Player Matchup

Arachne
Arachne
Silver II
Chrisτopher
Arachne
Silver II
Level 56
God Stats
22W - 9L
1,674 SR
Queue Stats
52W - 33L
1,492 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold II
DanboyVHP
Kumbhakarna
Gold II
Level 125
God Stats
5W - 4L
1,581 SR
Queue Stats
104W - 114L
1,508 MMR
Solo
Chaac
Chaac
Gold I
PabloNeitor30
Chaac
Gold I
Level 123
God Stats
3W - 2L
1,716 SR
Queue Stats
96W - 90L
1,532 MMR
Solo
Danzaburou
Danzaburou
Gold III
Stolen AT AT
Danzaburou
Gold III
Level 140
God Stats
3W - 3L
1,541 SR
Queue Stats
202W - 206L
1,531 MMR
Solo
Raijin
Raijin
Bronze III
THE_MUFFIN_KING_
Raijin
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,541 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,602 SR
1,521 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,563 SR
1,523 MMR
Mulan
Mulan
Silver I
FinalClloud
Mulan
Silver I
Level 70
God Stats
16W - 10L
1,766 SR
Queue Stats
55W - 48L
1,529 MMR
Solo
Heimdallr
Heimdallr
Gold II
FixTrickSG10
Heimdallr
Gold II
Level 109
God Stats
0W - 1L
1,381 SR
Queue Stats
259W - 261L
1,503 MMR
Solo
Merlin
Merlin
Gold IV
JustPrincely
Merlin
Gold IV
Level 125
God Stats
24W - 24L
1,545 SR
Queue Stats
355W - 349L
1,526 MMR
Solo
Sol
Sol
Bronze III
StormCloudz8376
Sol
Bronze III
Level 106
God Stats
2W - 2L
1,625 SR
Queue Stats
4W - 6L
1,528 MMR
Party 1
Cerberus
Cerberus
Bronze III
Vorttrix
Cerberus
Bronze III
Level 69
God Stats
2W - 2L
1,497 SR
Queue Stats
4W - 3L
1,528 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chrisτopher
Arachne
11
5 / 0 / 3
6,717
611
4,464
7,264
2,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
DanboyVHP
Kumbhakarna
8
2 / 0 / 4
5,711
519
1,916
8,054
4,175
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 1 / 1
6,949
632
6,367
6,596
5,682
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Stolen AT AT
Danzaburou
9
2 / 2 / 1
5,762
524
4,503
6,675
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 7
7,626
693
6,453
4,423
2,009
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatMorgan Le FayAthenaCthulhuGilgamesh

VS

Bans
TsukuyomiSetChironYmirApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,854
532
3,216
7,454
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
FixTrickSG10
Heimdallr
10
0 / 3 / 2
5,359
487
3,306
6,591
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
10
0 / 5 / 1
5,516
501
1,841
5,309
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 5 / 0
6,236
567
2,970
7,722
2,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
Vorttrix
Cerberus
8
0 / 3 / 1
4,955
450
2,203
7,370
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
2
3
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
Chrisτopher
Arachne
5
0
3
6.5
W
Kumbhakarna
DanboyVHP
Kumbhakarna
2
0
4
4
L
1
1
1
1.5
L
Heimdallr
FixTrickSG10
Heimdallr
0
3
2
0.33
L
Merlin
0
5
1
0.1
W
4
1
1
4.5
W
Danzaburou
Stolen AT AT
Danzaburou
2
2
1
1.25
L
1
5
0
0.2
W
4
0
7
7.5
L
Cerberus
Vorttrix
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,703
Damage
13,536
33,012
Taken
34,446
15,890
Mitigated
13,947
11,369
Healing
8,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Chrisτopher
Arachne
4,464
2,610
0
3,246
7,264
2,310
63
488
6,722
0
38,131
W
Kumbhakarna
DanboyVHP
Kumbhakarna
1,916
481
0
1,812
8,054
4,175
0
1,165
6,875
10,540
0
L
3,216
941
0
1,415
7,454
2,753
0
1,445
6,009
0
41,759
L
Heimdallr
FixTrickSG10
Heimdallr
3,306
1,331
0
2,506
6,591
1,836
0
1,825
4,766
0
28,101
L
Merlin
1,841
101
0
311
5,309
1,487
0
2,996
2,313
30,715
0
W
6,367
683
0
2,396
6,596
5,682
403
3,214
3,330
0
40,431
W
Danzaburou
Stolen AT AT
Danzaburou
4,503
1,859
0
1,907
6,675
1,714
303
640
6,035
0
29,172
L
2,970
1,149
0
2,423
7,722
2,819
434
77
7,645
26,370
2,511
W
6,453
1,145
0
2,008
4,423
2,009
239
1,012
3,327
49,156
0
L
Cerberus
Vorttrix
Cerberus
2,203
148
0
1,415
7,370
5,052
0
2,026
5,344
13,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,765
Gold Earned
27,920
313
Minions Killed
318
0
Camps Cleared
0
1,076,016
Distance Traveled
995,588
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,717
611
71
6
0
263,238
1
W
Kumbhakarna
5,711
519
10
1
0
198,816
4
L
Mulan
5,854
532
90
8
0
222,774
1
L
Heimdallr
5,359
487
57
5
0
180,328
3
L
Merlin
5,516
501
73
7
0
181,244
3
W
Chaac
6,949
632
80
7
0
203,007
2
W
Danzaburou
5,762
524
60
5
0
191,014
3
L
Sol
6,236
567
65
6
0
205,060
1
W
Raijin
7,626
693
92
8
0
219,941
3
L
Cerberus
4,955
450
33
3
0
206,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role