Player Matchup

Morgan Le Fay
Morgan Le Fay
Erdrado
Morgan Le Fay
Level 13
God Stats
2W - 0L
1,220 SR
Queue Stats
11W - 7L
1,540 Elo+
Party 2
Achilles
Achilles
Furufik
Achilles
Level 6
God Stats
2W - 1L
1,275 SR
Queue Stats
9W - 3L
1,547 Elo+
Party 2
Thanatos
Thanatos
Roddeboiii
Thanatos
Level 76
God Stats
3W - 4L
1,363 SR
Queue Stats
372W - 337L
1,468 Elo+
Party 2
Freya
Freya
TomorrowV
Freya
Level 27
God Stats
3W - 1L
1,644 SR
Queue Stats
74W - 66L
1,519 Elo+
Party 3
Neith
Neith
wewe23
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 84L
1,536 Elo+
Party 3
Team Averages
Level 30
1,400 SR
1,522 Elo+

VS

Team Averages
Level 11
1,528 SR
1,589 Elo+
Izanami
Izanami
Archborn
Izanami
Level 10
God Stats
0W - 1L
1,281 SR
Queue Stats
10W - 15L
1,683 Elo+
Solo
Merlin
Merlin
ManiKnightRanger
Merlin
Level 29
God Stats
1W - 2L
1,641 SR
Queue Stats
1W - 2L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
TheGreatSarinde
Gilgamesh
Level 4
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 2L
1,558 Elo+
Party 1
Pele
Pele
TheSkullCrow
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,717 Elo+
Solo
Bellona
Bellona
waywing
Bellona
Level 8
God Stats
7W - 3L
1,951 SR
Queue Stats
16W - 19L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Erdrado
Morgan Le Fay
13
6 / 0 / 8
8,216
632
8,206
3,909
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Furufik
Achilles
14
8 / 2 / 7
9,267
713
11,370
11,314
9,380
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Roddeboiii
Thanatos
13
8 / 0 / 5
8,731
672
6,084
6,596
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
TomorrowV
Freya
12
3 / 2 / 1
7,523
579
4,044
10,530
3,157
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
wewe23
Neith
12
4 / 1 / 4
7,593
584
3,644
5,900
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Archborn
Izanami
9
1 / 6 / 2
5,862
451
2,691
7,599
1,825
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 6 / 0
5,783
445
1,245
7,743
3,544
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
TheGreatSarinde
Gilgamesh
10
0 / 6 / 0
5,675
437
2,803
12,006
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 6 / 2
5,629
433
2,620
7,301
1,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
waywing
Bellona
8
2 / 5 / 0
5,715
440
4,152
8,487
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
29
Kills
4
5
Deaths
29
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
Archborn
Izanami
1
6
2
0.33
W
Morgan Le Fay
Erdrado
Morgan Le Fay
6
0
8
10
W
Achilles
Furufik
Achilles
8
2
7
5.75
L
0
6
0
0
W
Thanatos
Roddeboiii
Thanatos
8
0
5
10.5
L
Gilgamesh
TheGreatSarinde
Gilgamesh
0
6
0
0
L
1
6
2
0.33
W
Freya
TomorrowV
Freya
3
2
1
1.75
L
Bellona
waywing
Bellona
2
5
0
0.4
W
Neith
wewe23
Neith
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,348
Damage
13,511
38,249
Taken
43,136
19,782
Mitigated
15,585
21,869
Healing
6,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Archborn
Izanami
2,691
1,767
0
507
7,599
1,825
194
468
6,900
0
20,262
W
Morgan Le Fay
Erdrado
Morgan Le Fay
8,206
1,530
89
1,041
3,909
1,433
1,548
490
3,419
39,520
0
W
Achilles
Furufik
Achilles
11,370
4,487
0
4,528
11,314
9,380
771
90
10,790
0
55,000
L
1,245
75
0
1,291
7,743
3,544
31
4,149
3,550
27,083
0
W
Thanatos
Roddeboiii
Thanatos
6,084
1,663
0
8,051
6,596
3,921
441
580
5,977
0
51,291
L
Gilgamesh
TheGreatSarinde
Gilgamesh
2,803
982
0
2,988
12,006
3,505
0
5,054
6,911
0
26,562
L
2,620
566
0
1,010
7,301
1,615
0
1,996
5,257
0
15,307
W
Freya
TomorrowV
Freya
4,044
1,493
97
5,498
10,530
3,157
733
254
10,276
43,927
0
L
Bellona
waywing
Bellona
4,152
1,479
0
1,142
8,487
5,096
40
583
7,562
0
15,857
W
Neith
wewe23
Neith
3,644
1,410
0
2,565
5,900
1,891
1,637
0
5,860
0
37,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
28,664
398
Minions Killed
197
0
Camps Cleared
0
1,322,068
Distance Traveled
1,125,801
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,862
451
36
3
0
246,183
0
W
Morgan Le Fay
8,216
632
71
5
0
254,430
3
W
Achilles
9,267
713
105
8
0
294,308
2
L
Merlin
5,783
445
39
3
0
213,016
2
W
Thanatos
8,731
672
83
6
0
301,978
3
L
Gilgamesh
5,675
437
58
4
0
226,591
1
L
Pele
5,629
433
27
2
0
255,286
2
W
Freya
7,523
579
76
6
0
246,244
5
L
Bellona
5,715
440
37
3
0
184,725
1
W
Neith
7,593
584
63
5
0
225,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role