Player Matchup

Kukulkan
Kukulkan
DenisRivas2007
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
Fernando0514
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,070 Elo+
Solo
Nemesis
Nemesis
GonzoKollrus
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
trent_baggged
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
twiddly-pupil0
Morgan Le Fay
Level 25
God Stats
1W - 5L
1,464 SR
Queue Stats
141W - 139L
1,355 Elo+
Solo
Team Averages
Level 8
1,493 SR
1,385 Elo+

VS

Team Averages
Level 5
1,524 SR
1,246 Elo+
Cthulhu
Cthulhu
DaredChannel28
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
Stay_frosty324
Ares
Level 7
God Stats
9W - 4L
1,500 SR
Queue Stats
75W - 63L
1,382 Elo+
Party 1
Anhur
Anhur
Totoro_7_7_7
Anhur
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,033 Elo+
Party 1
Tyr
Tyr
iE-Cards365
Tyr
Level 7
God Stats
8W - 13L
1,350 SR
Queue Stats
80W - 71L
1,311 Elo+
Solo
Merlin
Merlin
sharkmanYT
Merlin
Level 5
God Stats
1W - 1L
1,771 SR
Queue Stats
7W - 20L
1,003 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
5 / 12 / 6
9,276
464
7,945
12,146
4,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
14
0 / 3 / 2
8,653
433
2,800
8,084
3,159
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
GonzoKollrus
Nemesis
12
8 / 5 / 5
8,967
448
7,996
12,838
5,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 12 / 6
8,156
408
2,383
20,151
11,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
twiddly-pupil0
Morgan Le Fay
13
6 / 2 / 6
8,960
448
16,989
7,104
2,509
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 5
9,046
452
5,414
16,511
13,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
12 / 2 / 8
11,694
585
7,118
15,007
14,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
7 / 2 / 8
9,369
468
5,570
9,046
3,881
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
9 / 0 / 2
11,810
591
12,851
12,396
13,430
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
sharkmanYT
Merlin
11
1 / 9 / 9
7,996
400
3,263
9,042
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
61
20
Kills
29
34
Deaths
25
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
0
12
5
0.21
L
Kukulkan
5
12
6
0.67
L
Medusa
0
3
2
0.33
L
Nemesis
GonzoKollrus
Nemesis
8
5
5
2.1
W
12
2
8
8
W
7
2
8
5.5
W
9
0
2
10
W
Merlin
sharkmanYT
Merlin
1
9
9
0.61
L
1
12
6
0.33
L
Morgan Le Fay
twiddly-pupil0
Morgan Le Fay
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,113
Damage
34,216
60,323
Taken
62,002
26,466
Mitigated
48,076
10,554
Healing
14,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,414
922
0
0
16,511
13,868
0
5,076
11,435
32,526
0
L
Kukulkan
7,945
2,471
0
498
12,146
4,371
1,479
5,109
7,037
33,503
0
L
Medusa
2,800
910
0
558
8,084
3,159
135
0
8,084
0
45,365
L
Nemesis
GonzoKollrus
Nemesis
7,996
4,823
0
3,686
12,838
5,374
318
2,551
10,287
0
46,293
W
7,118
691
649
5,791
15,007
14,249
1,443
8,337
6,670
40,075
0
W
5,570
3,926
0
0
9,046
3,881
3,747
5,587
3,459
0
31,813
W
12,851
1,183
0
7,012
12,396
13,430
1,505
1,443
10,953
0
75,113
W
Merlin
sharkmanYT
Merlin
3,263
1,182
0
726
9,042
2,648
331
4,491
4,551
16,927
0
L
2,383
935
0
2,618
20,151
11,053
258
5,384
14,767
0
16,042
L
Morgan Le Fay
twiddly-pupil0
Morgan Le Fay
16,989
2,534
448
2,746
7,104
2,509
2,055
2,751
4,353
54,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,012
Gold Earned
49,915
299
Minions Killed
345
0
Camps Cleared
0
1,627,288
Distance Traveled
1,777,357
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,046
452
47
2
0
327,037
0
L
Kukulkan
9,276
464
60
3
0
290,162
0
L
Medusa
8,653
433
94
5
0
346,874
0
L
Nemesis
8,967
448
67
3
0
336,542
2
W
Ares
11,694
585
59
3
0
351,840
0
W
Anhur
9,369
468
81
4
0
374,116
0
W
Tyr
11,810
591
136
7
0
404,701
0
W
Merlin
7,996
400
22
1
0
319,663
4
L
Vamana
8,156
408
17
1
0
394,694
0
L
Morgan Le Fay
8,960
448
61
3
0
259,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role