Player Matchup

Osiris
Osiris
GabrielCSTH
Osiris
Level 116
God Stats
17W - 15L
1,569 SR
Queue Stats
578W - 530L
1,471 Elo+
Party 2
Nox
Nox
RoyalEdenian1
Nox
Level 126
God Stats
44W - 41L
1,569 SR
Queue Stats
147W - 159L
1,493 Elo+
Solo
Pele
Pele
antonio0neto0
Pele
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
533W - 489L
1,496 Elo+
Party 2
Team Averages
Level 126
1,546 SR
1,487 Elo+

VS

Team Averages
Level 86
1,538 SR
1,507 Elo+
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Blackwater W0lf
Tiamat
Level 66
God Stats
11W - 10L
1,555 SR
Queue Stats
27W - 24L
1,524 Elo+
Party 1
Da Ji
Da Ji
Spectrevek
Da Ji
Level 68
God Stats
1W - 1L
1,558 SR
Queue Stats
32W - 35L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
2 / 0 / 7
5,613
936
5,581
3,146
1,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
4 / 0 / 5
6,166
1,028
2,734
1,631
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 0 / 6
5,757
960
6,306
4,096
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 5 / 0
4,278
713
1,164
10,365
3,716
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 2 / 0
4,179
697
667
3,525
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
5
0 / 2 / 0
4,140
690
1,187
3,154
1,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
0
0
L
0
2
0
0
W
Osiris
2
0
7
5.5
W
4
0
5
6.5
L
Da Ji
0
2
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,621
Damage
3,018
8,873
Taken
17,044
3,598
Mitigated
6,167
1,094
Healing
2,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,164
218
99
1,472
10,365
3,716
0
1,842
8,425
6,661
0
L
667
143
204
236
3,525
1,154
0
371
3,144
3,438
0
W
Osiris
5,581
1,304
0
292
3,146
1,613
276
799
1,907
0
11,755
W
2,734
223
0
0
1,631
533
1,213
381
1,250
15,925
0
L
Da Ji
1,187
501
181
114
3,154
1,297
0
363
2,741
0
2,608
W
6,306
1,428
0
802
4,096
1,452
349
651
3,259
0
19,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,536
Gold Earned
12,597
76
Minions Killed
31
0
Camps Cleared
0
394,338
Distance Traveled
143,072
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,278
713
20
3
0
66,186
0
L
Tiamat
4,179
697
9
2
0
36,496
0
W
Osiris
5,613
936
7
1
0
150,037
1
W
Nox
6,166
1,028
45
8
0
109,977
3
L
Da Ji
4,140
690
2
0
0
40,390
0
W
Pele
5,757
960
24
4
0
134,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role