Player Matchup

Sylvanus
Sylvanus
GaryTheSmith
Sylvanus
Level 152
God Stats
5W - 1L
1,776 SR
Queue Stats
111W - 88L
1,588 Elo+
Party 1
Rama
Rama
Gusabyss
Rama
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 228L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
LooseKiller86
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Thoth
Thoth
ManicMetalhead
Thoth
Level 125
God Stats
6W - 1L
1,683 SR
Queue Stats
138W - 129L
1,565 Elo+
Solo
Artemis
Artemis
joshordan
Artemis
Level 160
God Stats
5W - 2L
1,622 SR
Queue Stats
110W - 95L
1,571 Elo+
Party 1
Team Averages
Level 109
1,616 SR
1,554 Elo+

VS

Team Averages
Level 53
1,476 SR
1,484 Elo+
Hachiman
Hachiman
 
Hachiman
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
KingOfSpartan
Susano
Level 66
God Stats
1W - 6L
1,174 SR
Queue Stats
266W - 278L
1,524 Elo+
Solo
Hera
Hera
N0CTAWBUL0
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,462 Elo+
Solo
Chang'e
Chang'e
Orígenes
Chang'e
Level 115
God Stats
3W - 2L
1,706 SR
Queue Stats
97W - 97L
1,496 Elo+
Solo
King Arthur
King Arthur
ShamboMIJ
King Arthur
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GaryTheSmith
Sylvanus
19
1 / 2 / 23
12,624
743
6,811
21,346
27,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
20
4 / 5 / 14
12,635
743
14,557
15,048
6,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
LooseKiller86
Zhong Kui
16
0 / 5 / 18
10,676
628
9,879
14,681
11,115
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
12 / 4 / 11
13,680
805
21,606
16,473
8,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
joshordan
Artemis
20
13 / 5 / 12
14,305
841
27,354
19,476
9,558
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
3 / 3 / 11
11,840
696
9,387
9,910
3,527
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 7 / 9
12,696
747
20,974
19,182
8,495
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 4 / 11
12,238
720
30,040
15,024
8,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
Orígenes
Chang'e
18
3 / 6 / 9
10,747
632
10,206
19,004
12,441
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ShamboMIJ
King Arthur
16
1 / 10 / 10
9,945
585
3,943
24,317
19,308
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
71
30
Kills
21
21
Deaths
30
78
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
3
11
2.83
W
Sylvanus
GaryTheSmith
Sylvanus
1
2
23
6.25
W
Rama
4
5
14
2.2
L
9
7
9
1.93
W
Zhong Kui
LooseKiller86
Zhong Kui
0
5
18
1.8
W
12
4
11
4.38
L
5
4
11
2.63
L
Chang'e
Orígenes
Chang'e
3
6
9
1.25
L
King Arthur
ShamboMIJ
King Arthur
1
10
10
0.6
W
Artemis
joshordan
Artemis
13
5
12
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,207
Damage
74,550
87,024
Taken
87,437
62,983
Mitigated
52,716
43,327
Healing
28,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,387
2,170
1,467
926
9,910
3,527
1,101
3,571
6,339
0
40,373
W
Sylvanus
GaryTheSmith
Sylvanus
6,811
754
13,687
10,770
21,346
27,901
832
6,506
14,840
12,762
0
W
Rama
14,557
8,845
1,882
3,125
15,048
6,371
2,293
9,247
5,801
0
35,677
L
20,974
4,430
1,755
2,857
19,182
8,495
424
7,397
11,785
0
39,936
W
Zhong Kui
LooseKiller86
Zhong Kui
9,879
2,799
125
932
14,681
11,115
486
8,892
5,789
17,840
0
W
21,606
452
1,525
3,725
16,473
8,038
1,395
6,489
9,984
66,784
0
L
30,040
5,874
1,657
3,481
15,024
8,945
391
5,552
9,472
49,909
0
L
Chang'e
Orígenes
Chang'e
10,206
988
8,023
6,625
19,004
12,441
360
11,269
7,735
19,214
0
L
King Arthur
ShamboMIJ
King Arthur
3,943
820
571
832
24,317
19,308
140
10,507
13,810
0
9,073
W
Artemis
joshordan
Artemis
27,354
9,774
3,664
3,892
19,476
9,558
1,644
9,112
10,364
0
54,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,920
Gold Earned
57,466
197
Minions Killed
186
0
Camps Cleared
0
1,542,458
Distance Traveled
1,353,221
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,840
696
70
4
0
238,596
0
W
Sylvanus
12,624
743
7
0
0
354,084
0
W
Rama
12,635
743
44
3
0
287,621
1
L
Susano
12,696
747
41
2
0
288,068
1
W
Zhong Kui
10,676
628
17
1
0
301,461
2
W
Thoth
13,680
805
85
5
0
328,532
3
L
Hera
12,238
720
52
3
0
257,424
3
L
Chang'e
10,747
632
18
1
0
297,414
0
L
King Arthur
9,945
585
5
0
0
271,719
2
W
Artemis
14,305
841
44
3
0
270,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role