Player Matchup

Thoth
Thoth
 
Thoth
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dean 2459
Cthulhu
Level 5
God Stats
0W - 2L
1,179 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Bakasura
Bakasura
vitokong
Bakasura
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Solo
Team Averages
Level 90
1,393 SR
1,347 Elo+

VS

Team Averages
Level 77
1,455 SR
1,417 Elo+
Nike
Nike
IndignadaAVera
Nike
Level 11
God Stats
7W - 7L
1,279 SR
Queue Stats
13W - 28L
1,170 Elo+
Solo
Merlin
Merlin
KillerJocker
Merlin
Level 136
God Stats
4W - 0L
1,526 SR
Queue Stats
101W - 99L
1,489 Elo+
Solo
Tsukuyomi
Tsukuyomi
yYUDYy
Tsukuyomi
Level 85
God Stats
41W - 42L
1,558 SR
Queue Stats
139W - 133L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
4 / 6 / 2
13,940
734
14,305
17,416
6,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cthulhu
Dean 2459
Cthulhu
13
0 / 9 / 3
10,381
546
216
20,649
8,132
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
vitokong
Bakasura
13
2 / 8 / 1
11,685
615
4,263
11,566
3,518
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 14
13,430
707
9,535
10,340
8,682
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Merlin
7
4 / 1 / 2
10,433
549
1,933
2,189
655
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
yYUDYy
Tsukuyomi
20
16 / 4 / 7
15,309
806
23,198
17,797
5,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
23
23
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
4
6
2
0.83
L
Cthulhu
Dean 2459
Cthulhu
0
9
3
0.17
W
3
1
14
10
W
Merlin
4
1
2
5
L
Bakasura
vitokong
Bakasura
2
8
1
0.31
W
Tsukuyomi
yYUDYy
Tsukuyomi
16
4
7
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,784
Damage
34,666
49,631
Taken
30,326
18,165
Mitigated
15,205
4,029
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
14,305
324
17
2,210
17,416
6,515
181
733
16,683
81,050
0
L
Cthulhu
Dean 2459
Cthulhu
216
216
0
0
20,649
8,132
60
462
20,187
5,479
0
W
9,535
1,574
0
1,669
10,340
8,682
838
3,577
6,208
0
58,065
W
Merlin
1,933
198
0
514
2,189
655
180
455
1,734
7,274
0
L
Bakasura
vitokong
Bakasura
4,263
2,608
0
1,802
11,566
3,518
608
738
10,828
0
21,159
W
Tsukuyomi
yYUDYy
Tsukuyomi
23,198
5,348
0
1,329
17,797
5,868
1,930
10,489
6,816
0
99,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,006
Gold Earned
39,172
190
Minions Killed
206
0
Camps Cleared
0
853,864
Distance Traveled
782,048
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,940
734
136
7
0
306,751
2
L
Cthulhu
10,381
546
7
0
0
329,011
0
W
Nike
13,430
707
92
5
0
372,135
1
W
Merlin
10,433
549
9
0
0
58,790
0
L
Bakasura
11,685
615
47
2
0
218,102
0
W
Tsukuyomi
15,309
806
105
6
0
351,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role