Player Matchup

Apollo
Apollo
EC6 Crisis
Apollo
Level 28
God Stats
5W - 5L
1,352 SR
Queue Stats
42W - 37L
1,381 Elo+
Solo
Scylla
Scylla
KupferWulf
Scylla
Level 15
God Stats
1W - 1L
1,316 SR
Queue Stats
67W - 53L
1,620 Elo+
Solo
Vamana
Vamana
brooklynking919
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,109 Elo+
Solo
Thor
Thor
trovao_levado850
Thor
Level 4
God Stats
0W - 2L
1,245 SR
Queue Stats
1W - 3L
1,413 Elo+
Solo
Geb
Geb
yungsal
Geb
Level 24
God Stats
13W - 17L
1,392 SR
Queue Stats
84W - 102L
1,319 Elo+
Solo
Team Averages
Level 15
1,361 SR
1,369 Elo+

VS

Team Averages
Level 21
1,531 SR
1,381 Elo+
Vamana
Vamana
 
Vamana
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Langilleicious
Ymir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 138L
1,479 Elo+
Party 1
Janus
Janus
Meek Fill
Janus
Level 41
God Stats
24W - 21L
1,461 SR
Queue Stats
113W - 143L
1,340 Elo+
Party 1
Ao Kuang
Ao Kuang
Wonton Teas
Ao Kuang
Level 4
God Stats
27W - 17L
1,843 SR
Queue Stats
53W - 54L
1,572 Elo+
Party 1
Thanatos
Thanatos
adam0809
Thanatos
Level 4
God Stats
1W - 2L
1,350 SR
Queue Stats
1W - 5L
1,012 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EC6 Crisis
Apollo
10
2 / 1 / 0
5,864
533
2,414
5,242
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
KupferWulf
Scylla
9
0 / 0 / 0
4,926
448
2,603
2,087
425
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
3 / 3 / 0
5,381
489
3,116
10,563
4,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

5
0 / 7 / 0
4,094
372
1,066
5,513
1,530
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
8
0 / 4 / 2
4,891
445
1,773
8,019
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 0 / 0
6,025
548
1,253
3,527
2,216
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 1 / 3
4,760
433
851
3,258
2,736
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Meek Fill
Janus
9
2 / 1 / 4
5,587
508
6,668
4,257
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Wonton Teas
Ao Kuang
10
5 / 1 / 2
6,202
564
7,638
5,394
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
adam0809
Thanatos
9
5 / 2 / 0
5,980
544
4,689
6,113
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
5
Kills
13
15
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
0
0
1
L
Apollo
EC6 Crisis
Apollo
2
1
0
2
L
Scylla
KupferWulf
Scylla
0
0
0
0
W
0
1
3
1.5
W
Janus
Meek Fill
Janus
2
1
4
4
W
Ao Kuang
Wonton Teas
Ao Kuang
5
1
2
6
W
Thanatos
adam0809
Thanatos
5
2
0
2.5
L
3
3
0
1
L
0
7
0
0
L
Geb
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,972
Damage
21,099
31,424
Taken
22,549
12,244
Mitigated
9,308
6,024
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
1,253
303
0
983
3,527
2,216
192
473
3,054
0
32,020
L
Apollo
EC6 Crisis
Apollo
2,414
1,334
0
1,550
5,242
1,546
1,024
2,180
3,000
0
31,767
L
Scylla
KupferWulf
Scylla
2,603
190
319
1,147
2,087
425
612
482
1,601
24,133
0
W
851
254
0
0
3,258
2,736
69
497
2,761
5,982
0
W
Janus
Meek Fill
Janus
6,668
807
0
969
4,257
1,097
638
895
3,362
29,815
0
W
Ao Kuang
Wonton Teas
Ao Kuang
7,638
3,010
0
2,286
5,394
1,534
499
1,284
4,110
25,410
0
W
Thanatos
adam0809
Thanatos
4,689
1,773
0
4,283
6,113
1,725
208
1,227
4,886
0
17,471
L
3,116
1,401
0
1,422
10,563
4,336
0
5,123
5,192
0
10,452
L
1,066
242
0
0
5,513
1,530
108
1,618
3,769
0
6,055
L
Geb
1,773
215
0
1,586
8,019
4,407
260
5,314
2,547
10,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,156
Gold Earned
28,554
149
Minions Killed
185
0
Camps Cleared
0
968,337
Distance Traveled
1,046,766
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,025
548
56
5
0
208,286
1
L
Apollo
5,864
533
61
6
0
186,803
2
L
Scylla
4,926
448
43
4
0
190,247
0
W
Ymir
4,760
433
12
1
0
196,261
1
W
Janus
5,587
508
45
4
0
214,661
0
W
Ao Kuang
6,202
564
38
3
0
220,916
0
W
Thanatos
5,980
544
34
3
0
206,642
2
L
Vamana
5,381
489
22
2
0
234,365
0
L
Thor
4,094
372
9
1
0
140,501
1
L
Geb
4,891
445
14
1
0
216,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role