Player Matchup

Olorun
Olorun
 
Olorun
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Lyryan
King Arthur
Level 152
God Stats
2W - 0L
1,738 SR
Queue Stats
376W - 416L
1,590 Elo+
Solo
Ra
Ra
ToeKnee98
Ra
Level 156
God Stats
3W - 3L
1,715 SR
Queue Stats
308W - 217L
1,664 Elo+
Solo
Sol
Sol
UzdenPlast
Sol
Level 160
God Stats
5W - 7L
1,544 SR
Queue Stats
478W - 498L
1,514 Elo+
Solo
Team Averages
Level 148
1,599 SR
1,553 Elo+

VS

Team Averages
Level 128
1,458 SR
1,585 Elo+
Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
PsP SiLeNc3
Gilgamesh
Level 100
God Stats
0W - 2L
1,508 SR
Queue Stats
236W - 222L
1,577 Elo+
Solo
Yemoja
Yemoja
chainslasher
Yemoja
Level 128
God Stats
0W - 3L
1,200 SR
Queue Stats
98W - 91L
1,651 Elo+
Party 1
Bacchus
Bacchus
mrDeMT
Bacchus
Level 128
God Stats
2W - 1L
1,824 SR
Queue Stats
133W - 127L
1,638 Elo+
Party 1
Ullr
Ullr
oursoma
Ullr
Level 127
God Stats
0W - 2L
1,257 SR
Queue Stats
80W - 71L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
3 / 2 / 11
8,889
889
10,312
9,666
5,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Merlin
 
Merlin
14
3 / 2 / 10
8,696
870
11,207
7,917
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Lyryan
King Arthur
14
2 / 4 / 9
8,981
898
8,285
16,363
16,945
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
4 / 1 / 11
9,696
970
6,721
7,297
6,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
10 / 3 / 8
10,629
1,063
14,309
11,138
4,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 5 / 6
7,249
725
8,305
11,672
10,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
PsP SiLeNc3
Gilgamesh
14
3 / 5 / 8
8,514
851
7,270
14,171
16,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
14
2 / 3 / 5
7,861
786
10,288
11,101
11,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
mrDeMT
Bacchus
13
1 / 4 / 7
6,927
693
9,372
13,113
25,390
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
oursoma
Ullr
13
4 / 5 / 7
7,779
778
10,889
8,689
3,842
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
45
22
Kills
12
12
Deaths
22
49
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
2
11
4.25
W
Merlin
 
Merlin
3
2
10
4
L
Ravana
 
Ravana
2
5
6
1
W
King Arthur
Lyryan
King Arthur
2
4
9
1.63
L
Gilgamesh
PsP SiLeNc3
Gilgamesh
3
5
8
1.4
W
4
1
11
9.5
W
10
3
8
4.67
L
Yemoja
2
3
5
1.5
L
Bacchus
mrDeMT
Bacchus
1
4
7
1.13
L
Ullr
oursoma
Ullr
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,834
Damage
46,124
52,381
Taken
58,746
37,370
Mitigated
67,183
26,749
Healing
17,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,312
5,406
5,273
2,957
9,666
5,549
836
4,628
5,038
21,568
0
W
Merlin
 
Merlin
11,207
872
893
263
7,917
3,610
973
3,809
4,108
21,232
0
L
Ravana
 
Ravana
8,305
1,246
0
2,982
11,672
10,455
0
8,234
3,438
0
13,346
W
King Arthur
Lyryan
King Arthur
8,285
1,138
412
2,801
16,363
16,945
70
4,841
11,522
0
15,020
L
Gilgamesh
PsP SiLeNc3
Gilgamesh
7,270
1,323
1,816
783
14,171
16,272
0
9,968
4,203
0
16,190
W
6,721
1,053
7,271
2,934
7,297
6,361
569
3,382
3,915
16,684
0
W
14,309
6,632
911
3,034
11,138
4,905
3,238
3,000
8,138
22,682
0
L
Yemoja
10,288
1,491
4,513
2,771
11,101
11,224
18
7,911
3,190
18,385
0
L
Bacchus
mrDeMT
Bacchus
9,372
477
2,376
1,819
13,113
25,390
0
9,400
3,713
14,534
0
L
Ullr
oursoma
Ullr
10,889
4,190
264
236
8,689
3,842
0
7,036
1,653
0
20,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,891
Gold Earned
38,330
106
Minions Killed
69
0
Camps Cleared
0
966,570
Distance Traveled
857,903
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,889
889
20
2
0
188,648
6
W
Merlin
8,696
870
28
3
0
192,484
3
L
Ravana
7,249
725
7
1
0
176,574
1
W
King Arthur
8,981
898
16
2
0
204,109
1
L
Gilgamesh
8,514
851
14
1
0
172,730
0
W
Ra
9,696
970
29
3
0
217,552
2
W
Sol
10,629
1,063
13
1
0
163,777
0
L
Yemoja
7,861
786
19
2
0
179,089
0
L
Bacchus
6,927
693
3
0
0
181,814
4
L
Ullr
7,779
778
26
3
0
147,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role