Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Gold I
MrGoobis
Ah Puch
Gold I
Level 157
God Stats
5W - 1L
1,709 SR
Queue Stats
51W - 41L
1,838 MMR
Party 1
Osiris
Osiris
Gold III
jaaygi01
Osiris
Gold III
Level 128
God Stats
1W - 3L
1,744 SR
Queue Stats
45W - 42L
1,512 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,651 SR
1,617 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 148
1,442 SR
1,529 MMR
Discordia
Discordia
Platinum III
 
Discordia
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
KaRloNChoo
Neith
Bronze III
Level 140
God Stats
0W - 5L
1,229 SR
Queue Stats
6W - 12L
1,410 MMR
Solo
Thor
Thor
Gold III
xGrotesk
Thor
Gold III
Level 147
God Stats
36W - 41L
1,596 SR
Queue Stats
476W - 585L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 3
7,358
736
3,955
7,800
4,769
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
MrGoobis
Ah Puch
12
2 / 1 / 4
7,467
747
7,629
5,517
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
jaaygi01
Osiris
12
2 / 0 / 3
7,312
731
5,907
8,309
6,765
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AthenaThothSobekMorgan Le FayAphrodite

VS

Bans
GilgameshCabrakanScyllaCu ChulainnTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 2
6,630
663
7,811
5,059
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
9
1 / 3 / 2
6,374
637
4,558
7,531
2,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
10
1 / 3 / 2
6,800
680
3,858
7,753
5,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
3
3
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
3
2.25
L
Discordia
 
Discordia
1
1
2
2
L
Neith
1
3
2
0.67
W
Ah Puch
MrGoobis
Ah Puch
2
1
4
4
W
Osiris
jaaygi01
Osiris
2
0
3
3.5
L
Thor
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,491
Damage
16,227
21,626
Taken
20,343
13,507
Mitigated
9,740
5,697
Healing
3,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,955
677
0
964
7,800
4,769
0
3,150
4,650
0
19,604
L
Discordia
 
Discordia
7,811
78
0
682
5,059
1,491
80
1,494
3,529
27,520
0
L
Neith
4,558
1,433
0
2,173
7,531
2,440
0
2,473
5,058
0
14,008
W
Ah Puch
MrGoobis
Ah Puch
7,629
210
0
1,224
5,517
1,973
392
2,036
3,481
34,576
0
W
Osiris
jaaygi01
Osiris
5,907
584
405
3,104
8,309
6,765
705
2,625
5,684
0
20,320
L
Thor
3,858
1,285
96
669
7,753
5,809
0
3,662
4,091
0
17,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,137
Gold Earned
19,804
117
Minions Killed
108
0
Camps Cleared
0
631,017
Distance Traveled
578,270
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,358
736
32
3
0
205,135
2
L
Discordia
6,630
663
46
5
0
206,097
3
L
Neith
6,374
637
25
3
0
189,108
3
W
Ah Puch
7,467
747
68
7
0
202,028
2
W
Osiris
7,312
731
17
2
0
223,854
1
L
Thor
6,800
680
37
4
0
183,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role