Player Matchup

Olorun
Olorun
 
Olorun
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Blummie
Set
Level 29
God Stats
1W - 1L
1,290 SR
Queue Stats
12W - 17L
987 Elo+
Party 3
Baron Samedi
Baron Samedi
Chaos Itself539
Baron Samedi
Level 15
God Stats
12W - 6L
1,792 SR
Queue Stats
26W - 14L
1,503 Elo+
Solo
Sol
Sol
Ittsthefireking1
Sol
Level 28
God Stats
47W - 28L
1,553 SR
Queue Stats
56W - 53L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
ehunter-_-
Danzaburou
Level 8
God Stats
1W - 0L
1,668 SR
Queue Stats
1W - 7L
846 Elo+
Party 3
Team Averages
Level 21
1,561 SR
1,239 Elo+

VS

Team Averages
Level 15
1,542 SR
1,282 Elo+
Ymir
Ymir
Fear_HT
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 71L
1,068 Elo+
Party 1
Loki
Loki
RipCyanide_
Loki
Level 29
God Stats
2W - 4L
1,711 SR
Queue Stats
18W - 14L
1,449 Elo+
Solo
Xbalanque
Xbalanque
Txnrz
Xbalanque
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,214 Elo+
Party 1
Olorun
Olorun
inexact_gelatine
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Geb
Geb
vespawyton
Geb
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 72L
1,178 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
4 / 1 / 1
5,964
596
1,253
2,285
874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Set
11
0 / 0 / 2
6,147
615
949
5,885
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Chaos Itself539
Baron Samedi
10
3 / 1 / 1
6,155
616
2,604
3,057
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 1 / 1
6,243
624
4,905
3,999
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
ehunter-_-
Danzaburou
9
1 / 3 / 2
5,639
564
2,099
4,292
1,366
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fear_HT
Ymir
9
0 / 1 / 0
5,084
508
76
3,826
2,703
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 1 / 1
5,108
511
323
4,100
1,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xbalanque
Txnrz
Xbalanque
9
4 / 1 / 1
5,572
557
2,994
4,537
1,296
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

7
1 / 7 / 1
4,978
498
2,872
7,878
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
1 / 3 / 3
4,701
470
1,189
5,102
3,827
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
13
Kills
6
6
Deaths
13
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
1
1
4.5
W
Set
0
0
2
1
W
Baron Samedi
Chaos Itself539
Baron Samedi
3
1
1
3.5
L
Ymir
Fear_HT
Ymir
0
1
0
0
W
5
1
1
5.5
L
0
1
1
0.5
L
Xbalanque
Txnrz
Xbalanque
4
1
1
4.5
W
Danzaburou
ehunter-_-
Danzaburou
1
3
2
0.67
L
1
7
1
0.21
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,810
Damage
7,454
19,518
Taken
25,443
6,903
Mitigated
11,185
7,405
Healing
4,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
1,253
733
0
806
2,285
874
621
800
1,485
15,619
4,464
W
Set
949
398
0
3,851
5,885
1,763
0
175
5,710
0
32,062
W
Baron Samedi
Chaos Itself539
Baron Samedi
2,604
371
0
858
3,057
968
0
284
2,773
24,269
0
L
Ymir
Fear_HT
Ymir
76
0
0
670
3,826
2,703
0
1,143
2,683
21,936
0
W
4,905
1,885
0
1,109
3,999
1,932
2,335
1,937
2,062
22,875
2,052
L
323
60
0
2,157
4,100
1,014
0
985
3,082
0
25,225
L
Xbalanque
Txnrz
Xbalanque
2,994
1,837
0
500
4,537
1,296
384
1,260
3,223
0
21,955
W
Danzaburou
ehunter-_-
Danzaburou
2,099
1,117
0
781
4,292
1,366
926
941
3,351
0
17,622
L
2,872
1,937
0
1,504
7,878
2,345
0
3,521
4,329
16,066
0
L
1,189
321
0
0
5,102
3,827
50
1,323
3,739
6,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,148
Gold Earned
25,443
248
Minions Killed
189
0
Camps Cleared
0
974,758
Distance Traveled
932,771
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,964
596
43
4
0
214,875
0
W
Set
6,147
615
77
8
0
225,124
1
W
Baron Samedi
6,155
616
47
5
0
188,481
6
L
Ymir
5,084
508
54
5
0
190,101
0
W
Sol
6,243
624
44
4
0
180,416
0
L
Loki
5,108
511
50
5
0
212,996
1
L
Xbalanque
5,572
557
55
6
0
167,974
1
W
Danzaburou
5,639
564
37
4
0
165,862
1
L
Olorun
4,978
498
24
2
0
193,030
0
L
Geb
4,701
470
6
1
0
168,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role