Player Matchup

Merlin
Merlin
 
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DeaditeDalton
Da Ji
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,549 Elo+
Solo
Loki
Loki
JV Baja
Loki
Level 108
God Stats
2W - 1L
1,657 SR
Queue Stats
114W - 111L
1,547 Elo+
Solo
Yemoja
Yemoja
MR JPEG
Yemoja
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
490W - 476L
1,549 Elo+
Solo
Chiron
Chiron
Majete
Chiron
Level 145
God Stats
0W - 4L
1,364 SR
Queue Stats
4W - 14L
1,097 Elo+
Solo
Team Averages
Level 127
1,504 SR
1,448 Elo+

VS

Team Averages
Level 109
1,514 SR
1,483 Elo+
Baron Samedi
Baron Samedi
Bruh Cat
Baron Samedi
Level 147
God Stats
1W - 1L
1,746 SR
Queue Stats
97W - 99L
1,485 Elo+
Party 1
Ganesha
Ganesha
Catbruhh
Ganesha
Level 150
God Stats
2W - 0L
1,306 SR
Queue Stats
98W - 90L
1,485 Elo+
Party 1
Chaac
Chaac
WhiteMage5
Chaac
Level 67
God Stats
1W - 1L
1,150 SR
Queue Stats
3W - 2L
1,243 Elo+
Solo
Olorun
Olorun
kaiblue-
Olorun
Level 125
God Stats
2W - 2L
1,662 SR
Queue Stats
181W - 178L
1,532 Elo+
Solo
Susano
Susano
rexxloumarley
Susano
Level 54
God Stats
20W - 7L
1,704 SR
Queue Stats
346W - 227L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 4 / 1
7,770
777
5,455
7,678
2,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 5 / 0
8,618
862
6,345
10,225
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Loki
JV Baja
Loki
13
0 / 3 / 3
6,647
665
3,995
7,291
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
MR JPEG
Yemoja
11
0 / 3 / 4
6,301
630
2,381
7,894
5,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Majete
Chiron
12
0 / 6 / 4
6,513
651
5,366
9,226
2,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bruh Cat
Baron Samedi
14
2 / 3 / 11
7,855
786
6,956
8,608
4,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ganesha
Catbruhh
Ganesha
14
0 / 0 / 20
8,460
846
6,133
9,170
10,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
14
7 / 1 / 11
9,250
925
7,311
7,072
9,561
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
kaiblue-
Olorun
14
2 / 1 / 8
7,724
772
4,531
5,062
2,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
10 / 2 / 7
9,928
993
13,045
7,040
3,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
7
Kills
21
21
Deaths
7
12
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
4
1
0.63
W
Baron Samedi
Bruh Cat
Baron Samedi
2
3
11
2.5
W
Ganesha
Catbruhh
Ganesha
0
0
20
10
L
5
5
0
1
L
Loki
JV Baja
Loki
0
3
3
0.5
L
Yemoja
MR JPEG
Yemoja
0
3
4
0.67
L
Chiron
Majete
Chiron
0
6
4
0.33
W
Chaac
7
1
11
12.5
W
Olorun
kaiblue-
Olorun
2
1
8
6
W
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,542
Damage
37,976
42,314
Taken
36,952
17,223
Mitigated
31,673
7,550
Healing
11,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,455
375
0
0
7,678
2,378
122
2,335
5,229
25,122
0
W
Baron Samedi
Bruh Cat
Baron Samedi
6,956
662
1,142
1,707
8,608
4,734
272
445
8,163
22,565
0
W
Ganesha
Catbruhh
Ganesha
6,133
879
0
2,564
9,170
10,905
76
1,785
7,385
14,671
0
L
6,345
1,583
0
370
10,225
4,012
0
5,162
4,862
0
15,422
L
Loki
JV Baja
Loki
3,995
187
0
688
7,291
2,123
0
2,813
4,354
0
18,559
L
Yemoja
MR JPEG
Yemoja
2,381
374
3,379
955
7,894
5,818
0
3,338
4,466
6,914
0
L
Chiron
Majete
Chiron
5,366
1,103
950
1,208
9,226
2,892
0
3,356
5,775
0
18,656
W
Chaac
7,311
939
0
1,672
7,072
9,561
721
2,299
4,773
0
17,329
W
Olorun
kaiblue-
Olorun
4,531
1,936
1,180
2,003
5,062
2,546
2,242
2,031
3,031
29,814
2,936
W
13,045
2,175
0
1,410
7,040
3,927
0
1,531
5,509
0
22,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,849
Gold Earned
43,217
173
Minions Killed
195
6
Camps Cleared
7
828,878
Distance Traveled
934,749
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,770
777
58
6
2
153,211
3
W
Baron Samedi
7,855
786
52
5
2
178,730
0
W
Ganesha
8,460
846
4
0
0
199,308
1
L
Da Ji
8,618
862
23
2
3
164,728
2
L
Loki
6,647
665
35
4
1
197,103
2
L
Yemoja
6,301
630
13
1
0
152,119
0
L
Chiron
6,513
651
44
4
0
161,717
0
W
Chaac
9,250
925
24
2
0
194,055
0
W
Olorun
7,724
772
72
7
4
170,129
1
W
Susano
9,928
993
43
4
1
192,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role