Player Matchup

Osiris
Osiris
AsianPandaGod
Osiris
Level 126
God Stats
11W - 9L
1,727 SR
Queue Stats
80W - 68L
1,642 Elo+
Party 1
Nox
Nox
BigTrashCan
Nox
Level 43
God Stats
12W - 1L
1,836 SR
Queue Stats
25W - 16L
1,616 Elo+
Party 1
Athena
Athena
PizzaHoe7864
Athena
Level 107
God Stats
2W - 1L
1,389 SR
Queue Stats
57W - 65L
1,457 Elo+
Party 1
Team Averages
Level 92
1,651 SR
1,572 Elo+

VS

Team Averages
Level 90
1,599 SR
1,534 Elo+
Odin
Odin
 
Odin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
LeSuMMuM
Izanami
Level 88
God Stats
3W - 1L
1,791 SR
Queue Stats
371W - 388L
1,334 Elo+
Solo
Zeus
Zeus
XMasterPuppet3
Zeus
Level 41
God Stats
1W - 1L
1,507 SR
Queue Stats
2W - 2L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 5 / 14
8,875
986
10,830
11,769
9,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
14 / 2 / 12
9,420
1,047
10,324
5,865
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
11
2 / 0 / 22
7,743
860
4,773
9,505
8,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 6 / 3
7,981
887
5,086
11,953
7,753
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
LeSuMMuM
Izanami
9
1 / 10 / 3
6,765
752
3,984
9,868
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
3 / 10 / 1
7,222
802
5,218
8,676
2,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
26
Kills
7
7
Deaths
26
48
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
6
3
0.75
W
10
5
14
3.4
W
14
2
12
10
L
Izanami
LeSuMMuM
Izanami
1
10
3
0.25
W
Athena
2
0
22
13
L
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
14,288
27,139
Taken
30,497
19,700
Mitigated
13,795
5,083
Healing
916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,086
943
40
566
11,953
7,753
422
4,933
7,020
0
14,258
W
10,830
5,319
0
434
11,769
9,090
771
2,356
9,413
0
33,080
W
10,324
917
0
912
5,865
2,425
956
730
5,135
23,805
0
L
Izanami
LeSuMMuM
Izanami
3,984
1,920
31
279
9,868
3,549
276
5,041
4,827
0
18,926
W
Athena
4,773
1,274
1,702
2,035
9,505
8,185
328
2,132
7,373
8,536
0
L
5,218
916
0
0
8,676
2,493
270
5,123
3,553
13,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,038
Gold Earned
21,968
82
Minions Killed
67
0
Camps Cleared
0
536,030
Distance Traveled
384,013
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,981
887
18
2
0
151,248
1
W
Osiris
8,875
986
36
4
0
175,791
2
W
Nox
9,420
1,047
36
4
0
158,927
3
L
Izanami
6,765
752
27
3
0
107,556
2
W
Athena
7,743
860
10
1
0
201,312
1
L
Zeus
7,222
802
22
2
0
125,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role