Player Matchup

Danzaburou
Danzaburou
Cleverlay69
Danzaburou
Level 19
God Stats
4W - 0L
1,771 SR
Queue Stats
47W - 48L
1,563 Elo+
Party 1
Ne Zha
Ne Zha
JoaoPoliBand
Ne Zha
Level 7
God Stats
2W - 2L
1,730 SR
Queue Stats
13W - 11L
1,388 Elo+
Solo
Guan Yu
Guan Yu
JuamV1
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,399 Elo+
Solo
Cthulhu
Cthulhu
Kenedylary
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 77L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bysiyhon
Morgan Le Fay
Level 40
God Stats
7W - 6L
1,584 SR
Queue Stats
82W - 64L
1,564 Elo+
Party 1
Team Averages
Level 20
1,617 SR
1,491 Elo+

VS

Team Averages
Level 17
1,500 SR
1,531 Elo+
Cerberus
Cerberus
ATubareba
Cerberus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 30L
1,509 Elo+
Solo
Fenrir
Fenrir
Ziggy29-_-
Fenrir
Level 26
God Stats
8W - 10L
1,701 SR
Queue Stats
214W - 223L
1,477 Elo+
Solo
Ra
Ra
beanzete888
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,634 Elo+
Solo
Achilles
Achilles
davewillians
Achilles
Level 25
God Stats
5W - 9L
1,315 SR
Queue Stats
38W - 47L
1,467 Elo+
Solo
Izanami
Izanami
dipp2006
Izanami
Level 17
God Stats
9W - 7L
1,486 SR
Queue Stats
34W - 34L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cleverlay69
Danzaburou
17
3 / 5 / 7
10,627
462
7,954
14,952
5,510
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
17
3 / 6 / 9
11,465
498
12,618
18,318
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
JuamV1
Guan Yu
19
1 / 2 / 1
11,377
495
5,957
21,411
28,427
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Kenedylary
Cthulhu
17
2 / 5 / 11
12,286
534
15,480
22,153
23,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morgan Le Fay
bysiyhon
Morgan Le Fay
20
14 / 2 / 3
15,177
660
22,750
15,987
7,240
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ATubareba
Cerberus
18
4 / 5 / 7
11,509
500
13,395
25,792
18,550
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Ziggy29-_-
Fenrir
18
10 / 6 / 1
11,865
516
16,141
22,679
9,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
0 / 7 / 5
10,238
445
4,075
15,744
4,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
davewillians
Achilles
20
0 / 1 / 3
11,757
511
13,821
14,835
21,646
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
dipp2006
Izanami
18
6 / 4 / 4
11,778
512
14,671
13,803
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
40
23
Kills
20
20
Deaths
23
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ATubareba
Cerberus
4
5
7
1.5
W
Danzaburou
Cleverlay69
Danzaburou
3
5
7
1.3
W
Ne Zha
3
6
9
1.25
W
Guan Yu
JuamV1
Guan Yu
1
2
1
0.75
W
Cthulhu
Kenedylary
Cthulhu
2
5
11
1.5
L
Fenrir
Ziggy29-_-
Fenrir
10
6
1
1.75
L
0
7
5
0.36
W
Morgan Le Fay
bysiyhon
Morgan Le Fay
14
2
3
7.75
L
Achilles
davewillians
Achilles
0
1
3
1.5
L
Izanami
dipp2006
Izanami
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,759
Damage
62,103
92,821
Taken
92,853
70,712
Mitigated
57,451
22,183
Healing
25,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ATubareba
Cerberus
13,395
1,139
411
5,583
25,792
18,550
0
10,938
14,854
58,030
0
W
Danzaburou
Cleverlay69
Danzaburou
7,954
3,460
0
4,784
14,952
5,510
2,679
2,865
12,073
0
79,120
W
Ne Zha
12,618
5,060
0
1,925
18,318
6,467
0
5,450
12,766
0
87,212
W
Guan Yu
JuamV1
Guan Yu
5,957
2,539
210
7,706
21,411
28,427
625
129
21,282
0
62,128
W
Cthulhu
Kenedylary
Cthulhu
15,480
706
378
3,974
22,153
23,068
177
3,725
18,271
39,965
0
L
Fenrir
Ziggy29-_-
Fenrir
16,141
5,195
0
2,867
22,679
9,295
0
9,034
13,645
0
94,939
L
4,075
0
1,616
3,466
15,744
4,282
142
8,411
7,333
54,827
0
W
Morgan Le Fay
bysiyhon
Morgan Le Fay
22,750
3,546
0
3,206
15,987
7,240
594
4,967
10,640
131,458
0
L
Achilles
davewillians
Achilles
13,821
4,093
0
7,299
14,835
21,646
0
981
13,854
0
85,595
L
Izanami
dipp2006
Izanami
14,671
9,339
0
3,820
13,803
3,678
653
8,866
4,937
0
71,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,932
Gold Earned
57,147
633
Minions Killed
611
0
Camps Cleared
0
2,151,714
Distance Traveled
2,196,280
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,509
500
93
4
0
427,692
1
W
Danzaburou
10,627
462
119
5
0
410,007
1
W
Ne Zha
11,465
498
119
5
0
387,096
1
W
Guan Yu
11,377
495
135
6
0
437,329
1
W
Cthulhu
12,286
534
37
2
0
458,993
5
L
Fenrir
11,865
516
117
5
0
419,931
1
L
Ra
10,238
445
116
5
0
434,267
3
W
Morgan Le Fay
15,177
660
223
10
0
458,289
4
L
Achilles
11,757
511
141
6
0
463,428
3
L
Izanami
11,778
512
144
6
0
450,962
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role