Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
 
Horus
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
DanboyVHP
Nemesis
Gold II
Level 125
God Stats
2W - 3L
1,496 SR
Queue Stats
104W - 114L
1,508 MMR
Solo
Apollo
Apollo
Gold I
McPuggin17
Apollo
Gold I
Level 146
God Stats
7W - 8L
1,544 SR
Queue Stats
657W - 666L
1,547 MMR
Solo
Scylla
Scylla
Gold I
Sando_AG
Scylla
Gold I
Level 128
God Stats
2W - 4L
1,719 SR
Queue Stats
183W - 185L
1,547 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,552 SR
1,520 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,543 SR
1,532 MMR
Artemis
Artemis
Gold III
ALMAX4sure
Artemis
Gold III
Level 123
God Stats
21W - 8L
1,824 SR
Queue Stats
254W - 259L
1,546 MMR
Solo
Arachne
Arachne
Gold III
CallMeChrisSr
Arachne
Gold III
Level 155
God Stats
11W - 13L
1,401 SR
Queue Stats
327W - 330L
1,543 MMR
Solo
Sol
Sol
Platinum IV
K3llenY3ller
Sol
Platinum IV
Level 149
God Stats
5W - 8L
1,509 SR
Queue Stats
198W - 197L
1,546 MMR
Solo
Ganesha
Ganesha
Gold II
TanWood03
Ganesha
Gold II
Level 128
God Stats
10W - 11L
1,618 SR
Queue Stats
110W - 104L
1,521 MMR
Solo
Artio
Artio
Gold IV
shaotown
Artio
Gold IV
Level 144
God Stats
5W - 4L
1,361 SR
Queue Stats
418W - 436L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
2 / 5 / 0
7,067
471
7,794
16,532
15,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
 
Horus
6
0 / 3 / 1
5,465
364
2,412
8,336
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
DanboyVHP
Nemesis
10
0 / 3 / 0
6,249
417
3,841
10,433
3,626
Apollo
McPuggin17
Apollo
12
1 / 4 / 0
7,264
484
2,464
7,710
2,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Sando_AG
Scylla
12
1 / 2 / 0
7,015
468
7,512
7,097
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FaySetGilgameshDanzaburouAthena

VS

Bans
TiamatCu ChulainnTsukuyomiCthulhuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ALMAX4sure
Artemis
14
4 / 2 / 3
8,646
576
8,203
6,509
2,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
16
6 / 0 / 1
9,569
638
3,611
9,342
4,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 4
8,984
599
10,000
10,541
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
TanWood03
Ganesha
13
0 / 0 / 10
8,078
539
3,716
8,390
5,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
shaotown
Artio
13
3 / 2 / 4
8,464
564
8,960
12,094
8,309
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
4
Kills
17
17
Deaths
4
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
0
0.4
L
Horus
 
Horus
0
3
1
0.17
W
Artemis
ALMAX4sure
Artemis
4
2
3
2.75
W
Arachne
6
0
1
6.5
L
Nemesis
DanboyVHP
Nemesis
0
3
0
0
W
4
0
4
6
L
Apollo
McPuggin17
Apollo
1
4
0
0.25
L
Scylla
Sando_AG
Scylla
1
2
0
0.5
W
Ganesha
TanWood03
Ganesha
0
0
10
5
W
Artio
shaotown
Artio
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,023
Damage
34,490
50,108
Taken
46,876
29,029
Mitigated
24,249
12,992
Healing
23,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,794
295
0
4,167
16,532
15,318
0
10,511
6,021
35,316
0
L
Horus
 
Horus
2,412
972
285
1,616
8,336
5,600
0
3,662
4,674
0
9,436
W
Artemis
ALMAX4sure
Artemis
8,203
4,232
0
1,988
6,509
2,216
1,304
1,049
5,460
0
65,610
W
Arachne
3,611
2,279
0
4,663
9,342
4,332
924
1,979
7,283
0
64,190
L
Nemesis
DanboyVHP
Nemesis
3,841
1,221
0
3,978
10,433
3,626
0
2,333
8,100
0
34,265
W
10,000
4,150
0
7,525
10,541
3,586
3,145
4,050
6,383
64,785
0
L
Apollo
McPuggin17
Apollo
2,464
1,000
0
1,937
7,710
2,150
306
1,226
6,484
0
50,035
L
Scylla
Sando_AG
Scylla
7,512
1,111
0
1,009
7,097
2,335
0
5,028
2,069
43,614
0
W
Ganesha
TanWood03
Ganesha
3,716
851
0
2,487
8,390
5,806
0
2,306
6,024
20,457
0
W
Artio
shaotown
Artio
8,960
751
696
5,819
12,094
8,309
14
5,443
6,127
40,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,060
Gold Earned
43,741
362
Minions Killed
446
0
Camps Cleared
0
1,300,871
Distance Traveled
1,453,148
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,067
471
88
6
0
258,133
1
L
Horus
5,465
364
12
1
0
208,255
2
W
Artemis
8,646
576
116
8
0
271,268
4
W
Arachne
9,569
638
119
8
0
350,029
1
L
Nemesis
6,249
417
63
4
0
307,701
5
W
Sol
8,984
599
147
10
0
276,000
2
L
Apollo
7,264
484
110
7
0
252,777
4
L
Scylla
7,015
468
89
6
0
274,005
6
W
Ganesha
8,078
539
3
0
0
302,009
6
W
Artio
8,464
564
61
4
0
253,842
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role