Player Matchup

Erlang Shen
Erlang Shen
GamerPro_0489
Erlang Shen
Level 103
God Stats
2W - 1L
1,580 SR
Queue Stats
9W - 12L
1,392 Elo+
Party 1
Neith
Neith
Lorenzinhio7
Neith
Level 24
God Stats
11W - 10L
1,480 SR
Queue Stats
50W - 29L
1,503 Elo+
Party 3
Bacchus
Bacchus
PescadorFood
Bacchus
Level 27
God Stats
7W - 3L
1,686 SR
Queue Stats
55W - 35L
1,463 Elo+
Party 3
Pele
Pele
SoSoRonaldo7209
Pele
Level 26
God Stats
5W - 2L
1,617 SR
Queue Stats
72W - 75L
1,392 Elo+
Party 3
Merlin
Merlin
samueel__021
Merlin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,219 Elo+
Party 1
Team Averages
Level 37
1,573 SR
1,394 Elo+

VS

Team Averages
Level 26
1,498 SR
1,397 Elo+
Guan Yu
Guan Yu
Chrisi1405
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 70L
1,302 Elo+
Party 2
Ne Zha
Ne Zha
Exkcalibur
Ne Zha
Level 29
God Stats
5W - 4L
1,742 SR
Queue Stats
39W - 35L
1,690 Elo+
Solo
Chang'e
Chang'e
Shelly1206
Chang'e
Level 49
God Stats
53W - 69L
1,383 SR
Queue Stats
152W - 261L
1,284 Elo+
Party 2
Hades
Hades
Wolfibber
Hades
Level 29
God Stats
4W - 8L
1,570 SR
Queue Stats
53W - 50L
1,512 Elo+
Solo
Artemis
Artemis
Zackmob35
Artemis
Level 6
God Stats
0W - 2L
1,293 SR
Queue Stats
3W - 6L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GamerPro_0489
Erlang Shen
20
13 / 3 / 10
14,368
625
22,017
18,216
15,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
4 / 3 / 11
12,381
538
9,799
13,518
5,162
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
PescadorFood
Bacchus
18
10 / 0 / 15
14,247
619
14,488
17,399
22,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
1 / 4 / 11
12,458
542
4,746
15,906
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
20
8 / 6 / 11
13,865
603
16,333
12,710
5,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chrisi1405
Guan Yu
15
0 / 8 / 1
9,116
396
3,846
15,456
14,442
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Exkcalibur
Ne Zha
18
5 / 5 / 3
11,875
516
6,692
18,754
7,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Shelly1206
Chang'e
15
0 / 9 / 5
10,417
453
5,724
21,968
16,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hades
Wolfibber
Hades
18
9 / 3 / 1
11,402
496
17,962
16,184
8,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Zackmob35
Artemis
15
1 / 11 / 4
9,398
409
8,086
16,538
5,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
29
36
Kills
15
16
Deaths
36
58
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chrisi1405
Guan Yu
0
8
1
0.06
L
Ne Zha
Exkcalibur
Ne Zha
5
5
3
1.3
W
Erlang Shen
GamerPro_0489
Erlang Shen
13
3
10
6
W
4
3
11
3.17
W
Bacchus
PescadorFood
Bacchus
10
0
15
17.5
L
Chang'e
Shelly1206
Chang'e
0
9
5
0.28
W
1
4
11
1.63
L
Hades
Wolfibber
Hades
9
3
1
3.17
L
Artemis
Zackmob35
Artemis
1
11
4
0.27
W
Merlin
8
6
11
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,383
Damage
42,310
77,749
Taken
88,900
54,645
Mitigated
52,439
23,605
Healing
23,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chrisi1405
Guan Yu
3,846
565
162
1,358
15,456
14,442
600
3,511
11,847
0
38,731
L
Ne Zha
Exkcalibur
Ne Zha
6,692
1,756
0
6,781
18,754
7,743
0
3,848
14,796
0
65,621
W
Erlang Shen
GamerPro_0489
Erlang Shen
22,017
11,072
0
5,122
18,216
15,313
2,418
4,106
14,110
0
106,976
W
9,799
4,267
332
6,942
13,518
5,162
2,547
3,957
9,561
0
89,384
W
Bacchus
PescadorFood
Bacchus
14,488
1,715
0
4,822
17,399
22,455
1,267
6,101
11,298
38,238
0
L
Chang'e
Shelly1206
Chang'e
5,724
248
1,777
5,832
21,968
16,008
0
10,159
11,595
45,987
0
W
4,746
1,069
0
4,646
15,906
6,169
4,526
2,818
13,088
0
86,789
L
Hades
Wolfibber
Hades
17,962
666
433
6,570
16,184
8,884
98
3,214
12,660
76,887
0
L
Artemis
Zackmob35
Artemis
8,086
2,586
0
794
16,538
5,362
224
9,550
6,851
0
35,942
W
Merlin
16,333
368
0
1,741
12,710
5,546
1,779
6,704
6,006
81,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,319
Gold Earned
52,208
615
Minions Killed
440
0
Camps Cleared
0
2,103,214
Distance Traveled
1,952,679
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,116
396
73
3
0
398,415
4
L
Ne Zha
11,875
516
117
5
0
457,210
4
W
Erlang Shen
14,368
625
147
6
0
443,915
4
W
Neith
12,381
538
125
5
0
364,532
0
W
Bacchus
14,247
619
46
2
0
449,770
4
L
Chang'e
10,417
453
69
3
0
364,946
0
W
Pele
12,458
542
153
7
0
426,839
0
L
Hades
11,402
496
123
5
0
428,046
6
L
Artemis
9,398
409
58
3
0
304,062
2
W
Merlin
13,865
603
144
6
0
418,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role