Player Matchup

Set
Set
 
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
A LITERAL WHALE
Bacchus
Level 18
God Stats
6W - 10L
1,446 SR
Queue Stats
39W - 49L
1,375 Elo+
Party 2
Anhur
Anhur
DRUGStor3C0WB0Y
Anhur
Level 38
God Stats
6W - 7L
1,592 SR
Queue Stats
110W - 144L
1,340 Elo+
Party 2
Amaterasu
Amaterasu
PandaKing7866
Amaterasu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,277 Elo+
Party 2
Anubis
Anubis
Raviola Piza
Anubis
Level 51
God Stats
2W - 8L
1,171 SR
Queue Stats
3W - 18L
977 Elo+
Party 2
Team Averages
Level 32
1,442 SR
1,294 Elo+

VS

Team Averages
Level 64
1,584 SR
1,423 Elo+
Fenrir
Fenrir
Danny2Downs
Fenrir
Level 46
God Stats
2W - 3L
1,515 SR
Queue Stats
59W - 57L
1,513 Elo+
Solo
Cthulhu
Cthulhu
Logo_816
Cthulhu
Level 47
God Stats
33W - 21L
1,710 SR
Queue Stats
332W - 319L
1,378 Elo+
Party 1
Raijin
Raijin
XxNEMATOADxX
Raijin
Level 103
God Stats
4W - 1L
1,695 SR
Queue Stats
312W - 277L
1,424 Elo+
Party 1
Chiron
Chiron
broken14u
Chiron
Level 83
God Stats
82W - 93L
1,432 SR
Queue Stats
113W - 128L
1,380 Elo+
Party 3
Ymir
Ymir
broken37
Ymir
Level 42
God Stats
27W - 20L
1,567 SR
Queue Stats
130W - 144L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 4 / 0
8,141
543
4,672
9,696
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 6 / 1
6,265
418
4,449
13,455
8,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 7 / 2
6,580
439
4,930
10,850
3,057
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
PandaKing7866
Amaterasu
10
1 / 7 / 1
6,352
423
1,576
11,832
4,621
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
13
2 / 7 / 2
8,082
539
6,624
9,601
4,285
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 0 / 1
7,983
532
3,412
7,770
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Logo_816
Cthulhu
14
5 / 2 / 1
8,461
564
5,996
7,384
6,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
16
9 / 2 / 2
9,766
651
9,015
8,598
2,514
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
broken14u
Chiron
13
5 / 1 / 7
8,688
579
8,868
9,308
3,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
13
6 / 1 / 7
9,168
611
7,893
12,741
12,227
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
28
31
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
4
0
0.75
L
0
6
1
0.08
L
0
7
2
0.14
W
Fenrir
3
0
1
3.5
W
Cthulhu
Logo_816
Cthulhu
5
2
1
2.75
L
Amaterasu
PandaKing7866
Amaterasu
1
7
1
0.21
L
Anubis
2
7
2
0.43
W
Raijin
9
2
2
5
W
Chiron
broken14u
Chiron
5
1
7
8.5
W
Ymir
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,251
Damage
35,184
55,434
Taken
45,801
24,421
Mitigated
27,741
8,397
Healing
15,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,672
1,504
0
434
9,696
3,479
1,339
2,480
7,175
0
35,697
L
4,449
803
0
1,000
13,455
8,979
286
3,013
10,428
10,490
0
L
4,930
1,874
0
2,610
10,850
3,057
748
5,058
5,700
0
25,436
W
Fenrir
3,412
723
0
5,566
7,770
3,397
0
34
7,736
0
51,199
W
Cthulhu
Logo_816
Cthulhu
5,996
165
0
642
7,384
6,566
1,869
1,126
6,258
35,553
0
L
Amaterasu
PandaKing7866
Amaterasu
1,576
583
127
2,258
11,832
4,621
60
4,802
6,988
0
16,739
L
Anubis
6,624
221
0
1,968
9,601
4,285
188
6,880
2,239
39,958
0
W
Raijin
9,015
1,007
74
1,794
8,598
2,514
861
3,297
5,301
58,328
0
W
Chiron
broken14u
Chiron
8,868
3,340
635
4,729
9,308
3,037
745
1,949
7,359
0
45,859
W
Ymir
7,893
1,676
0
2,375
12,741
12,227
820
4,667
8,074
29,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,420
Gold Earned
44,066
211
Minions Killed
403
0
Camps Cleared
0
1,319,047
Distance Traveled
1,441,753
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,141
543
64
4
0
301,554
0
L
Bacchus
6,265
418
13
1
0
275,517
0
L
Anhur
6,580
439
43
3
0
232,858
0
W
Fenrir
7,983
532
96
6
0
335,384
0
W
Cthulhu
8,461
564
72
5
0
279,796
0
L
Amaterasu
6,352
423
27
2
0
272,572
0
L
Anubis
8,082
539
64
4
0
236,546
1
W
Raijin
9,766
651
112
7
0
286,417
2
W
Chiron
8,688
579
85
6
0
267,525
6
W
Ymir
9,168
611
38
3
0
272,631
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role