Player Matchup

Hercules
Hercules
Al1c1a
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Da Ji
Da Ji
Boogle03
Da Ji
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,490 Elo+
Solo
Kukulkan
Kukulkan
BubbaBackRibs
Kukulkan
Level 98
God Stats
1W - 3L
1,266 SR
Queue Stats
217W - 215L
1,504 Elo+
Party 1
Kali
Kali
LiquorCrit
Kali
Level 148
God Stats
2W - 2L
1,541 SR
Queue Stats
286W - 303L
1,503 Elo+
Party 1
Eset
Eset
runimhangry
Eset
Level 29
God Stats
1W - 1L
1,750 SR
Queue Stats
185W - 178L
1,521 Elo+
Solo
Team Averages
Level 85
1,511 SR
1,504 Elo+

VS

Team Averages
Level 121
1,549 SR
1,440 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Project Kove
Freya
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 169L
1,490 Elo+
Solo
Raijin
Raijin
SupaSaiyanSavge
Raijin
Level 155
God Stats
7W - 0L
1,747 SR
Queue Stats
174W - 188L
1,457 Elo+
Solo
Bellona
Bellona
UnholyChaos6887
Bellona
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Al1c1a
Hercules
12
0 / 5 / 3
6,986
635
1,573
10,212
5,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Boogle03
Da Ji
14
3 / 9 / 8
8,543
777
10,851
13,193
5,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
BubbaBackRibs
Kukulkan
15
1 / 6 / 10
8,138
740
14,347
11,162
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 9 / 7
8,762
797
7,481
13,819
6,310
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 4 / 5
10,280
935
14,100
7,727
2,928
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
6 / 3 / 20
10,054
914
5,271
15,346
12,357
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
 
Kukulkan
16
9 / 3 / 13
9,980
907
14,578
7,585
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 5 / 11
9,067
824
11,764
11,403
4,152
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
10 / 3 / 18
11,414
1,038
16,535
11,336
5,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 4 / 15
8,743
795
4,100
12,084
10,921
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
110
17
Kills
33
33
Deaths
18
33
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
3
20
5.33
W
Kukulkan
 
Kukulkan
9
3
13
5.17
L
Hercules
Al1c1a
Hercules
0
5
3
0.3
L
Da Ji
Boogle03
Da Ji
3
9
8
0.78
L
Kukulkan
BubbaBackRibs
Kukulkan
1
6
10
1
L
5
9
7
0.94
W
5
5
11
2.1
W
10
3
18
6.33
W
3
4
15
2.63
L
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,352
Damage
52,248
56,113
Taken
57,754
24,090
Mitigated
36,160
11,049
Healing
24,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,271
1,172
1,121
7,384
15,346
12,357
224
7,695
7,651
0
8,938
W
Kukulkan
 
Kukulkan
14,578
951
1,247
806
7,585
3,556
563
2,418
5,167
29,199
0
L
Hercules
Al1c1a
Hercules
1,573
179
0
1,761
10,212
5,496
0
8,371
1,679
0
6,340
L
Da Ji
Boogle03
Da Ji
10,851
2,490
402
1,096
13,193
5,243
0
9,458
3,533
0
16,450
L
Kukulkan
BubbaBackRibs
Kukulkan
14,347
956
1,036
1,159
11,162
4,113
0
9,185
1,867
26,983
0
L
7,481
3,877
629
1,857
13,819
6,310
0
8,419
5,248
0
12,324
W
11,764
4,862
0
3,633
11,403
4,152
762
6,079
5,324
16,379
0
W
16,535
1,133
1,792
4,348
11,336
5,174
315
6,081
5,255
38,778
0
W
4,100
676
1,692
2,261
12,084
10,921
588
6,174
5,910
0
9,335
L
14,100
524
2,190
919
7,727
2,928
0
6,706
909
25,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,709
Gold Earned
49,258
82
Minions Killed
121
0
Camps Cleared
0
907,744
Distance Traveled
1,059,351
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,054
914
8
1
0
252,472
0
W
Kukulkan
9,980
907
43
4
0
217,854
1
L
Hercules
6,986
635
9
1
0
163,114
0
L
Da Ji
8,543
777
10
1
0
173,521
0
L
Kukulkan
8,138
740
30
3
0
187,389
0
L
Kali
8,762
797
4
0
0
176,509
0
W
Freya
9,067
824
8
1
0
167,390
0
W
Raijin
11,414
1,038
56
5
0
212,441
0
W
Bellona
8,743
795
6
1
0
209,194
0
L
Eset
10,280
935
29
3
0
207,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role