Player Matchup

Bakasura
Bakasura
Gold V
Fdebor
Bakasura
Gold V
Level 83
God Stats
0W - 3L
1,306 SR
Queue Stats
41W - 52L
1,327 MMR
Solo
Anubis
Anubis
Silver II
Georgemoko
Anubis
Silver II
Level 103
God Stats
11W - 7L
1,799 SR
Queue Stats
343W - 348L
1,052 MMR
Solo
Chaac
Chaac
Silver II
NejKr0
Chaac
Silver II
Level 107
God Stats
35W - 28L
1,512 SR
Queue Stats
706W - 706L
947 MMR
Solo
Janus
Janus
Silver II
Terrordark94
Janus
Silver II
Level 104
God Stats
9W - 12L
1,503 SR
Queue Stats
320W - 339L
1,059 MMR
Solo
Apollo
Apollo
Gold IV
i-am-Awesome_Bro
Apollo
Gold IV
Level 146
God Stats
47W - 39L
1,571 SR
Queue Stats
269W - 267L
1,404 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,538 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,403 SR
1,180 MMR
Ao Kuang
Ao Kuang
Gold III
 
Ao Kuang
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
OrochiiiHZ
Neith
Silver II
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
226W - 232L
1,061 MMR
Solo
Hercules
Hercules
Silver II
SEMPAI-_-404
Hercules
Silver II
Level 131
God Stats
2W - 9L
1,116 SR
Queue Stats
215W - 220L
1,059 MMR
Solo
Ymir
Ymir
Bronze I
chaoz190790
Ymir
Bronze I
Level 67
God Stats
12W - 18L
1,342 SR
Queue Stats
42W - 58L
918 MMR
Solo
Nu Wa
Nu Wa
Gold V
yurii93butsenko
Nu Wa
Gold V
Level 135
God Stats
126W - 101L
1,555 SR
Queue Stats
518W - 537L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Fdebor
Bakasura
15
1 / 3 / 2
8,986
473
7,466
18,281
7,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Georgemoko
Anubis
12
2 / 9 / 4
8,336
439
9,437
15,060
7,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
NejKr0
Chaac
16
1 / 4 / 1
9,317
490
4,959
14,809
9,449
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
0 / 9 / 1
7,898
416
6,236
13,941
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 3 / 1
8,738
460
5,912
13,116
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
GilgameshMorgan Le FayTiamatChironScylla

VS

Bans
ArachneOsirisAthenaTyrBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
18
8 / 0 / 6
11,569
609
10,404
20,398
9,381
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
18
4 / 2 / 10
11,237
591
11,866
9,707
3,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SEMPAI-_-404
Hercules
17
6 / 0 / 5
11,360
598
7,887
14,259
12,553
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 3 / 9
9,465
498
4,121
15,096
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
6 / 1 / 13
12,396
652
21,052
8,806
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
71
6
Kills
28
28
Deaths
6
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
8
0
6
11
L
Bakasura
Fdebor
Bakasura
1
3
2
0.67
L
Anubis
Georgemoko
Anubis
2
9
4
0.44
L
Chaac
NejKr0
Chaac
1
4
1
0.38
W
Neith
4
2
10
4.5
W
Hercules
SEMPAI-_-404
Hercules
6
0
5
8.5
L
0
9
1
0.06
W
4
3
9
2.83
L
2
3
1
0.83
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,010
Damage
55,330
75,207
Taken
68,266
32,656
Mitigated
41,212
20,179
Healing
28,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
10,404
4,100
0
11,835
20,398
9,381
1,566
4,210
15,868
97,029
0
L
Bakasura
Fdebor
Bakasura
7,466
5,576
0
6,129
18,281
7,420
0
7,209
10,704
0
58,760
L
Anubis
Georgemoko
Anubis
9,437
161
0
2,975
15,060
7,848
110
7,353
7,483
36,519
0
L
Chaac
NejKr0
Chaac
4,959
583
0
3,147
14,809
9,449
0
8,570
6,001
0
65,751
W
Neith
11,866
3,210
0
3,319
9,707
3,272
1,293
3,351
6,356
0
78,035
W
Hercules
SEMPAI-_-404
Hercules
7,887
1,781
0
7,237
14,259
12,553
1,960
1,880
12,044
39
63,034
L
6,236
302
0
1,516
13,941
3,768
0
7,053
6,552
60,031
0
W
4,121
458
0
3,233
15,096
12,703
632
4,222
10,255
14,315
0
L
5,912
3,453
0
6,412
13,116
4,171
260
4,091
8,851
0
57,069
W
21,052
4,904
232
2,878
8,806
3,303
3,443
2,223
6,263
90,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,275
Gold Earned
56,027
558
Minions Killed
577
0
Camps Cleared
0
1,691,611
Distance Traveled
1,871,560
16
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,569
609
132
7
0
399,020
1
L
Bakasura
8,986
473
127
7
0
436,559
4
L
Anubis
8,336
439
46
2
0
263,248
3
L
Chaac
9,317
490
137
7
0
371,710
3
W
Neith
11,237
591
136
7
0
370,723
10
W
Hercules
11,360
598
140
7
0
374,351
2
L
Janus
7,898
416
119
6
0
292,459
5
W
Ymir
9,465
498
22
1
0
358,353
7
L
Apollo
8,738
460
129
7
0
327,635
1
W
Nu Wa
12,396
652
147
8
0
369,113
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role