Player Matchup

Kali
Kali
 
Kali
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
AGHATAHAAA
Neith
Level 108
God Stats
6W - 6L
1,518 SR
Queue Stats
459W - 493L
1,384 Elo+
Party 2
Achilles
Achilles
Agent Bearr
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,447 Elo+
Party 3
Bellona
Bellona
Arash_Flamebende
Bellona
Level 3
God Stats
4W - 2L
1,689 SR
Queue Stats
6W - 7L
1,657 Elo+
Party 2
Scylla
Scylla
VoicedAcrobat10
Scylla
Level 98
God Stats
2W - 3L
1,532 SR
Queue Stats
23W - 27L
1,399 Elo+
Party 3
Team Averages
Level 68
1,548 SR
1,477 Elo+

VS

Team Averages
Level 114
1,479 SR
1,410 Elo+
Arachne
Arachne
Aratakasuga02468
Arachne
Level 155
God Stats
3W - 2L
1,819 SR
Queue Stats
97W - 116L
1,374 Elo+
Party 1
Baron Samedi
Baron Samedi
Cross_Falke
Baron Samedi
Level 117
God Stats
1W - 1L
1,253 SR
Queue Stats
120W - 140L
1,400 Elo+
Party 1
Achilles
Achilles
Im_AsunaYuuki
Achilles
Level 16
God Stats
17W - 14L
1,618 SR
Queue Stats
17W - 17L
1,510 Elo+
Party 1
Athena
Athena
Tomoki02468
Athena
Level 126
God Stats
4W - 6L
1,261 SR
Queue Stats
254W - 328L
1,381 Elo+
Party 1
Osiris
Osiris
TrafalgaLaw02468
Osiris
Level 156
God Stats
4W - 3L
1,447 SR
Queue Stats
231W - 281L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
3 / 10 / 10
10,468
498
11,808
22,010
10,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
13
3 / 8 / 7
8,840
421
10,020
13,018
3,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Agent Bearr
Achilles
15
2 / 5 / 6
9,568
456
11,680
22,218
23,965
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 14 / 5
9,522
453
11,295
20,219
12,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 7 / 4
9,583
456
9,691
15,013
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 7
10,809
515
14,703
20,654
10,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Cross_Falke
Baron Samedi
18
7 / 1 / 9
11,849
564
21,354
12,010
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Im_AsunaYuuki
Achilles
16
13 / 2 / 13
11,566
551
16,621
15,041
19,732
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
14
4 / 5 / 25
10,649
507
9,473
23,664
28,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 2 / 16
12,066
575
11,180
17,449
15,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
113
16
Kills
43
44
Deaths
16
32
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
10
10
0.8
L
Neith
3
8
7
0.81
L
Achilles
Agent Bearr
Achilles
2
5
6
1
L
5
14
5
0.54
W
9
6
7
2.08
W
Baron Samedi
Cross_Falke
Baron Samedi
7
1
9
11.5
W
Achilles
Im_AsunaYuuki
Achilles
13
2
13
9.75
W
Athena
4
5
25
3.3
W
10
2
16
9
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,494
Damage
73,331
92,478
Taken
88,818
54,959
Mitigated
80,822
19,557
Healing
30,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
11,808
5,483
0
6,409
22,010
10,153
0
5,282
16,728
0
59,376
L
Neith
10,020
4,087
0
2,656
13,018
3,508
360
3,245
9,773
0
35,853
L
Achilles
Agent Bearr
Achilles
11,680
2,112
0
6,769
22,218
23,965
656
6,632
15,586
505
47,579
L
11,295
4,132
0
1,398
20,219
12,210
0
8,414
11,805
0
26,709
W
14,703
8,412
0
7,685
20,654
10,900
159
1,349
19,265
0
46,630
W
Baron Samedi
Cross_Falke
Baron Samedi
21,354
1,028
2,994
6,535
12,010
6,045
5,389
3,191
8,501
85,218
0
W
Achilles
Im_AsunaYuuki
Achilles
16,621
4,509
0
3,078
15,041
19,732
1,030
1,641
13,332
0
59,690
W
Athena
9,473
2,532
1,230
3,195
23,664
28,175
467
1,624
21,912
28,671
0
W
11,180
3,879
0
5,539
17,449
15,970
30
1,988
15,344
0
81,261
L
9,691
644
0
2,325
15,013
5,123
0
7,254
7,759
51,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,981
Gold Earned
56,939
398
Minions Killed
436
0
Camps Cleared
0
1,742,033
Distance Traveled
1,979,094
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,468
498
100
5
0
332,060
0
L
Neith
8,840
421
45
2
0
327,708
1
L
Achilles
9,568
456
92
4
0
370,201
7
L
Bellona
9,522
453
32
2
0
344,424
0
W
Arachne
10,809
515
63
3
0
363,399
1
W
Baron Samedi
11,849
564
150
7
0
365,228
3
W
Achilles
11,566
551
74
4
0
385,831
2
W
Athena
10,649
507
32
2
0
408,470
3
W
Osiris
12,066
575
117
6
0
456,166
3
L
Scylla
9,583
456
129
6
0
367,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role