled
2,120,861
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,928
455
188
8
0
468,990
4
L
Hachiman
9,554
398
101
4
0
422,427
4
W
Osiris
14,150
590
209
9
0
513,253
8
W
Sol
12,805
534
168
7
0
404,864
5
W
Tsukuyomi
12,298
512
147
6
0
535,758
5
L
Artio
7,984
333
32
1
0
342,627
5
W
Sobek
11,698
487
27
1
0
473,334
3
L
Arachne
10,280
428
103
4
0
442,056
11
L
Chaac
9,812
409
116
5
0
444,761
2
W
Hel
12,955
540
173
7
0
518,216
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role