Player Matchup

Artemis
Artemis
DarkLF01
Artemis
Level 81
God Stats
8W - 0L
1,809 SR
Queue Stats
438W - 398L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
Elldros
Sun Wukong
Level 160
God Stats
1W - 1L
1,507 SR
Queue Stats
80W - 58L
1,571 Elo+
Solo
Chang'e
Chang'e
Mackenzzy
Chang'e
Level 148
God Stats
74W - 72L
1,559 SR
Queue Stats
519W - 470L
1,516 Elo+
Party 2
Bacchus
Bacchus
ShadowIKhan
Bacchus
Level 160
God Stats
5W - 0L
1,891 SR
Queue Stats
298W - 267L
1,558 Elo+
Party 2
Osiris
Osiris
limmigrant
Osiris
Level 157
God Stats
4W - 4L
1,586 SR
Queue Stats
191W - 169L
1,543 Elo+
Party 2
Team Averages
Level 141
1,670 SR
1,556 Elo+

VS

Team Averages
Level 118
1,545 SR
1,580 Elo+
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Dayler
Mercury
Level 88
God Stats
1W - 1L
1,417 SR
Queue Stats
24W - 18L
1,665 Elo+
Party 1
Sobek
Sobek
Jasnik
Sobek
Level 113
God Stats
4W - 1L
1,886 SR
Queue Stats
21W - 13L
1,679 Elo+
Party 1
Osiris
Osiris
Lucianobarra999
Osiris
Level 109
God Stats
29W - 28L
1,475 SR
Queue Stats
398W - 412L
1,520 Elo+
Solo
Anhur
Anhur
MarcosOna
Anhur
Level 160
God Stats
2W - 4L
1,446 SR
Queue Stats
339W - 388L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DarkLF01
Artemis
9
0 / 1 / 2
5,221
522
3,847
6,350
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Elldros
Sun Wukong
9
1 / 0 / 1
5,499
550
2,470
5,436
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Mackenzzy
Chang'e
10
2 / 0 / 1
5,787
579
3,173
5,144
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
ShadowIKhan
Bacchus
8
1 / 0 / 3
5,705
571
3,642
4,384
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
limmigrant
Osiris
11
1 / 0 / 0
6,166
617
4,415
6,412
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 0
5,582
558
1,747
3,504
1,238
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Dayler
Mercury
9
0 / 1 / 0
5,174
517
983
6,660
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Jasnik
Sobek
7
1 / 0 / 0
5,082
508
2,826
6,362
2,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 1 / 0
5,446
545
2,933
7,132
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
MarcosOna
Anhur
8
0 / 3 / 1
4,797
480
3,107
6,757
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
W
Artemis
DarkLF01
Artemis
0
1
2
1
L
Mercury
Dayler
Mercury
0
1
0
0
W
Sun Wukong
Elldros
Sun Wukong
1
0
1
1.5
L
Sobek
Jasnik
Sobek
1
0
0
1
L
0
1
0
0
W
Chang'e
Mackenzzy
Chang'e
2
0
1
2.5
L
Anhur
MarcosOna
Anhur
0
3
1
0.17
W
Bacchus
ShadowIKhan
Bacchus
1
0
3
2.5
W
Osiris
limmigrant
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,547
Damage
11,596
27,726
Taken
30,415
12,984
Mitigated
10,774
13,267
Healing
10,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,747
849
0
2,329
3,504
1,238
1,194
1,005
2,499
30,724
0
W
Artemis
DarkLF01
Artemis
3,847
913
0
2,838
6,350
1,550
104
1,373
4,977
0
25,754
L
Mercury
Dayler
Mercury
983
363
0
2,507
6,660
1,848
0
1,169
5,491
0
22,788
W
Sun Wukong
Elldros
Sun Wukong
2,470
527
0
1,239
5,436
2,204
40
651
4,785
0
33,047
L
Sobek
Jasnik
Sobek
2,826
253
0
1,101
6,362
2,520
0
1,914
4,448
9,838
0
L
2,933
1,353
0
2,908
7,132
3,272
0
189
6,943
0
30,575
W
Chang'e
Mackenzzy
Chang'e
3,173
121
488
3,314
5,144
1,601
58
1,812
3,332
31,495
0
L
Anhur
MarcosOna
Anhur
3,107
713
0
1,446
6,757
1,896
0
2,538
4,219
0
21,801
W
Bacchus
ShadowIKhan
Bacchus
3,642
491
0
1,632
4,384
3,688
261
737
3,647
9,692
0
W
Osiris
limmigrant
Osiris
4,415
2,625
0
3,756
6,412
3,941
664
0
6,412
0
36,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,378
Gold Earned
26,081
261
Minions Killed
256
0
Camps Cleared
0
1,066,873
Distance Traveled
990,237
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,582
558
76
8
0
172,202
3
W
Artemis
5,221
522
54
5
0
206,402
2
L
Mercury
5,174
517
59
6
0
237,466
0
W
Sun Wukong
5,499
550
61
6
0
244,425
4
L
Sobek
5,082
508
7
1
0
217,971
2
L
Osiris
5,446
545
70
7
0
189,514
3
W
Chang'e
5,787
579
52
5
0
232,717
0
L
Anhur
4,797
480
44
4
0
173,084
2
W
Bacchus
5,705
571
15
2
0
216,592
4
W
Osiris
6,166
617
79
8
0
166,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role