Player Matchup

Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FisheaFlakes
Cthulhu
Level 145
God Stats
2W - 4L
1,718 SR
Queue Stats
43W - 37L
1,545 Elo+
Solo
Anubis
Anubis
fortreds
Anubis
Level 146
God Stats
3W - 2L
1,615 SR
Queue Stats
179W - 184L
1,623 Elo+
Solo
Tyr
Tyr
th3epicblob
Tyr
Level 121
God Stats
3W - 5L
1,104 SR
Queue Stats
136W - 120L
1,575 Elo+
Solo
Zhong Kui
Zhong Kui
uchihas009
Zhong Kui
Level 154
God Stats
4W - 2L
1,666 SR
Queue Stats
69W - 64L
1,491 Elo+
Solo
Team Averages
Level 145
1,521 SR
1,547 Elo+

VS

Team Averages
Level 106
1,716 SR
1,694 Elo+
Skadi
Skadi
PhilWillFill
Skadi
Level 135
God Stats
0W - 2L
1,594 SR
Queue Stats
42W - 21L
1,601 Elo+
Solo
Loki
Loki
TigerTranGaming
Loki
Level 142
God Stats
0W - 1L
1,564 SR
Queue Stats
75W - 61L
1,732 Elo+
Party 1
Tiamat
Tiamat
Trazry
Tiamat
Level 106
God Stats
3W - 2L
1,722 SR
Queue Stats
63W - 61L
1,590 Elo+
Solo
Cerberus
Cerberus
Valocke
Cerberus
Level 98
God Stats
3W - 4L
1,781 SR
Queue Stats
105W - 55L
1,779 Elo+
Party 1
Sun Wukong
Sun Wukong
Zych22
Sun Wukong
Level 51
God Stats
0W - 1L
1,918 SR
Queue Stats
69W - 33L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
2 / 3 / 14
10,387
1,039
10,720
14,263
5,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FisheaFlakes
Cthulhu
17
6 / 1 / 15
11,168
1,117
13,931
12,992
14,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
fortreds
Anubis
17
2 / 1 / 16
10,177
1,018
12,751
4,576
2,624
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 15
10,283
1,028
10,086
11,199
9,657
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
uchihas009
Zhong Kui
18
7 / 1 / 14
11,976
1,198
19,779
12,113
8,662
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

235

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 4
9,912
991
11,989
10,866
4,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 5 / 4
10,631
1,063
4,022
11,908
4,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
Trazry
Tiamat
16
0 / 5 / 5
9,182
918
15,300
10,096
6,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Valocke
Cerberus
16
1 / 2 / 5
10,424
1,042
10,689
20,515
16,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Zych22
Sun Wukong
16
1 / 5 / 4
9,477
948
8,857
18,027
10,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
21
Kills
7
7
Deaths
21
74
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
3
14
3
W
Cthulhu
FisheaFlakes
Cthulhu
6
1
15
13.5
L
2
4
4
1
L
3
5
4
1
L
Tiamat
Trazry
Tiamat
0
5
5
0.5
L
Cerberus
Valocke
Cerberus
1
2
5
1.75
L
Sun Wukong
Zych22
Sun Wukong
1
5
4
0.6
W
Anubis
fortreds
Anubis
2
1
16
10
W
4
1
15
11.5
W
Zhong Kui
uchihas009
Zhong Kui
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,267
Damage
50,857
55,143
Taken
71,412
40,296
Mitigated
43,495
16,198
Healing
8,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,720
7,662
0
394
14,263
5,200
0
6,528
7,533
0
40,588
W
Cthulhu
FisheaFlakes
Cthulhu
13,931
491
2,461
4,467
12,992
14,153
0
5,563
7,093
29,362
0
L
11,989
4,157
0
0
10,866
4,060
0
7,247
3,558
0
42,333
L
4,022
815
0
0
11,908
4,971
0
7,025
4,607
0
37,945
L
Tiamat
Trazry
Tiamat
15,300
489
244
938
10,096
6,839
0
6,394
3,436
24,031
0
L
Cerberus
Valocke
Cerberus
10,689
336
190
5,294
20,515
16,869
0
12,150
7,945
18,161
0
L
Sun Wukong
Zych22
Sun Wukong
8,857
1,670
0
1,733
18,027
10,756
0
12,310
5,405
0
23,473
W
Anubis
fortreds
Anubis
12,751
107
0
2,481
4,576
2,624
0
2,033
2,465
31,937
0
W
10,086
729
0
1,497
11,199
9,657
0
4,966
5,979
0
13,530
W
Zhong Kui
uchihas009
Zhong Kui
19,779
2,489
629
4,269
12,113
8,662
0
5,777
6,084
42,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,991
Gold Earned
49,626
230
Minions Killed
220
9
Camps Cleared
7
1,085,119
Distance Traveled
1,092,457
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,387
1,039
80
8
1
191,065
2
W
Cthulhu
11,168
1,117
42
4
0
223,327
0
L
Skadi
9,912
991
69
7
1
210,172
0
L
Loki
10,631
1,063
62
6
2
226,575
0
L
Tiamat
9,182
918
32
3
3
216,225
0
L
Cerberus
10,424
1,042
25
3
0
229,113
0
L
Sun Wukong
9,477
948
32
3
1
210,372
0
W
Anubis
10,177
1,018
45
5
1
190,125
2
W
Tyr
10,283
1,028
5
1
0
262,672
2
W
Zhong Kui
11,976
1,198
58
6
7
217,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role