Player Matchup

Sol
Sol
BadPenney1
Sol
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
ChomskeeHonk
Gilgamesh
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 35L
1,409 Elo+
Solo
Yemoja
Yemoja
NevermoreVee
Yemoja
Level 24
God Stats
7W - 6L
1,807 SR
Queue Stats
104W - 109L
1,467 Elo+
Solo
Pele
Pele
SusCommie
Pele
Level 29
God Stats
4W - 3L
1,425 SR
Queue Stats
119W - 119L
1,519 Elo+
Solo
Janus
Janus
deadmanxxx3
Janus
Level 25
God Stats
4W - 6L
1,520 SR
Queue Stats
26W - 24L
1,558 Elo+
Solo
Team Averages
Level 18
1,551 SR
1,480 Elo+

VS

Team Averages
Level 20
1,557 SR
1,468 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Agashoth
Sobek
Level 34
God Stats
1W - 3L
1,725 SR
Queue Stats
243W - 347L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
Crafancagrowl
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,513 Elo+
Solo
Ratatoskr
Ratatoskr
KILLERPANDA961
Ratatoskr
Level 29
God Stats
6W - 6L
1,558 SR
Queue Stats
375W - 485L
1,410 Elo+
Party 1
Raijin
Raijin
MakingFrogress
Raijin
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 8
7,943
567
9,819
7,535
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
ChomskeeHonk
Gilgamesh
10
1 / 5 / 6
7,034
502
3,616
10,594
5,002
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
10
0 / 2 / 11
7,420
530
1,703
7,373
3,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
13
5 / 1 / 9
8,706
622
5,789
8,867
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
15 / 3 / 7
10,849
775
17,130
10,243
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 6 / 1
6,414
458
5,908
10,102
3,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
Agashoth
Sobek
8
0 / 5 / 3
6,151
439
3,036
11,147
7,783
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
11
4 / 3 / 2
6,773
484
9,148
9,366
8,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ratatoskr
KILLERPANDA961
Ratatoskr
10
5 / 7 / 4
7,075
505
6,798
9,679
3,019
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 6 / 1
6,308
451
3,220
7,781
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
27
Kills
11
11
Deaths
27
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
1
0.25
L
Sobek
Agashoth
Sobek
0
5
3
0.3
W
6
0
8
10
W
Gilgamesh
ChomskeeHonk
Gilgamesh
1
5
6
0.8
L
Cthulhu
4
3
2
1.67
L
Ratatoskr
KILLERPANDA961
Ratatoskr
5
7
4
1
L
1
6
1
0.25
W
Yemoja
0
2
11
2.75
W
Pele
5
1
9
9.5
W
15
3
7
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,057
Damage
28,110
44,612
Taken
48,075
18,028
Mitigated
25,013
15,787
Healing
6,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,908
4,112
314
1,378
10,102
3,019
0
8,168
1,934
0
29,220
L
Sobek
Agashoth
Sobek
3,036
138
0
1,890
11,147
7,783
0
8,181
2,966
9,713
0
W
9,819
3,972
0
3,358
7,535
2,297
2,441
1,777
5,758
41,174
0
W
Gilgamesh
ChomskeeHonk
Gilgamesh
3,616
1,306
0
1,124
10,594
5,002
738
4,536
6,058
57
20,182
L
Cthulhu
9,148
544
216
830
9,366
8,927
120
3,451
5,915
31,571
0
L
Ratatoskr
KILLERPANDA961
Ratatoskr
6,798
2,306
0
1,123
9,679
3,019
0
4,280
5,399
0
32,403
L
3,220
416
0
332
7,781
2,265
132
4,589
3,192
24,712
0
W
Yemoja
1,703
656
3,212
1,233
7,373
3,169
1,270
2,376
4,997
10,289
0
W
Pele
5,789
1,511
0
2,979
8,867
3,781
1,445
2,484
6,383
0
50,862
W
17,130
1,980
532
3,349
10,243
3,779
1,040
4,231
6,012
77,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
32,721
354
Minions Killed
236
0
Camps Cleared
0
1,333,744
Distance Traveled
1,217,969
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,414
458
62
4
0
238,581
1
L
Sobek
6,151
439
7
1
0
236,766
0
W
Sol
7,943
567
62
4
0
259,193
2
W
Gilgamesh
7,034
502
40
3
0
242,334
0
L
Cthulhu
6,773
484
49
4
0
269,111
4
L
Ratatoskr
7,075
505
59
4
0
256,903
0
L
Raijin
6,308
451
59
4
0
216,608
0
W
Yemoja
7,420
530
15
1
0
252,472
1
W
Pele
8,706
622
82
6
0
297,242
2
W
Janus
10,849
775
155
11
0
282,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role