Player Matchup

Hercules
Hercules
BellonaStrapOn
Hercules
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,647 Elo+
Party 1
Olorun
Olorun
PeggedByBellona
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,647 Elo+
Party 1
Mercury
Mercury
Pieanator
Mercury
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 30L
1,561 Elo+
Party 3
Gilgamesh
Gilgamesh
Siddorax
Gilgamesh
Level 9
God Stats
9W - 11L
1,297 SR
Queue Stats
223W - 192L
1,625 Elo+
Solo
Tiamat
Tiamat
Texastornado
Tiamat
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 15
1,459 SR
1,596 Elo+

VS

Team Averages
Level 20
1,532 SR
1,624 Elo+
Bellona
Bellona
CrimsonPoptarts
Bellona
Level 27
God Stats
2W - 3L
1,361 SR
Queue Stats
41W - 63L
1,340 Elo+
Solo
Hades
Hades
Ruthless101
Hades
Level 26
God Stats
1W - 1L
1,435 SR
Queue Stats
15W - 13L
1,805 Elo+
Party 2
Arachne
Arachne
VastPrism
Arachne
Level 24
God Stats
7W - 6L
1,628 SR
Queue Stats
33W - 28L
1,556 Elo+
Solo
Sylvanus
Sylvanus
WarmRawBeaver
Sylvanus
Level 8
God Stats
41W - 44L
1,619 SR
Queue Stats
200W - 229L
1,615 Elo+
Solo
Artemis
Artemis
iZenzo
Artemis
Level 17
God Stats
1W - 5L
1,619 SR
Queue Stats
16W - 15L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
5 / 0 / 14
11,479
604
7,944
17,152
15,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
11 / 1 / 7
11,281
594
21,629
15,936
7,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Pieanator
Mercury
14
3 / 5 / 8
10,050
529
5,427
13,300
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Siddorax
Gilgamesh
19
12 / 1 / 4
12,793
673
11,641
13,461
9,167
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
14
0 / 2 / 6
9,673
509
3,722
8,926
4,523
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 0
8,089
426
3,959
13,399
8,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 4 / 4
9,053
476
12,990
13,905
7,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
VastPrism
Arachne
15
6 / 6 / 1
9,933
523
9,820
15,078
6,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
WarmRawBeaver
Sylvanus
8
0 / 5 / 0
7,148
376
2,197
13,672
8,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
iZenzo
Artemis
13
1 / 7 / 3
8,059
424
8,218
13,505
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
31
Kills
9
9
Deaths
31
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
0
14
12
L
0
9
0
0
W
11
1
7
14.5
W
Mercury
Pieanator
Mercury
3
5
8
1.4
L
2
4
4
1
W
Gilgamesh
Siddorax
Gilgamesh
12
1
4
14
W
Tiamat
0
2
6
1.5
L
Arachne
VastPrism
Arachne
6
6
1
1.08
L
Sylvanus
WarmRawBeaver
Sylvanus
0
5
0
0
L
Artemis
iZenzo
Artemis
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,363
Damage
37,184
68,775
Taken
69,559
41,311
Mitigated
36,722
24,553
Healing
12,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,944
1,687
0
5,950
17,152
15,786
1,048
4,009
13,143
0
23,429
L
3,959
1,521
0
1,946
13,399
8,947
918
0
13,399
132
39,732
W
21,629
13,442
1,241
8,831
15,936
7,412
10,203
4,072
11,864
106,456
0
W
Mercury
Pieanator
Mercury
5,427
3,339
0
758
13,300
4,423
0
3,355
9,945
0
48,052
L
12,990
806
250
3,435
13,905
7,824
209
4,930
8,144
54,594
0
W
Gilgamesh
Siddorax
Gilgamesh
11,641
4,517
0
4,939
13,461
9,167
341
2,427
11,034
0
82,017
W
Tiamat
3,722
387
0
2,834
8,926
4,523
493
4,452
4,474
33,565
0
L
Arachne
VastPrism
Arachne
9,820
7,155
0
3,674
15,078
6,936
0
4,914
9,929
0
61,825
L
Sylvanus
WarmRawBeaver
Sylvanus
2,197
633
681
890
13,672
8,215
0
8,140
5,429
11,871
0
L
Artemis
iZenzo
Artemis
8,218
3,057
0
1,218
13,505
4,800
0
7,054
6,329
0
38,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,276
Gold Earned
42,282
484
Minions Killed
349
0
Camps Cleared
0
1,745,856
Distance Traveled
1,508,102
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,479
604
22
1
0
372,259
0
L
Bellona
8,089
426
93
5
0
345,954
3
W
Olorun
11,281
594
154
8
0
319,889
0
W
Mercury
10,050
529
77
4
0
364,496
1
L
Hades
9,053
476
97
5
0
316,653
1
W
Gilgamesh
12,793
673
142
7
0
405,156
2
W
Tiamat
9,673
509
89
5
0
284,056
1
L
Arachne
9,933
523
86
5
0
337,774
0
L
Sylvanus
7,148
376
18
1
0
188,580
0
L
Artemis
8,059
424
55
3
0
319,141
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role