Player Matchup

Morgan Le Fay
Morgan Le Fay
CARDINAL27
Morgan Le Fay
Level 8
God Stats
1W - 1L
1,482 SR
Queue Stats
2W - 1L
1,831 Elo+
Solo
Ymir
Ymir
Diegox4521
Ymir
Level 29
God Stats
19W - 20L
1,749 SR
Queue Stats
121W - 121L
1,454 Elo+
Party 1
Neith
Neith
ExaltedNutria60
Neith
Level 29
God Stats
34W - 25L
1,599 SR
Queue Stats
130W - 136L
1,435 Elo+
Party 1
Discordia
Discordia
IDiasI
Discordia
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 84L
1,473 Elo+
Solo
Pele
Pele
toster2007
Pele
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,666 Elo+
Solo
Team Averages
Level 20
1,566 SR
1,572 Elo+

VS

Team Averages
Level 20
1,548 SR
1,472 Elo+
Ymir
Ymir
TheRavDawg
Ymir
Level 29
God Stats
15W - 12L
1,566 SR
Queue Stats
160W - 175L
1,442 Elo+
Solo
Kuzenbo
Kuzenbo
TioMaxBlue
Kuzenbo
Level 26
God Stats
1W - 1L
1,453 SR
Queue Stats
15W - 16L
1,338 Elo+
Solo
Artemis
Artemis
itsremix99
Artemis
Level 18
God Stats
12W - 5L
1,720 SR
Queue Stats
13W - 7L
1,859 Elo+
Solo
Fenrir
Fenrir
phuqyouto
Fenrir
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 25L
1,240 Elo+
Solo
Zhong Kui
Zhong Kui
tl123871
Zhong Kui
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
68W - 87L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CARDINAL27
Morgan Le Fay
14
2 / 7 / 1
8,734
485
6,009
13,054
4,399
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 7 / 3
8,002
445
5,263
17,396
14,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 7 / 2
6,923
385
10,696
13,421
4,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
IDiasI
Discordia
13
0 / 6 / 3
7,686
427
7,595
10,350
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 10 / 0
8,005
445
4,458
17,105
5,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
11,073
615
9,484
10,094
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
TioMaxBlue
Kuzenbo
15
3 / 2 / 14
10,935
608
7,981
14,998
17,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
itsremix99
Artemis
18
18 / 1 / 5
12,234
680
22,562
17,184
7,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
phuqyouto
Fenrir
12
1 / 4 / 4
8,423
468
3,811
8,861
3,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
tl123871
Zhong Kui
18
10 / 1 / 5
11,956
664
13,835
13,655
11,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
9
Kills
37
37
Deaths
10
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CARDINAL27
Morgan Le Fay
2
7
1
0.36
L
2
7
3
0.5
L
1
7
2
0.29
L
Discordia
IDiasI
Discordia
0
6
3
0.25
W
5
2
7
4.25
W
Kuzenbo
TioMaxBlue
Kuzenbo
3
2
14
5
W
Artemis
itsremix99
Artemis
18
1
5
20.5
W
Fenrir
phuqyouto
Fenrir
1
4
4
0.75
W
Zhong Kui
tl123871
Zhong Kui
10
1
5
12.5
L
4
10
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,021
Damage
57,673
71,326
Taken
64,792
31,970
Mitigated
45,222
9,768
Healing
27,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CARDINAL27
Morgan Le Fay
6,009
886
0
1,092
13,054
4,399
312
7,058
5,996
37,607
0
L
5,263
1,058
0
760
17,396
14,089
0
8,269
9,127
17,906
0
L
10,696
4,365
0
3,002
13,421
4,773
0
5,637
7,784
0
36,578
L
Discordia
IDiasI
Discordia
7,595
894
82
926
10,350
3,663
336
4,133
6,217
41,729
0
W
9,484
240
0
2,180
10,094
4,617
387
4,901
5,185
65,282
0
W
Kuzenbo
TioMaxBlue
Kuzenbo
7,981
1,879
0
3,742
14,998
17,999
178
2,458
12,480
35,803
0
W
Artemis
itsremix99
Artemis
22,562
16,850
0
10,530
17,184
7,296
3,310
4,552
12,484
0
93,804
W
Fenrir
phuqyouto
Fenrir
3,811
909
0
2,582
8,861
3,877
0
1,427
7,420
0
40,988
W
Zhong Kui
tl123871
Zhong Kui
13,835
1,282
0
8,419
13,655
11,433
5,284
4,927
8,124
76,626
0
L
4,458
956
0
3,906
17,105
5,046
0
6,203
10,902
0
42,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
54,621
306
Minions Killed
464
0
Camps Cleared
0
1,298,470
Distance Traveled
1,597,609
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,734
485
75
4
0
203,920
0
L
Ymir
8,002
445
28
2
0
271,528
0
L
Neith
6,923
385
52
3
0
295,084
2
L
Discordia
7,686
427
75
4
0
265,922
5
W
Ymir
11,073
615
108
6
0
301,596
2
W
Kuzenbo
10,935
608
42
2
0
337,675
1
W
Artemis
12,234
680
122
7
0
319,183
0
W
Fenrir
8,423
468
57
3
0
300,581
1
W
Zhong Kui
11,956
664
135
8
0
338,574
3
L
Pele
8,005
445
76
4
0
262,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role