Player Matchup

Medusa
Medusa
Alejandroopr02
Medusa
Level 28
God Stats
1W - 1L
1,700 SR
Queue Stats
35W - 54L
1,356 Elo+
Party 3
Chaac
Chaac
ItsJulii23
Chaac
Level 44
God Stats
11W - 12L
1,513 SR
Queue Stats
122W - 189L
1,408 Elo+
Party 3
Set
Set
NazanMadrid
Set
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,351 Elo+
Party 3
He Bo
He Bo
Pegaso452002
He Bo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 245L
1,329 Elo+
Party 3
Ganesha
Ganesha
antonio66776
Ganesha
Level 105
God Stats
4W - 5L
1,545 SR
Queue Stats
132W - 204L
1,411 Elo+
Party 3
Team Averages
Level 55
1,552 SR
1,371 Elo+

VS

Team Averages
Level 52
1,494 SR
1,330 Elo+
Sol
Sol
Crunchyl
Sol
Level 87
God Stats
2W - 1L
1,484 SR
Queue Stats
2W - 1L
1,220 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DarceDi
Tsukuyomi
Level 34
God Stats
9W - 10L
1,500 SR
Queue Stats
98W - 102L
1,484 Elo+
Party 2
Neith
Neith
SALLYBIZARRE
Neith
Level 15
God Stats
2W - 1L
1,544 SR
Queue Stats
2W - 1L
1,220 Elo+
Party 1
Cerberus
Cerberus
SSFernando
Cerberus
Level 28
God Stats
79W - 68L
1,500 SR
Queue Stats
379W - 354L
1,508 Elo+
Party 2
Fenrir
Fenrir
sharpshooter647
Fenrir
Level 94
God Stats
2W - 1L
1,439 SR
Queue Stats
2W - 1L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 1
6,774
521
8,550
8,791
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
10
2 / 5 / 1
6,101
469
4,767
10,207
7,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 4 / 3
6,237
480
2,065
9,032
2,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 3 / 1
5,908
454
3,266
6,160
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
antonio66776
Ganesha
10
0 / 3 / 6
6,398
492
2,241
11,392
7,878
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 4
7,836
603
11,932
7,909
3,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
DarceDi
Tsukuyomi
11
2 / 3 / 4
6,907
531
5,616
8,233
2,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 3 / 5
6,145
473
6,865
6,036
1,502
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
SSFernando
Cerberus
11
1 / 1 / 7
6,955
535
3,371
10,744
5,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
8 / 2 / 3
7,769
598
5,885
7,766
2,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
9
Kills
19
19
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
7
1
4
9
W
Tsukuyomi
DarceDi
Tsukuyomi
2
3
4
1.33
L
Chaac
2
5
1
0.5
L
2
4
3
0.88
L
1
3
1
0.5
W
1
3
5
1.17
W
Cerberus
SSFernando
Cerberus
1
1
7
4.5
L
Ganesha
antonio66776
Ganesha
0
3
6
1
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,889
Damage
33,669
45,582
Taken
40,688
22,677
Mitigated
15,418
8,553
Healing
13,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,550
4,247
0
2,212
8,791
2,964
52
3,588
5,203
0
35,774
W
11,932
5,236
261
3,927
7,909
3,237
4,184
1,564
6,345
39,486
4,442
W
Tsukuyomi
DarceDi
Tsukuyomi
5,616
1,505
0
2,318
8,233
2,759
15
0
8,233
0
32,235
L
Chaac
4,767
526
0
1,488
10,207
7,152
57
1,068
9,139
0
27,791
L
2,065
840
0
2,687
9,032
2,913
50
1,861
7,171
0
22,911
L
3,266
53
0
0
6,160
1,770
86
3,495
2,665
25,024
0
W
6,865
2,662
0
865
6,036
1,502
0
1,489
4,547
0
29,389
W
Cerberus
SSFernando
Cerberus
3,371
259
0
3,032
10,744
5,010
0
1,569
9,175
18,208
0
L
Ganesha
antonio66776
Ganesha
2,241
370
0
2,166
11,392
7,878
0
4,394
6,998
16,671
0
W
5,885
1,432
0
3,542
7,766
2,910
567
885
6,881
0
31,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,418
Gold Earned
35,612
248
Minions Killed
262
0
Camps Cleared
0
1,170,224
Distance Traveled
1,222,123
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,774
521
81
6
0
217,342
0
W
Sol
7,836
603
78
6
0
233,093
0
W
Tsukuyomi
6,907
531
59
5
0
249,978
0
L
Chaac
6,101
469
57
4
0
235,851
4
L
Set
6,237
480
56
4
0
252,219
1
L
He Bo
5,908
454
54
4
0
236,086
5
W
Neith
6,145
473
47
4
0
218,386
0
W
Cerberus
6,955
535
32
2
0
235,305
3
L
Ganesha
6,398
492
0
0
0
228,726
4
W
Fenrir
7,769
598
46
4
0
285,361
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role