Player Matchup

Medusa
Medusa
ContactBeret745
Medusa
Level 8
God Stats
2W - 3L
1,375 SR
Queue Stats
7W - 7L
1,347 Elo+
Solo
Neith
Neith
TransformingBu
Neith
Level 27
God Stats
13W - 9L
1,727 SR
Queue Stats
41W - 29L
1,613 Elo+
Solo
Thor
Thor
Twentea7
Thor
Level 26
God Stats
3W - 2L
1,629 SR
Queue Stats
60W - 39L
1,670 Elo+
Solo
Hera
Hera
Vesperal18
Hera
Level 22
God Stats
3W - 6L
1,578 SR
Queue Stats
68W - 49L
1,555 Elo+
Solo
Ra
Ra
plomb-promu
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,503 Elo+
Solo
Team Averages
Level 18
1,562 SR
1,538 Elo+

VS

Team Averages
Level 23
1,514 SR
1,526 Elo+
Izanami
Izanami
AdiosAuba
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 211L
1,315 Elo+
Solo
Tyr
Tyr
TastyPastrami
Tyr
Level 26
God Stats
5W - 8L
1,559 SR
Queue Stats
36W - 23L
1,607 Elo+
Party 1
Merlin
Merlin
TastyPepperoni
Merlin
Level 18
God Stats
1W - 0L
1,256 SR
Queue Stats
20W - 12L
1,637 Elo+
Party 1
Kali
Kali
enzo1219
Kali
Level 27
God Stats
5W - 3L
1,830 SR
Queue Stats
206W - 133L
1,644 Elo+
Solo
Ymir
Ymir
mnogueira77
Ymir
Level 18
God Stats
7W - 7L
1,427 SR
Queue Stats
43W - 54L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,749
575
6,427
5,816
2,242
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 2 / 2
6,849
685
6,020
5,652
1,703
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
8
0 / 4 / 2
5,150
515
2,015
6,109
1,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
3 / 6 / 1
6,012
601
3,758
5,335
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 3 / 0
3,693
369
0
1,762
292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AdiosAuba
Izanami
9
1 / 4 / 0
5,429
543
2,111
6,101
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 1
6,374
637
3,509
9,687
7,686
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 6
6,761
676
3,654
4,724
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kali
13
10 / 0 / 3
8,052
805
6,034
6,434
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 1
4,900
490
348
6,832
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
16
18
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
AdiosAuba
Izanami
1
4
0
0.25
L
2
3
0
0.67
W
2
2
1
1.25
W
3
1
6
6
L
4
2
2
2.5
L
Thor
0
4
2
0.25
L
3
6
1
0.58
W
Kali
10
0
3
11.5
W
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,220
Damage
15,656
24,674
Taken
33,778
7,235
Mitigated
19,055
3,249
Healing
12,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AdiosAuba
Izanami
2,111
1,486
102
1,113
6,101
1,548
0
778
5,323
0
25,931
L
6,427
3,498
0
1,200
5,816
2,242
345
0
5,816
0
27,319
W
3,509
238
0
5,338
9,687
7,686
0
0
9,687
0
33,530
W
3,654
250
0
642
4,724
1,683
0
2,290
2,434
38,273
0
L
6,020
3,060
0
1,469
5,652
1,703
35
1,055
4,597
0
47,839
L
Thor
2,015
810
0
0
6,109
1,579
0
1,072
5,037
0
26,720
L
3,758
642
0
580
5,335
1,419
0
1,661
3,674
27,713
0
W
Kali
6,034
3,238
0
3,996
6,434
3,307
0
446
5,988
0
46,460
W
348
134
0
1,110
6,832
4,831
0
244
6,588
20,330
0
L
0
0
0
0
1,762
292
0
214
1,548
1,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,453
Gold Earned
31,516
261
Minions Killed
324
0
Camps Cleared
0
879,850
Distance Traveled
1,019,148
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,429
543
63
6
0
185,094
0
L
Medusa
5,749
575
49
5
0
169,600
0
W
Tyr
6,374
637
79
8
0
226,182
5
W
Merlin
6,761
676
70
7
0
197,492
4
L
Neith
6,849
685
95
10
0
184,858
5
L
Thor
5,150
515
58
6
0
195,128
0
L
Hera
6,012
601
53
5
0
192,964
3
W
Kali
8,052
805
76
8
0
224,952
4
W
Ymir
4,900
490
36
4
0
185,428
1
L
Ra
3,693
369
6
1
0
137,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role