Player Matchup

Danzaburou
Danzaburou
Bozonix
Danzaburou
Level 125
God Stats
33W - 30L
1,549 SR
Queue Stats
342W - 406L
1,459 Elo+
Solo
Ymir
Ymir
JeffGoulash
Ymir
Level 47
God Stats
4W - 5L
1,500 SR
Queue Stats
8W - 22L
1,240 Elo+
Party 3
Chaac
Chaac
SkinnyPepeBAHons
Chaac
Level 80
God Stats
7W - 6L
1,517 SR
Queue Stats
39W - 51L
1,366 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Throbby-Quelch
Morgan Le Fay
Level 64
God Stats
2W - 3L
1,390 SR
Queue Stats
52W - 67L
1,418 Elo+
Party 3
Arachne
Arachne
scroggins23
Arachne
Level 67
God Stats
4W - 0L
1,500 SR
Queue Stats
77W - 93L
1,458 Elo+
Party 3
Team Averages
Level 77
1,491 SR
1,388 Elo+

VS

Team Averages
Level 83
1,619 SR
1,429 Elo+
Rama
Rama
Dauta
Rama
Level 95
God Stats
2W - 7L
1,500 SR
Queue Stats
66W - 70L
1,442 Elo+
Party 1
Ymir
Ymir
LiLChicha1
Ymir
Level 69
God Stats
205W - 201L
1,486 SR
Queue Stats
321W - 374L
1,418 Elo+
Party 2
Ao Kuang
Ao Kuang
Skubidudov
Ao Kuang
Level 65
God Stats
17W - 15L
1,524 SR
Queue Stats
310W - 352L
1,411 Elo+
Party 2
Vamana
Vamana
Spymix
Vamana
Level 69
God Stats
30W - 15L
1,696 SR
Queue Stats
198W - 214L
1,404 Elo+
Solo
The Morrigan
The Morrigan
ngorovitch
The Morrigan
Level 116
God Stats
4W - 5L
1,889 SR
Queue Stats
215W - 217L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bozonix
Danzaburou
16
2 / 2 / 7
10,242
512
9,773
12,750
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 6
9,858
493
4,694
14,244
14,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
0 / 2 / 3
10,546
527
10,761
16,287
14,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Throbby-Quelch
Morgan Le Fay
16
7 / 3 / 4
10,365
518
9,619
10,418
4,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
scroggins23
Arachne
19
11 / 1 / 3
11,987
599
9,800
14,172
7,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dauta
Rama
10
0 / 3 / 1
6,866
343
3,315
6,280
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 6
9,808
490
5,044
18,844
17,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Skubidudov
Ao Kuang
15
9 / 7 / 1
10,536
527
11,224
17,611
6,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Spymix
Vamana
15
0 / 1 / 3
9,342
467
13,675
15,713
18,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Morrigan
ngorovitch
The Morrigan
15
1 / 6 / 4
9,119
456
10,493
7,676
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
20
Kills
11
11
Deaths
20
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bozonix
Danzaburou
2
2
7
2.75
L
Rama
Dauta
Rama
0
3
1
0.17
W
0
3
6
1
L
1
3
6
1.33
W
0
2
3
0.75
L
Ao Kuang
Skubidudov
Ao Kuang
9
7
1
1.36
L
Vamana
Spymix
Vamana
0
1
3
1.5
W
Morgan Le Fay
Throbby-Quelch
Morgan Le Fay
7
3
4
3
L
The Morrigan
ngorovitch
The Morrigan
1
6
4
0.5
W
Arachne
scroggins23
Arachne
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,647
Damage
43,751
67,871
Taken
66,124
44,857
Mitigated
46,192
24,932
Healing
19,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bozonix
Danzaburou
9,773
4,020
0
4,384
12,750
4,845
2,659
6,010
6,640
0
86,656
L
Rama
Dauta
Rama
3,315
2,861
0
1,701
6,280
1,595
0
2,248
4,032
0
23,652
W
4,694
507
0
990
14,244
14,251
336
8,146
6,098
31,373
0
L
5,044
920
374
3,098
18,844
17,534
0
5,444
13,400
25,625
0
W
10,761
2,737
99
10,441
16,287
14,329
525
2,543
12,329
0
70,842
L
Ao Kuang
Skubidudov
Ao Kuang
11,224
2,970
576
6,954
17,611
6,562
0
1,133
16,478
64,409
0
L
Vamana
Spymix
Vamana
13,675
5,621
0
5,940
15,713
18,039
398
1,123
14,590
0
58,353
W
Morgan Le Fay
Throbby-Quelch
Morgan Le Fay
9,619
560
0
1,351
10,418
4,412
924
5,249
5,120
57,291
0
L
The Morrigan
ngorovitch
The Morrigan
10,493
1,977
0
670
7,676
2,462
52
4,527
2,994
58,131
0
W
Arachne
scroggins23
Arachne
9,800
6,585
0
7,667
14,172
7,020
133
5,193
8,792
0
93,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,998
Gold Earned
45,671
578
Minions Killed
392
0
Camps Cleared
0
1,930,128
Distance Traveled
1,591,365
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,242
512
164
8
0
337,975
7
L
Rama
6,866
343
36
2
0
198,972
1
W
Ymir
9,858
493
49
2
0
345,285
7
L
Ymir
9,808
490
42
2
0
304,145
0
W
Chaac
10,546
527
140
7
0
394,896
0
L
Ao Kuang
10,536
527
89
4
0
375,137
3
L
Vamana
9,342
467
113
6
0
386,531
3
W
Morgan Le Fay
10,365
518
86
4
0
376,294
0
L
The Morrigan
9,119
456
112
6
0
326,580
6
W
Arachne
11,987
599
139
7
0
475,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role