Player Matchup

Cthulhu
Cthulhu
BrazilFaker
Cthulhu
Level 8
God Stats
4W - 4L
1,540 SR
Queue Stats
19W - 26L
1,400 Elo+
Solo
Bellona
Bellona
CPT_JSparrow1523
Bellona
Level 17
God Stats
0W - 3L
1,329 SR
Queue Stats
16W - 26L
1,474 Elo+
Solo
Ymir
Ymir
Langilleicious
Ymir
Level 28
God Stats
2W - 1L
1,666 SR
Queue Stats
139W - 138L
1,487 Elo+
Party 2
Janus
Janus
Meek Fill
Janus
Level 41
God Stats
24W - 21L
1,486 SR
Queue Stats
113W - 143L
1,355 Elo+
Party 2
Ao Kuang
Ao Kuang
Wonton Teas
Ao Kuang
Level 5
God Stats
27W - 17L
1,876 SR
Queue Stats
53W - 54L
1,620 Elo+
Party 2
Team Averages
Level 20
1,579 SR
1,467 Elo+

VS

Team Averages
Level 25
1,488 SR
1,412 Elo+
Apollo
Apollo
EC6 Crisis
Apollo
Level 28
God Stats
5W - 5L
1,320 SR
Queue Stats
42W - 37L
1,371 Elo+
Solo
Ymir
Ymir
Richie117
Ymir
Level 28
God Stats
18W - 11L
1,556 SR
Queue Stats
87W - 79L
1,430 Elo+
Party 1
Nu Wa
Nu Wa
Ryannnnmaster
Nu Wa
Level 29
God Stats
40W - 21L
1,646 SR
Queue Stats
101W - 100L
1,436 Elo+
Party 1
Ra
Ra
Sgt Saskwatch
Ra
Level 11
God Stats
20W - 19L
1,463 SR
Queue Stats
142W - 176L
1,387 Elo+
Solo
Neith
Neith
bolala
Neith
Level 29
God Stats
30W - 34L
1,453 SR
Queue Stats
95W - 91L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrazilFaker
Cthulhu
7
0 / 3 / 0
5,436
388
2,446
7,194
5,058
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
2 / 1 / 1
7,003
500
2,666
7,368
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 4 / 1
5,171
369
1,197
7,068
5,174
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
Meek Fill
Janus
11
0 / 3 / 2
6,435
460
5,600
7,634
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Wonton Teas
Ao Kuang
12
7 / 2 / 2
7,263
519
7,602
10,596
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EC6 Crisis
Apollo
11
2 / 2 / 1
6,627
473
4,976
9,097
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ymir
10
1 / 2 / 7
6,808
486
5,730
8,309
4,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 1 / 1
6,961
497
5,852
4,760
1,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 1
7,965
569
4,829
6,649
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
bolala
Neith
12
2 / 2 / 5
7,621
544
5,555
5,850
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
12
13
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BrazilFaker
Cthulhu
0
3
0
0
L
2
1
1
2.5
W
Apollo
EC6 Crisis
Apollo
2
2
1
1.25
L
0
4
1
0.13
L
Janus
Meek Fill
Janus
0
3
2
0.33
W
Ymir
1
2
7
2.25
W
4
1
1
4.5
W
3
2
1
1.75
L
Ao Kuang
Wonton Teas
Ao Kuang
7
2
2
4
W
Neith
bolala
Neith
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,511
Damage
26,942
39,860
Taken
34,665
19,038
Mitigated
13,873
8,479
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BrazilFaker
Cthulhu
2,446
146
0
0
7,194
5,058
0
3,104
3,896
19,329
0
L
2,666
524
0
2,371
7,368
3,852
162
2,752
4,598
0
27,338
W
Apollo
EC6 Crisis
Apollo
4,976
2,303
0
2,179
9,097
2,985
1,241
4,514
4,349
0
39,963
L
1,197
0
0
0
7,068
5,174
281
3,150
3,850
9,877
0
L
Janus
Meek Fill
Janus
5,600
132
302
2,636
7,634
1,820
371
2,973
4,661
46,504
0
W
Ymir
5,730
1,162
0
1,586
8,309
4,853
369
3,351
4,878
14,946
0
W
5,852
2,376
802
1,030
4,760
1,456
380
2,385
2,249
23,531
0
W
4,829
526
1,023
2,092
6,649
2,591
652
2,968
3,601
47,190
0
L
Ao Kuang
Wonton Teas
Ao Kuang
7,602
2,636
0
3,170
10,596
3,134
768
4,004
6,444
26,675
0
W
Neith
bolala
Neith
5,555
2,668
0
2,257
5,850
1,988
1,703
3,128
2,674
0
41,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
35,982
263
Minions Killed
302
0
Camps Cleared
0
1,246,365
Distance Traveled
1,313,508
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,436
388
42
3
0
177,323
0
L
Bellona
7,003
500
65
5
0
281,380
3
W
Apollo
6,627
473
63
5
0
259,273
3
L
Ymir
5,171
369
33
2
0
244,000
0
L
Janus
6,435
460
83
6
0
268,373
1
W
Ymir
6,808
486
21
2
0
267,722
3
W
Nu Wa
6,961
497
28
2
0
265,649
5
W
Ra
7,965
569
103
7
0
281,210
0
L
Ao Kuang
7,263
519
40
3
0
275,289
0
W
Neith
7,621
544
87
6
0
239,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role