Player Matchup

Neith
Neith
Charles Meef
Neith
Level 26
God Stats
24W - 29L
1,401 SR
Queue Stats
51W - 78L
1,295 Elo+
Party 4
Chang'e
Chang'e
CharlesCowie
Chang'e
Level 115
God Stats
20W - 11L
1,694 SR
Queue Stats
228W - 211L
1,508 Elo+
Party 1
Achilles
Achilles
CowieCR
Achilles
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 14L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
SuperSniperProx
Danzaburou
Level 139
God Stats
69W - 54L
1,502 SR
Queue Stats
233W - 213L
1,513 Elo+
Party 1
Sobek
Sobek
callofdeath339
Sobek
Level 40
God Stats
23W - 22L
1,516 SR
Queue Stats
227W - 271L
1,405 Elo+
Party 4
Team Averages
Level 69
1,523 SR
1,454 Elo+

VS

Team Averages
Level 40
1,592 SR
1,499 Elo+
Amaterasu
Amaterasu
NelsonTosaty
Amaterasu
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
RebelSM
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 332L
1,476 Elo+
Party 3
Artio
Artio
asdfsnake9
Artio
Level 15
God Stats
2W - 2L
1,871 SR
Queue Stats
86W - 101L
1,587 Elo+
Party 3
Raijin
Raijin
lolwut13
Raijin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,478 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
raypls
Ah Muzen Cab
Level 63
God Stats
3W - 4L
1,589 SR
Queue Stats
64W - 64L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
5,439
544
4,488
3,624
828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
CharlesCowie
Chang'e
11
3 / 1 / 3
6,495
650
4,178
7,088
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
CowieCR
Achilles
12
6 / 1 / 1
6,728
673
5,456
5,601
4,490
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
SuperSniperProx
Danzaburou
11
3 / 0 / 3
6,540
654
3,214
5,239
1,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 1 / 2
5,343
534
2,717
5,790
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
NelsonTosaty
Amaterasu
8
0 / 5 / 1
4,911
491
1,767
7,282
4,070
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
RebelSM
Anhur
8
0 / 2 / 1
4,809
481
2,697
4,905
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
6
0 / 3 / 1
4,303
430
1,937
6,945
4,020
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
lolwut13
Raijin
9
1 / 4 / 0
5,410
541
4,091
5,795
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
raypls
Ah Muzen Cab
10
2 / 2 / 0
6,009
601
4,197
6,723
1,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
16
Kills
3
3
Deaths
16
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Chang'e
CharlesCowie
Chang'e
3
1
3
4.5
W
Achilles
CowieCR
Achilles
6
1
1
6.5
L
Amaterasu
NelsonTosaty
Amaterasu
0
5
1
0.1
L
Anhur
RebelSM
Anhur
0
2
1
0.25
W
Danzaburou
SuperSniperProx
Danzaburou
3
0
3
4.5
L
Artio
0
3
1
0.17
W
2
1
2
3
L
Raijin
lolwut13
Raijin
1
4
0
0.25
L
Ah Muzen Cab
raypls
Ah Muzen Cab
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
14,689
27,342
Taken
31,650
12,514
Mitigated
12,489
10,584
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,488
1,333
303
1,646
3,624
828
196
781
2,843
0
24,271
W
Chang'e
CharlesCowie
Chang'e
4,178
1,030
394
3,045
7,088
1,885
47
1,714
5,374
35,202
0
W
Achilles
CowieCR
Achilles
5,456
796
0
443
5,601
4,490
429
0
5,601
0
28,262
L
Amaterasu
NelsonTosaty
Amaterasu
1,767
408
0
1,934
7,282
4,070
565
800
6,482
0
17,306
L
Anhur
RebelSM
Anhur
2,697
1,744
0
1,286
4,905
987
180
536
4,369
0
17,530
W
Danzaburou
SuperSniperProx
Danzaburou
3,214
1,353
0
2,467
5,239
1,707
862
2,441
2,798
0
39,664
L
Artio
1,937
154
362
1,950
6,945
4,020
0
2,194
4,751
7,225
0
W
2,717
379
0
2,286
5,790
3,604
30
1,092
4,698
10,070
0
L
Raijin
lolwut13
Raijin
4,091
99
0
250
5,795
1,577
264
1,944
3,851
23,098
0
L
Ah Muzen Cab
raypls
Ah Muzen Cab
4,197
2,580
0
1,849
6,723
1,835
0
1,421
5,302
0
33,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,545
Gold Earned
25,442
262
Minions Killed
219
0
Camps Cleared
0
936,505
Distance Traveled
945,728
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,439
544
45
5
0
181,555
2
W
Chang'e
6,495
650
84
8
0
197,937
4
W
Achilles
6,728
673
52
5
0
188,134
2
L
Amaterasu
4,911
491
40
4
0
173,333
1
L
Anhur
4,809
481
44
4
0
166,026
2
W
Danzaburou
6,540
654
63
6
0
187,537
2
L
Artio
4,303
430
15
2
0
218,511
1
W
Sobek
5,343
534
18
2
0
181,342
0
L
Raijin
5,410
541
52
5
0
181,662
0
L
Ah Muzen Cab
6,009
601
68
7
0
206,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role