Player Matchup

Ravana
Ravana
Crimson-Shooter_
Ravana
Level 129
God Stats
0W - 2L
1,866 SR
Queue Stats
94W - 93L
1,537 Elo+
Solo
Olorun
Olorun
DaDanster
Olorun
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,664 Elo+
Solo
Cernunnos
Cernunnos
Eubuleus
Cernunnos
Level 80
God Stats
1W - 1L
1,659 SR
Queue Stats
89W - 76L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
YinKirby
Kuzenbo
Level 123
God Stats
0W - 1L
1,335 SR
Queue Stats
96W - 94L
1,487 Elo+
Solo
Kukulkan
Kukulkan
nickhciu28
Kukulkan
Level 128
God Stats
5W - 12L
1,227 SR
Queue Stats
404W - 421L
1,517 Elo+
Solo
Team Averages
Level 106
1,517 SR
1,556 Elo+

VS

Team Averages
Level 123
1,568 SR
1,521 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Geckosaurus10KX
Ymir
Level 145
God Stats
2W - 1L
1,620 SR
Queue Stats
13W - 20L
1,456 Elo+
Solo
Scylla
Scylla
MicroInfest
Scylla
Level 41
God Stats
2W - 0L
1,808 SR
Queue Stats
132W - 115L
1,594 Elo+
Solo
Susano
Susano
UNH34RD AT0M
Susano
Level 123
God Stats
6W - 7L
1,415 SR
Queue Stats
322W - 348L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
hansmcgriddled
Sun Wukong
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 83L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,300
664
10,219
16,306
9,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
DaDanster
Olorun
13
1 / 6 / 5
7,201
655
10,510
9,358
4,642
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Eubuleus
Cernunnos
14
3 / 4 / 4
7,688
699
9,277
10,577
4,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
YinKirby
Kuzenbo
12
1 / 4 / 6
8,042
731
6,658
13,735
14,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
nickhciu28
Kukulkan
16
3 / 2 / 4
8,707
792
12,545
8,605
4,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 0 / 9
9,731
885
13,136
12,161
11,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
1 / 3 / 9
8,662
787
9,157
22,711
15,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Scylla
16
5 / 0 / 4
8,861
806
8,543
6,865
2,384
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Susano
12
0 / 4 / 4
7,501
682
10,290
8,899
2,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
hansmcgriddled
Sun Wukong
15
8 / 2 / 8
9,182
835
11,030
11,946
12,843
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
53
9
Kills
19
19
Deaths
9
24
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
9
9.5
L
1
3
5
1.17
L
Olorun
DaDanster
Olorun
1
6
5
0.58
L
Cernunnos
Eubuleus
Cernunnos
3
4
4
1.25
W
1
3
9
1.83
W
Scylla
5
0
4
7
W
Susano
0
4
4
0.5
L
Kuzenbo
YinKirby
Kuzenbo
1
4
6
1
W
Sun Wukong
hansmcgriddled
Sun Wukong
8
2
8
6
L
Kukulkan
nickhciu28
Kukulkan
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,209
Damage
52,156
58,581
Taken
62,582
37,764
Mitigated
45,072
21,657
Healing
34,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,136
506
3,522
3,408
12,161
11,697
166
6,883
5,203
27,126
0
L
10,219
2,952
1,683
6,497
16,306
9,966
0
10,078
5,611
0
12,776
L
Olorun
DaDanster
Olorun
10,510
5,408
2,067
1,930
9,358
4,642
390
5,537
3,684
17,048
0
L
Cernunnos
Eubuleus
Cernunnos
9,277
4,343
940
2,379
10,577
4,389
123
5,296
4,807
0
15,578
W
9,157
2,112
3,910
8,880
22,711
15,149
88
9,732
12,461
17,354
0
W
Scylla
8,543
520
1,841
2,677
6,865
2,384
1,509
2,291
4,486
18,266
0
W
Susano
10,290
552
445
1,284
8,899
2,999
687
5,162
3,564
0
21,465
L
Kuzenbo
YinKirby
Kuzenbo
6,658
2,831
0
1,640
13,735
14,183
0
4,982
8,230
11,085
0
W
Sun Wukong
hansmcgriddled
Sun Wukong
11,030
1,358
3,210
5,084
11,946
12,843
93
5,645
5,953
0
15,570
L
Kukulkan
nickhciu28
Kukulkan
12,545
1,448
1,023
3,498
8,605
4,584
28
4,174
4,265
35,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,938
Gold Earned
43,937
97
Minions Killed
105
0
Camps Cleared
0
1,010,988
Distance Traveled
1,150,182
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,731
885
31
3
0
257,432
1
L
Ravana
7,300
664
4
0
0
196,426
0
L
Olorun
7,201
655
20
2
0
182,878
1
L
Cernunnos
7,688
699
11
1
0
205,831
1
W
Ymir
8,662
787
13
1
0
200,747
0
W
Scylla
8,861
806
27
2
0
223,322
0
W
Susano
7,501
682
32
3
0
228,966
1
L
Kuzenbo
8,042
731
6
1
0
208,813
1
W
Sun Wukong
9,182
835
2
0
0
239,715
5
L
Kukulkan
8,707
792
56
5
0
217,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role