Player Matchup

Merlin
Merlin
Balemont
Merlin
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 28L
1,762 Elo+
Solo
Guan Yu
Guan Yu
BellonaStrapOn
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,782 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PeggedByBellona
Ah Muzen Cab
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,782 Elo+
Party 1
Mercury
Mercury
jabbajabba69
Mercury
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 119L
1,588 Elo+
Solo
Ah Puch
Ah Puch
twistMonster
Ah Puch
Level 13
God Stats
16W - 6L
1,438 SR
Queue Stats
138W - 137L
1,523 Elo+
Solo
Team Averages
Level 13
1,488 SR
1,687 Elo+

VS

Team Averages
Level 21
1,611 SR
1,621 Elo+
Bakasura
Bakasura
Chudsug
Bakasura
Level 28
God Stats
4W - 1L
1,909 SR
Queue Stats
155W - 125L
1,625 Elo+
Solo
Zhong Kui
Zhong Kui
Ruthless101
Zhong Kui
Level 26
God Stats
1W - 3L
1,517 SR
Queue Stats
15W - 13L
1,669 Elo+
Party 2
Arachne
Arachne
VastPrism
Arachne
Level 24
God Stats
7W - 6L
1,564 SR
Queue Stats
33W - 28L
1,547 Elo+
Solo
Khepri
Khepri
WarmRawBeaver
Khepri
Level 8
God Stats
9W - 12L
1,475 SR
Queue Stats
200W - 229L
1,592 Elo+
Solo
Artemis
Artemis
iZenzo
Artemis
Level 17
God Stats
1W - 5L
1,592 SR
Queue Stats
16W - 15L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Balemont
Merlin
18
2 / 2 / 3
11,307
628
13,735
11,311
5,834
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 0 / 13
11,368
632
4,740
11,768
13,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
PeggedByBellona
Ah Muzen Cab
17
10 / 4 / 5
11,560
642
17,469
12,141
5,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
jabbajabba69
Mercury
18
4 / 2 / 6
11,275
626
10,321
12,698
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
twistMonster
Ah Puch
18
5 / 0 / 4
11,314
629
14,614
10,686
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Chudsug
Bakasura
18
2 / 3 / 0
11,252
625
10,234
21,560
11,262
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Ruthless101
Zhong Kui
15
4 / 4 / 0
8,679
482
7,599
14,835
10,998
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
VastPrism
Arachne
11
0 / 6 / 2
7,420
412
6,221
16,535
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 5 / 4
7,631
424
2,123
14,631
12,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
iZenzo
Artemis
11
1 / 6 / 2
6,957
387
8,350
10,492
2,761
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
24
Kills
8
8
Deaths
24
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Merlin
Balemont
Merlin
2
2
3
1.75
W
3
0
13
9.5
L
Bakasura
Chudsug
Bakasura
2
3
0
0.67
W
Ah Muzen Cab
PeggedByBellona
Ah Muzen Cab
10
4
5
3.13
L
Zhong Kui
Ruthless101
Zhong Kui
4
4
0
1
L
Arachne
VastPrism
Arachne
0
6
2
0.17
L
1
5
4
0.6
L
Artemis
iZenzo
Artemis
1
6
2
0.33
W
Mercury
jabbajabba69
Mercury
4
2
6
3.5
W
Ah Puch
twistMonster
Ah Puch
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,879
Damage
34,527
58,604
Taken
78,053
34,085
Mitigated
43,258
18,158
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Balemont
Merlin
13,735
2,756
0
2,342
11,311
5,834
1,228
405
9,130
88,887
0
W
4,740
683
1,373
3,724
11,768
13,898
143
2,050
9,718
0
26,628
L
Bakasura
Chudsug
Bakasura
10,234
5,843
0
10,311
21,560
11,262
180
11,361
10,199
488
61,821
W
Ah Muzen Cab
PeggedByBellona
Ah Muzen Cab
17,469
8,226
0
2,708
12,141
5,061
7,633
3,901
8,023
0
101,115
L
Zhong Kui
Ruthless101
Zhong Kui
7,599
930
0
3,421
14,835
10,998
1,266
7,190
7,645
48,295
0
L
Arachne
VastPrism
Arachne
6,221
3,373
0
3,156
16,535
5,930
0
3,713
12,822
0
42,042
L
2,123
395
0
2,011
14,631
12,307
0
2,969
11,662
16,205
0
L
Artemis
iZenzo
Artemis
8,350
3,494
0
814
10,492
2,761
0
3,116
7,376
0
30,807
W
Mercury
jabbajabba69
Mercury
10,321
5,896
0
117
12,698
5,073
352
2,155
10,333
0
98,324
W
Ah Puch
twistMonster
Ah Puch
14,614
184
45
7,849
10,686
4,219
1,486
1,739
8,627
88,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,824
Gold Earned
41,939
671
Minions Killed
439
0
Camps Cleared
0
1,723,245
Distance Traveled
1,534,591
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,307
628
179
10
0
320,962
2
W
Guan Yu
11,368
632
36
2
0
366,576
2
L
Bakasura
11,252
625
178
10
0
364,642
2
W
Ah Muzen Cab
11,560
642
164
9
0
306,043
0
L
Zhong Kui
8,679
482
99
6
0
285,825
3
L
Arachne
7,420
412
85
5
0
323,854
0
L
Khepri
7,631
424
29
2
0
263,076
1
L
Artemis
6,957
387
48
3
0
297,194
5
W
Mercury
11,275
626
141
8
0
395,398
1
W
Ah Puch
11,314
629
151
8
0
334,266
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role