Player Matchup

Nemesis
Nemesis
DODulvin21
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,206 Elo+
Party 2
Anubis
Anubis
JuicyMrDavid
Anubis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,269 Elo+
Party 2
Tyr
Tyr
Kirlao
Tyr
Level 12
God Stats
0W - 2L
1,299 SR
Queue Stats
3W - 2L
1,592 Elo+
Solo
Xing Tian
Xing Tian
ProGamerLizard
Xing Tian
Level 27
God Stats
2W - 3L
1,443 SR
Queue Stats
32W - 24L
1,261 Elo+
Solo
Artemis
Artemis
infinitephase
Artemis
Level 4
God Stats
10W - 13L
1,330 SR
Queue Stats
11W - 14L
1,357 Elo+
Party 2
Team Averages
Level 10
1,414 SR
1,337 Elo+

VS

Team Averages
Level 10
1,294 SR
1,294 Elo+
Neith
Neith
AcroTv
Neith
Level 4
God Stats
3W - 7L
1,111 SR
Queue Stats
5W - 8L
1,074 Elo+
Solo
Ra
Ra
JimoreSon
Ra
Level 3
God Stats
3W - 1L
1,219 SR
Queue Stats
7W - 10L
1,156 Elo+
Party 1
Fenrir
Fenrir
LollipopLP
Fenrir
Level 11
God Stats
3W - 2L
1,266 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Achilles
Achilles
XeVyre
Achilles
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,236 Elo+
Party 1
Zeus
Zeus
mrkiller2102
Zeus
Level 24
God Stats
3W - 4L
1,371 SR
Queue Stats
57W - 47L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DODulvin21
Nemesis
18
1 / 14 / 12
11,049
921
10,310
21,433
7,266
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
20
9 / 8 / 12
13,986
1,166
15,328
23,835
9,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
Kirlao
Tyr
19
4 / 9 / 11
11,920
993
10,873
25,696
23,877
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
ProGamerLizard
Xing Tian
19
5 / 6 / 12
13,235
1,103
20,181
30,450
35,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
20
6 / 6 / 16
13,345
1,112
23,101
19,613
6,878
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AcroTv
Neith
20
2 / 6 / 25
12,324
1,027
19,520
17,949
6,864
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
1 / 6 / 22
11,777
981
8,157
13,860
5,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
LollipopLP
Fenrir
20
10 / 3 / 20
14,668
1,222
17,709
17,584
11,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles
XeVyre
Achilles
20
4 / 7 / 25
12,530
1,044
12,750
25,338
37,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
26 / 3 / 8
17,888
1,491
49,945
13,730
4,556
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
143
25
Kills
43
43
Deaths
25
63
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Neith
AcroTv
Neith
2
6
25
2.42
L
Nemesis
DODulvin21
Nemesis
1
14
12
0.5
W
1
6
22
2
L
Anubis
9
8
12
1.88
L
Tyr
Kirlao
Tyr
4
9
11
1.06
W
Fenrir
LollipopLP
Fenrir
10
3
20
6.67
L
Xing Tian
ProGamerLizard
Xing Tian
5
6
12
1.83
W
Achilles
XeVyre
Achilles
4
7
25
2.36
L
Artemis
6
6
16
2.33
W
26
3
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,793
Damage
108,081
121,027
Taken
88,461
83,437
Mitigated
65,763
14,991
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AcroTv
Neith
19,520
9,057
0
2,832
17,949
6,864
0
8,939
9,010
0
40,740
L
Nemesis
DODulvin21
Nemesis
10,310
3,626
0
763
21,433
7,266
0
9,294
10,516
0
19,297
W
8,157
901
3,206
633
13,860
5,670
0
5,580
8,280
22,839
0
L
Anubis
15,328
3,757
0
8,505
23,835
9,439
0
14,028
9,621
38,209
0
L
Tyr
Kirlao
Tyr
10,873
1,900
0
988
25,696
23,877
0
10,008
15,380
0
27,467
W
Fenrir
LollipopLP
Fenrir
17,709
4,611
0
1,641
17,584
11,483
0
7,198
10,386
0
31,929
L
Xing Tian
ProGamerLizard
Xing Tian
20,181
1,370
0
1,470
30,450
35,977
0
14,685
13,630
34,105
0
W
Achilles
XeVyre
Achilles
12,750
4,123
1,242
4,124
25,338
37,190
0
8,753
16,585
0
18,006
L
Artemis
23,101
14,896
0
3,265
19,613
6,878
0
10,087
9,119
0
55,629
W
49,945
12,103
0
2,534
13,730
4,556
0
5,039
8,691
92,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,535
Gold Earned
69,187
172
Minions Killed
240
3
Camps Cleared
11
1,041,591
Distance Traveled
978,196
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,324
1,027
53
4
2
176,481
0
L
Nemesis
11,049
921
19
2
0
200,303
1
W
Ra
11,777
981
43
4
1
164,707
3
L
Anubis
13,986
1,166
50
4
2
167,946
0
L
Tyr
11,920
993
24
2
1
233,611
0
W
Fenrir
14,668
1,222
29
2
7
248,758
2
L
Xing Tian
13,235
1,103
20
2
0
240,306
0
W
Achilles
12,530
1,044
9
1
1
183,181
0
L
Artemis
13,345
1,112
59
5
0
199,425
1
W
Zeus
17,888
1,491
106
9
0
205,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role