Player Matchup

Mulan
Mulan
GodlessOverkill
Mulan
Level 159
God Stats
7W - 8L
1,636 SR
Queue Stats
255W - 159L
1,640 Elo+
Party 2
Xbalanque
Xbalanque
Jungle2CAT
Xbalanque
Level 46
God Stats
18W - 10L
1,581 SR
Queue Stats
73W - 80L
1,377 Elo+
Party 3
Sol
Sol
Kliberated
Sol
Level 129
God Stats
18W - 8L
1,682 SR
Queue Stats
173W - 106L
1,635 Elo+
Party 2
Freya
Freya
Z_Rey1
Freya
Level 84
God Stats
2W - 1L
1,421 SR
Queue Stats
146W - 167L
1,325 Elo+
Party 3
Kali
Kali
darklace17
Kali
Level 43
God Stats
2W - 1L
1,354 SR
Queue Stats
73W - 29L
1,729 Elo+
Party 2
Team Averages
Level 92
1,535 SR
1,541 Elo+

VS

Team Averages
Level 69
1,457 SR
1,457 Elo+
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Khepri
Khepri
Ninja_Dragoon
Khepri
Level 25
God Stats
3W - 6L
1,736 SR
Queue Stats
67W - 73L
1,398 Elo+
Party 1
Danzaburou
Danzaburou
goldSMASHER456
Danzaburou
Level 44
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Hercules
Hercules
iTz_Samxi
Hercules
Level 54
God Stats
5W - 8L
1,178 SR
Queue Stats
112W - 130L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,359
613
5,108
8,652
4,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xbalanque
Jungle2CAT
Xbalanque
10
4 / 3 / 2
6,307
526
5,382
6,954
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
9 / 0 / 2
8,593
716
9,381
6,501
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
Z_Rey1
Freya
10
1 / 2 / 4
5,853
488
3,290
7,639
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
7 / 2 / 4
8,032
669
7,426
12,824
8,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 4 / 1
6,475
540
7,382
7,448
2,437
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
 
Sol
10
1 / 6 / 0
5,862
489
5,820
8,394
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 4
5,769
481
1,678
8,910
7,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
goldSMASHER456
Danzaburou
7
0 / 6 / 0
4,463
372
688
7,264
1,852
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
iTz_Samxi
Hercules
11
1 / 4 / 1
6,264
522
2,843
7,447
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
24
Kills
6
7
Deaths
24
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
1
1.13
L
Sol
 
Sol
1
6
0
0.17
W
3
0
6
6
W
Xbalanque
Jungle2CAT
Xbalanque
4
3
2
1.67
W
9
0
2
10
L
0
4
4
0.5
W
Freya
Z_Rey1
Freya
1
2
4
1.5
W
7
2
4
4.5
L
Danzaburou
goldSMASHER456
Danzaburou
0
6
0
0
L
Hercules
iTz_Samxi
Hercules
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,587
Damage
18,411
42,570
Taken
39,463
19,525
Mitigated
17,514
21,255
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,382
1,901
284
1,505
7,448
2,437
0
1,599
5,849
0
34,247
L
Sol
 
Sol
5,820
1,667
0
2,169
8,394
2,700
228
5,512
2,882
32,055
0
W
5,108
820
0
4,873
8,652
4,710
0
1,074
7,478
0
41,474
W
Xbalanque
Jungle2CAT
Xbalanque
5,382
3,384
0
2,563
6,954
1,950
1,003
415
6,539
0
27,454
W
9,381
3,304
0
2,393
6,501
2,410
1,323
3,471
2,692
53,972
4,353
L
1,678
153
131
531
8,910
7,081
0
3,101
5,809
12,114
0
W
Freya
Z_Rey1
Freya
3,290
1,187
0
3,618
7,639
2,145
315
703
6,936
29,531
0
W
7,426
3,526
0
7,808
12,824
8,310
486
1,404
11,366
3,032
31,504
L
Danzaburou
goldSMASHER456
Danzaburou
688
288
0
125
7,264
1,852
0
596
6,668
0
7,375
L
Hercules
iTz_Samxi
Hercules
2,843
827
0
1,361
7,447
3,444
0
1,538
5,909
0
37,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,144
Gold Earned
28,833
372
Minions Killed
247
0
Camps Cleared
0
1,132,461
Distance Traveled
996,231
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,475
540
69
6
0
209,214
2
L
Sol
5,862
489
58
5
0
201,486
3
W
Mulan
7,359
613
78
7
0
262,707
0
W
Xbalanque
6,307
526
46
4
0
188,099
0
W
Sol
8,593
716
110
9
0
244,816
0
L
Khepri
5,769
481
23
2
0
190,492
0
W
Freya
5,853
488
50
4
0
199,147
0
W
Kali
8,032
669
88
7
0
237,692
0
L
Danzaburou
4,463
372
16
1
0
180,781
0
L
Hercules
6,264
522
81
7
0
214,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role