Player Matchup

Kali
Kali
 
Kali
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
CucaGod
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 64L
1,566 Elo+
Solo
Athena
Athena
VladyOp1
Athena
Level 68
God Stats
89W - 84L
1,561 SR
Queue Stats
505W - 472L
1,543 Elo+
Solo
Sol
Sol
x_WhiteWizard_x
Sol
Level 160
God Stats
18W - 12L
1,534 SR
Queue Stats
1,152W - 1,144L
1,500 Elo+
Solo
Thoth
Thoth
xeiling
Thoth
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,508 Elo+
Solo
Team Averages
Level 122
1,519 SR
1,524 Elo+

VS

Team Averages
Level 139
1,546 SR
1,504 Elo+
Vamana
Vamana
 
Vamana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Grisaga
Fenrir
Level 147
God Stats
9W - 11L
1,465 SR
Queue Stats
100W - 104L
1,488 Elo+
Party 1
Merlin
Merlin
MaghNetro
Merlin
Level 129
God Stats
11W - 8L
1,666 SR
Queue Stats
604W - 578L
1,508 Elo+
Solo
Ullr
Ullr
zScrollBlack
Ullr
Level 120
God Stats
7W - 5L
1,597 SR
Queue Stats
240W - 223L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
1 / 1 / 3
5,897
536
2,675
6,469
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
11
2 / 1 / 0
5,991
545
3,527
8,147
4,233
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Athena
VladyOp1
Athena
8
0 / 1 / 2
5,216
474
2,117
9,294
3,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 6 / 1
5,155
469
4,479
8,688
1,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
xeiling
Thoth
11
1 / 1 / 0
6,204
564
2,067
6,095
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
1 / 1 / 1
6,561
596
7,721
7,534
4,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
 
Aphrodite
9
1 / 1 / 2
5,224
475
4,514
4,301
1,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Grisaga
Fenrir
11
3 / 1 / 1
6,528
593
2,613
7,082
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
MaghNetro
Merlin
11
0 / 0 / 1
6,093
554
4,727
4,582
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 1 / 1
6,996
636
7,215
7,457
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
10
10
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
1
3
2.5
W
Vamana
 
Vamana
1
1
1
1.5
W
Aphrodite
 
Aphrodite
1
1
2
2
L
Tyr
2
1
0
2
W
Fenrir
Grisaga
Fenrir
3
1
1
3.5
W
Merlin
MaghNetro
Merlin
0
0
1
0.5
L
Athena
VladyOp1
Athena
0
1
2
1
L
0
6
1
0.08
L
Thoth
xeiling
Thoth
1
1
0
1
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,865
Damage
26,790
38,693
Taken
30,956
14,600
Mitigated
12,551
14,205
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,675
1,123
0
2,622
6,469
2,929
0
1,099
5,370
0
32,844
W
Vamana
 
Vamana
7,721
2,815
0
2,367
7,534
4,387
493
421
7,113
0
42,841
W
Aphrodite
 
Aphrodite
4,514
764
3,228
2,631
4,301
1,904
296
1,607
2,694
16,993
0
L
Tyr
3,527
466
0
4,854
8,147
4,233
0
654
7,493
0
29,855
W
Fenrir
Grisaga
Fenrir
2,613
525
0
4,446
7,082
2,257
0
358
6,724
0
32,688
W
Merlin
MaghNetro
Merlin
4,727
522
0
2,300
4,582
1,316
322
1,913
2,669
36,694
0
L
Athena
VladyOp1
Athena
2,117
728
0
2,264
9,294
3,663
0
3,315
5,979
11,635
0
L
4,479
2,047
0
2,896
8,688
1,792
0
557
8,131
29,802
0
L
Thoth
xeiling
Thoth
2,067
63
0
1,569
6,095
1,983
0
3,616
2,479
40,735
0
W
7,215
4,399
0
4,299
7,457
2,687
1,787
4,518
2,939
0
39,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
31,402
291
Minions Killed
342
0
Camps Cleared
0
1,074,574
Distance Traveled
1,063,904
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,897
536
68
6
0
236,499
3
W
Vamana
6,561
596
94
9
0
230,845
0
W
Aphrodite
5,224
475
28
3
0
220,879
5
L
Tyr
5,991
545
66
6
0
236,841
3
W
Fenrir
6,528
593
64
6
0
232,030
2
W
Merlin
6,093
554
79
7
0
201,969
4
L
Athena
5,216
474
25
2
0
214,477
1
L
Sol
5,155
469
56
5
0
183,082
4
L
Thoth
6,204
564
76
7
0
203,675
2
W
Ullr
6,996
636
77
7
0
178,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role