Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ECC Archer
Jormungandr
Level 119
God Stats
3W - 1L
1,605 SR
Queue Stats
167W - 201L
1,489 Elo+
Party 2
Neith
Neith
TarteRubarbe
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 30L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
ThyMurderMedic
Zhong Kui
Level 152
God Stats
7W - 10L
1,713 SR
Queue Stats
322W - 342L
1,536 Elo+
Party 2
Ganesha
Ganesha
Zazuul
Ganesha
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,388 Elo+
Solo
Team Averages
Level 98
1,564 SR
1,491 Elo+

VS

Team Averages
Level 89
1,490 SR
1,576 Elo+
Pele
Pele
 
Pele
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
FrenzyLord
Tyr
Level 87
God Stats
5W - 4L
1,605 SR
Queue Stats
651W - 393L
1,625 Elo+
Party 1
Raijin
Raijin
PACTN
Raijin
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 145L
1,486 Elo+
Solo
Hachiman
Hachiman
bajram_feratovic
Hachiman
Level 107
God Stats
4W - 9L
1,347 SR
Queue Stats
337W - 371L
1,520 Elo+
Solo
He Bo
He Bo
РофланЕбашу
He Bo
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 25L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 4 / 17
9,208
837
12,880
9,015
4,117
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
ECC Archer
Jormungandr
17
9 / 4 / 19
10,576
961
10,879
13,555
16,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
10 / 1 / 18
10,570
961
18,115
11,735
5,549
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ThyMurderMedic
Zhong Kui
19
15 / 3 / 15
12,018
1,093
15,398
17,646
13,458
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Zazuul
Ganesha
16
0 / 4 / 28
9,010
819
4,507
15,417
16,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
3 / 7 / 6
8,043
731
7,726
14,394
8,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 6 / 11
7,586
690
6,601
17,410
23,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
PACTN
Raijin
16
3 / 9 / 8
9,689
881
12,036
14,967
5,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
8 / 5 / 4
9,414
856
14,691
11,502
4,773
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 10 / 9
7,718
702
13,409
12,573
5,121
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
53
37
Kills
15
16
Deaths
37
97
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
4
17
2.88
L
Pele
 
Pele
3
7
6
0.86
W
Jormungandr
ECC Archer
Jormungandr
9
4
19
4.63
L
0
6
11
0.92
L
Raijin
PACTN
Raijin
3
9
8
0.78
W
10
1
18
19
W
Zhong Kui
ThyMurderMedic
Zhong Kui
15
3
15
7.5
W
Ganesha
Zazuul
Ganesha
0
4
28
3.5
L
8
5
4
2
L
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,779
Damage
54,463
67,368
Taken
70,846
55,457
Mitigated
47,132
29,318
Healing
17,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,880
5,411
2,326
959
9,015
4,117
1,957
2,386
6,501
0
30,457
L
Pele
 
Pele
7,726
1,141
494
2,750
14,394
8,813
332
6,331
8,063
0
15,425
W
Jormungandr
ECC Archer
Jormungandr
10,879
2,277
2,668
2,054
13,555
16,059
113
5,088
8,400
24,862
0
L
6,601
190
676
3,930
17,410
23,148
39
5,394
12,016
0
12,049
L
Raijin
PACTN
Raijin
12,036
753
629
1,816
14,967
5,277
119
8,076
6,891
24,453
0
W
18,115
6,058
2,270
5,610
11,735
5,549
2,023
3,484
7,946
0
26,141
W
Zhong Kui
ThyMurderMedic
Zhong Kui
15,398
1,524
3,150
8,132
17,646
13,458
1,000
6,730
10,737
31,307
0
W
Ganesha
Zazuul
Ganesha
4,507
785
1,088
1,061
15,417
16,274
352
7,757
7,525
9,222
0
L
14,691
6,716
1,494
2,973
11,502
4,773
990
5,200
6,302
0
23,440
L
13,409
589
1,309
1,245
12,573
5,121
0
5,783
6,790
19,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,382
Gold Earned
42,450
122
Minions Killed
94
0
Camps Cleared
0
1,069,542
Distance Traveled
910,819
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,208
837
39
4
0
211,858
2
L
Pele
8,043
731
17
2
0
189,203
0
W
Jormungandr
10,576
961
32
3
0
190,624
0
L
Tyr
7,586
690
9
1
0
196,627
1
L
Raijin
9,689
881
34
3
0
162,798
3
W
Neith
10,570
961
13
1
0
224,336
0
W
Zhong Kui
12,018
1,093
38
3
0
228,466
0
W
Ganesha
9,010
819
0
0
0
214,258
3
L
Hachiman
9,414
856
14
1
0
186,152
0
L
He Bo
7,718
702
20
2
0
176,039
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role