Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Eden3561
Scylla
Level 8
God Stats
3W - 2L
1,716 SR
Queue Stats
6W - 5L
1,311 Elo+
Solo
Jing Wei
Jing Wei
TTBTOLU
Jing Wei
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
87W - 111L
1,320 Elo+
Party 1
Bakasura
Bakasura
TTBTUGi
Bakasura
Level 28
God Stats
6W - 4L
1,595 SR
Queue Stats
105W - 138L
1,318 Elo+
Party 1
Nemesis
Nemesis
ewp8
Nemesis
Level 15
God Stats
2W - 0L
1,230 SR
Queue Stats
27W - 25L
1,383 Elo+
Solo
Team Averages
Level 21
1,508 SR
1,366 Elo+

VS

Team Averages
Level 28
1,490 SR
1,354 Elo+
He Bo
He Bo
Altoins
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 125L
1,389 Elo+
Solo
Nemesis
Nemesis
Fourfire13
Nemesis
Level 7
God Stats
5W - 10L
1,317 SR
Queue Stats
10W - 14L
1,345 Elo+
Party 2
Fenrir
Fenrir
RickRacer
Fenrir
Level 29
God Stats
0W - 1L
1,449 SR
Queue Stats
1W - 5L
1,238 Elo+
Solo
Izanami
Izanami
StrawbellyCake
Izanami
Level 29
God Stats
6W - 14L
1,514 SR
Queue Stats
69W - 107L
1,346 Elo+
Party 2
Gilgamesh
Gilgamesh
TheJerryP
Gilgamesh
Level 48
God Stats
15W - 17L
1,669 SR
Queue Stats
87W - 123L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
4 / 0 / 4
5,927
593
3,613
5,501
3,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Eden3561
Scylla
9
2 / 0 / 3
5,453
545
1,659
3,552
792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
TTBTOLU
Jing Wei
10
4 / 1 / 1
6,021
602
3,986
6,583
1,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
TTBTUGi
Bakasura
9
0 / 1 / 2
5,267
527
2,121
4,262
1,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
ewp8
Nemesis
11
6 / 3 / 2
6,529
653
6,143
5,871
2,404
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Altoins
He Bo
7
0 / 3 / 0
4,433
443
1,049
4,962
1,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Fourfire13
Nemesis
7
2 / 2 / 0
4,860
486
3,446
7,781
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
RickRacer
Fenrir
8
2 / 4 / 1
5,423
542
1,994
4,871
2,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 4 / 0
4,619
462
2,474
5,003
1,115
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
TheJerryP
Gilgamesh
6
0 / 3 / 1
4,288
429
1,722
6,703
2,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
5
5
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
4
6
L
He Bo
Altoins
He Bo
0
3
0
0
W
Scylla
Eden3561
Scylla
2
0
3
3.5
L
Nemesis
Fourfire13
Nemesis
2
2
0
1
L
Fenrir
RickRacer
Fenrir
2
4
1
0.63
L
1
4
0
0.25
W
Jing Wei
TTBTOLU
Jing Wei
4
1
1
4.5
W
Bakasura
TTBTUGi
Bakasura
0
1
2
1
L
Gilgamesh
TheJerryP
Gilgamesh
0
3
1
0.17
W
Nemesis
ewp8
Nemesis
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,522
Damage
10,685
25,769
Taken
29,320
10,261
Mitigated
9,422
8,930
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,613
399
158
2,067
5,501
3,811
111
474
5,027
19,329
0
L
He Bo
Altoins
He Bo
1,049
225
0
640
4,962
1,265
0
1,346
3,606
13,300
0
W
Scylla
Eden3561
Scylla
1,659
634
0
1,312
3,552
792
583
454
3,098
15,635
0
L
Nemesis
Fourfire13
Nemesis
3,446
1,772
0
3,190
7,781
2,171
0
920
6,664
0
23,641
L
Fenrir
RickRacer
Fenrir
1,994
362
0
884
4,871
2,401
0
332
4,539
0
10,067
L
2,474
1,302
0
328
5,003
1,115
0
1,177
3,826
0
17,845
W
Jing Wei
TTBTOLU
Jing Wei
3,986
2,835
0
2,857
6,583
1,570
195
0
6,583
0
29,486
W
Bakasura
TTBTUGi
Bakasura
2,121
1,605
0
1,716
4,262
1,684
0
0
4,262
0
22,544
L
Gilgamesh
TheJerryP
Gilgamesh
1,722
501
414
495
6,703
2,470
0
1,497
5,206
0
12,228
W
Nemesis
ewp8
Nemesis
6,143
2,685
0
820
5,871
2,404
1,822
121
5,750
0
25,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,197
Gold Earned
23,623
236
Minions Killed
138
0
Camps Cleared
0
960,775
Distance Traveled
827,042
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,927
593
33
3
0
199,226
0
L
He Bo
4,433
443
25
3
0
146,182
3
W
Scylla
5,453
545
32
3
0
179,126
0
L
Nemesis
4,860
486
39
4
0
176,168
0
L
Fenrir
5,423
542
27
3
0
169,049
0
L
Izanami
4,619
462
27
3
0
161,240
3
W
Jing Wei
6,021
602
54
5
0
174,417
1
W
Bakasura
5,267
527
65
7
0
224,665
1
L
Gilgamesh
4,288
429
20
2
0
174,403
3
W
Nemesis
6,529
653
52
5
0
183,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role