Player Matchup

Zhong Kui
Zhong Kui
S3VN
Zhong Kui
Level 26
God Stats
3W - 3L
1,517 SR
Queue Stats
87W - 71L
1,563 Elo+
Solo
Vamana
Vamana
TomorrowV
Vamana
Level 27
God Stats
10W - 6L
1,613 SR
Queue Stats
74W - 66L
1,521 Elo+
Party 1
Hachiman
Hachiman
mathi240902
Hachiman
Level 30
God Stats
27W - 27L
1,663 SR
Queue Stats
232W - 228L
1,563 Elo+
Party 1
Kuzenbo
Kuzenbo
tobi1233
Kuzenbo
Level 31
God Stats
16W - 16L
1,437 SR
Queue Stats
233W - 230L
1,563 Elo+
Party 1
Kali
Kali
wewe23
Kali
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
98W - 84L
1,537 Elo+
Party 1
Team Averages
Level 28
1,546 SR
1,550 Elo+

VS

Team Averages
Level 16
1,610 SR
1,527 Elo+
Neith
Neith
Almost3nough
Neith
Level 14
God Stats
2W - 2L
1,541 SR
Queue Stats
2W - 5L
1,504 Elo+
Party 2
Artemis
Artemis
ChromosomeMan
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,583 Elo+
Solo
Ymir
Ymir
DorianBlackberg
Ymir
Level 39
God Stats
2W - 2L
1,591 SR
Queue Stats
2W - 5L
1,504 Elo+
Party 2
Merlin
Merlin
Hellcrafty
Merlin
Level 6
God Stats
12W - 12L
1,659 SR
Queue Stats
31W - 31L
1,482 Elo+
Solo
Medusa
Medusa
Raptormad
Medusa
Level 14
God Stats
2W - 4L
1,760 SR
Queue Stats
82W - 86L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
S3VN
Zhong Kui
17
8 / 2 / 7
11,312
665
12,971
13,636
11,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
TomorrowV
Vamana
16
8 / 2 / 9
10,525
619
12,805
18,990
17,200
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
mathi240902
Hachiman
18
6 / 0 / 3
11,344
667
13,974
9,110
3,548
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
tobi1233
Kuzenbo
15
4 / 0 / 11
10,495
617
3,973
16,178
18,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kali
wewe23
Kali
15
5 / 3 / 15
10,335
608
8,732
12,218
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 3
6,226
366
4,511
10,119
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
11
0 / 8 / 0
6,363
374
6,032
15,694
5,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 3
7,616
448
2,347
13,899
12,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Hellcrafty
Merlin
14
1 / 6 / 2
8,219
483
9,613
9,254
3,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Raptormad
Medusa
13
4 / 9 / 2
8,918
525
6,914
12,833
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
16
31
Kills
6
7
Deaths
32
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
Artemis
0
8
0
0
L
1
1
3
2.5
L
Merlin
Hellcrafty
Merlin
1
6
2
0.33
L
Medusa
Raptormad
Medusa
4
9
2
0.56
W
Zhong Kui
S3VN
Zhong Kui
8
2
7
5.75
W
Vamana
TomorrowV
Vamana
8
2
9
6.25
W
Hachiman
mathi240902
Hachiman
6
0
3
7.5
W
Kuzenbo
tobi1233
Kuzenbo
4
0
11
9.5
W
Kali
wewe23
Kali
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,455
Damage
29,417
70,132
Taken
61,799
56,087
Mitigated
28,593
28,667
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,511
1,793
0
1,040
10,119
2,902
343
2,750
7,369
0
26,685
L
Artemis
6,032
3,199
0
2,616
15,694
5,369
0
2,717
12,977
0
26,924
L
2,347
605
0
250
13,899
12,244
0
4,173
9,726
6,545
0
L
Merlin
Hellcrafty
Merlin
9,613
707
0
470
9,254
3,569
0
5,139
4,115
55,725
0
L
Medusa
Raptormad
Medusa
6,914
3,372
0
1,095
12,833
4,509
1,030
5,557
7,276
0
37,446
W
Zhong Kui
S3VN
Zhong Kui
12,971
1,381
0
8,061
13,636
11,583
1,853
4,732
8,904
76,947
0
W
Vamana
TomorrowV
Vamana
12,805
5,599
662
7,438
18,990
17,200
1,230
2,754
15,396
13,324
44,071
W
Hachiman
mathi240902
Hachiman
13,974
8,963
0
3,582
9,110
3,548
6,339
1,165
7,945
0
93,631
W
Kuzenbo
tobi1233
Kuzenbo
3,973
1,429
295
3,831
16,178
18,167
564
3,655
11,733
24,934
0
W
Kali
wewe23
Kali
8,732
3,023
0
4,798
12,218
5,589
1,142
3,255
8,963
0
63,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,011
Gold Earned
37,342
502
Minions Killed
261
0
Camps Cleared
0
1,635,100
Distance Traveled
1,425,381
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,226
366
46
3
0
305,273
3
L
Artemis
6,363
374
40
2
0
247,781
2
L
Ymir
7,616
448
7
0
0
313,329
3
L
Merlin
8,219
483
102
6
0
273,549
3
L
Medusa
8,918
525
66
4
0
285,449
1
W
Zhong Kui
11,312
665
130
8
0
318,402
3
W
Vamana
10,525
619
71
4
0
338,943
3
W
Hachiman
11,344
667
152
9
0
303,163
2
W
Kuzenbo
10,495
617
45
3
0
334,533
3
W
Kali
10,335
608
104
6
0
340,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role