Player Matchup

Morgan Le Fay
Morgan Le Fay
Daffiii
Morgan Le Fay
Level 24
God Stats
15W - 14L
1,576 SR
Queue Stats
159W - 126L
1,562 Elo+
Solo
Jing Wei
Jing Wei
JINGxWEI
Jing Wei
Level 29
God Stats
25W - 12L
1,631 SR
Queue Stats
29W - 22L
1,742 Elo+
Solo
Yemoja
Yemoja
OhShigaraki
Yemoja
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 9L
1,559 Elo+
Solo
Fenrir
Fenrir
RegridIplie
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
2,026 Elo+
Solo
Ares
Ares
girllydaddy12345
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,825 Elo+
Solo
Team Averages
Level 16
1,541 SR
1,743 Elo+

VS

Team Averages
Level 17
1,503 SR
1,637 Elo+
Nemesis
Nemesis
FrogK5
Nemesis
Level 26
God Stats
7W - 6L
1,501 SR
Queue Stats
87W - 72L
1,529 Elo+
Solo
Loki
Loki
SoupBowlYT
Loki
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 19L
1,807 Elo+
Solo
Ares
Ares
capitain_nobody6
Ares
Level 27
God Stats
14W - 11L
1,553 SR
Queue Stats
132W - 156L
1,583 Elo+
Solo
Ah Puch
Ah Puch
epicbeard76
Ah Puch
Level 26
God Stats
0W - 2L
1,460 SR
Queue Stats
2W - 3L
1,537 Elo+
Solo
Cthulhu
Cthulhu
josyppy
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Daffiii
Morgan Le Fay
17
10 / 3 / 16
11,099
584
17,632
14,255
5,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
JINGxWEI
Jing Wei
19
13 / 2 / 10
12,457
656
17,340
15,270
6,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
16
6 / 1 / 23
11,577
609
10,220
15,881
16,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
18
14 / 3 / 8
11,661
614
14,895
15,552
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 10 / 15
8,061
424
4,736
14,471
14,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FrogK5
Nemesis
15
6 / 9 / 4
10,191
536
15,574
20,144
9,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 14 / 4
7,189
378
8,476
18,687
6,357
Heavy Mace

Heavy Mace

+30
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 6 / 6
10,516
553
12,665
22,350
19,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
epicbeard76
Ah Puch
12
3 / 11 / 5
8,482
446
10,862
14,880
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
josyppy
Cthulhu
4
1 / 5 / 0
5,666
298
1,610
5,609
2,620
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
37
45
Kills
18
19
Deaths
45
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Daffiii
Morgan Le Fay
10
3
16
6
L
Nemesis
FrogK5
Nemesis
6
9
4
0.89
W
Jing Wei
JINGxWEI
Jing Wei
13
2
10
9
W
Yemoja
6
1
23
17.5
W
Fenrir
14
3
8
6
L
2
14
4
0.29
L
6
6
6
1.5
L
Ah Puch
epicbeard76
Ah Puch
3
11
5
0.5
W
2
10
15
0.95
L
Cthulhu
josyppy
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,823
Damage
49,187
75,429
Taken
81,670
51,365
Mitigated
43,143
24,838
Healing
7,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Daffiii
Morgan Le Fay
17,632
1,259
770
5,978
14,255
5,975
728
6,069
8,186
69,589
0
L
Nemesis
FrogK5
Nemesis
15,574
9,075
0
2,303
20,144
9,608
0
8,292
11,238
0
78,717
W
Jing Wei
JINGxWEI
Jing Wei
17,340
15,756
0
7,663
15,270
6,963
3,751
3,239
12,031
0
101,444
W
Yemoja
10,220
1,973
2,605
4,139
15,881
16,076
226
6,708
9,173
24,852
0
W
Fenrir
14,895
3,842
0
3,683
15,552
8,344
0
3,482
12,070
0
85,837
L
8,476
2,864
0
1,471
18,687
6,357
293
6,820
11,645
0
20,778
L
12,665
921
0
2,160
22,350
19,465
0
7,521
13,556
26,544
0
L
Ah Puch
epicbeard76
Ah Puch
10,862
389
0
1,112
14,880
5,093
41
4,529
9,965
43,282
0
W
4,736
696
0
0
14,471
14,007
16
5,639
8,832
11,731
0
L
Cthulhu
josyppy
Cthulhu
1,610
708
0
0
5,609
2,620
0
3,221
2,264
4,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,855
Gold Earned
42,044
419
Minions Killed
236
0
Camps Cleared
0
1,699,847
Distance Traveled
1,491,744
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,099
584
89
5
0
373,151
0
L
Nemesis
10,191
536
121
6
0
340,086
1
W
Jing Wei
12,457
656
163
9
0
352,205
5
W
Yemoja
11,577
609
52
3
0
298,638
0
W
Fenrir
11,661
614
99
5
0
375,625
0
L
Loki
7,189
378
18
1
0
364,983
2
L
Ares
10,516
553
19
1
0
359,228
0
L
Ah Puch
8,482
446
73
4
0
288,855
2
W
Ares
8,061
424
16
1
0
300,228
1
L
Cthulhu
5,666
298
5
0
0
138,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role