Player Matchup

Sylvanus
Sylvanus
Hotch_1933
Sylvanus
Level 24
God Stats
36W - 36L
1,535 SR
Queue Stats
175W - 224L
1,460 Elo+
Party 2
Danzaburou
Danzaburou
Jamp1k
Danzaburou
Level 18
God Stats
11W - 7L
1,616 SR
Queue Stats
20W - 18L
1,524 Elo+
Solo
Anubis
Anubis
Joschi1488
Anubis
Level 28
God Stats
4W - 7L
1,428 SR
Queue Stats
198W - 241L
1,471 Elo+
Party 2
Nemesis
Nemesis
Monaxis
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 80L
1,424 Elo+
Solo
Zeus
Zeus
shishka_ya
Zeus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,421 Elo+
Solo
Team Averages
Level 22
1,516 SR
1,460 Elo+

VS

Team Averages
Level 20
1,562 SR
1,436 Elo+
Olorun
Olorun
Eldorro2
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,234 Elo+
Solo
Cthulhu
Cthulhu
MYTH1C Hawk
Cthulhu
Level 27
God Stats
15W - 15L
1,319 SR
Queue Stats
183W - 189L
1,477 Elo+
Party 1
Zeus
Zeus
Mr4ik4er
Zeus
Level 17
God Stats
6W - 2L
1,478 SR
Queue Stats
11W - 15L
1,416 Elo+
Solo
Thanatos
Thanatos
UnityHimself
Thanatos
Level 25
God Stats
8W - 6L
1,771 SR
Queue Stats
39W - 33L
1,543 Elo+
Party 1
Da Ji
Da Ji
Zude_48
Da Ji
Level 29
God Stats
20W - 7L
1,742 SR
Queue Stats
148W - 141L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hotch_1933
Sylvanus
18
1 / 8 / 6
11,982
999
4,694
22,866
7,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Jamp1k
Danzaburou
18
4 / 8 / 4
11,736
978
15,675
22,668
5,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Joschi1488
Anubis
19
3 / 4 / 8
11,738
978
10,225
12,467
4,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Monaxis
Nemesis
19
3 / 12 / 11
12,623
1,052
16,343
24,508
8,253
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 8 / 8
12,542
1,045
13,102
12,816
3,999
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

0

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Eldorro2
Olorun
18
1 / 7 / 15
11,002
917
5,995
15,633
5,302
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MYTH1C Hawk
Cthulhu
20
9 / 2 / 21
13,538
1,128
26,202
17,032
7,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
20
10 / 2 / 15
13,900
1,158
20,771
9,082
2,884
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
UnityHimself
Thanatos
20
8 / 2 / 22
13,697
1,141
18,479
14,683
6,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Zude_48
Da Ji
20
12 / 2 / 16
13,838
1,153
16,841
12,035
4,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
129
15
Kills
40
40
Deaths
15
37
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Olorun
Eldorro2
Olorun
1
7
15
1.21
L
Sylvanus
Hotch_1933
Sylvanus
1
8
6
0.5
L
Danzaburou
Jamp1k
Danzaburou
4
8
4
0.75
L
Anubis
Joschi1488
Anubis
3
4
8
1.75
W
Cthulhu
MYTH1C Hawk
Cthulhu
9
2
21
9.75
L
Nemesis
Monaxis
Nemesis
3
12
11
0.71
W
Zeus
10
2
15
8.75
W
Thanatos
UnityHimself
Thanatos
8
2
22
9.5
W
Da Ji
Zude_48
Da Ji
12
2
16
10
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,039
Damage
88,288
95,325
Taken
68,465
30,268
Mitigated
26,644
9,023
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Eldorro2
Olorun
5,995
2,421
701
1,620
15,633
5,302
0
6,314
9,319
20,771
0
L
Sylvanus
Hotch_1933
Sylvanus
4,694
802
2,513
1,214
22,866
7,858
0
12,068
10,798
13,767
0
L
Danzaburou
Jamp1k
Danzaburou
15,675
5,151
0
1,691
22,668
5,383
0
15,919
6,749
0
40,515
L
Anubis
Joschi1488
Anubis
10,225
0
44
1,841
12,467
4,775
0
7,310
5,157
29,886
0
W
Cthulhu
MYTH1C Hawk
Cthulhu
26,202
1,565
1,823
0
17,032
7,089
0
7,556
9,476
52,288
0
L
Nemesis
Monaxis
Nemesis
16,343
6,817
0
1,720
24,508
8,253
0
11,774
12,734
0
38,055
W
Zeus
20,771
1,220
0
1,312
9,082
2,884
0
3,702
5,380
57,314
0
W
Thanatos
UnityHimself
Thanatos
18,479
3,238
0
7,346
14,683
6,437
0
6,402
8,281
0
22,127
W
Da Ji
Zude_48
Da Ji
16,841
4,504
0
1,018
12,035
4,932
0
4,047
7,988
0
30,793
L
13,102
1,305
0
0
12,816
3,999
0
5,897
6,919
34,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,621
Gold Earned
65,975
181
Minions Killed
254
8
Camps Cleared
4
964,959
Distance Traveled
1,071,271
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,002
917
47
4
0
142,569
0
L
Sylvanus
11,982
999
19
2
1
157,447
0
L
Danzaburou
11,736
978
40
3
3
214,859
0
L
Anubis
11,738
978
45
4
2
197,467
0
W
Cthulhu
13,538
1,128
53
4
1
242,648
1
L
Nemesis
12,623
1,052
33
3
1
234,507
0
W
Zeus
13,900
1,158
90
8
0
201,760
0
W
Thanatos
13,697
1,141
16
1
0
263,670
0
W
Da Ji
13,838
1,153
48
4
3
220,624
4
L
Zeus
12,542
1,045
44
4
1
160,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role