Player Matchup

Osiris
Osiris
AAidxnn
Osiris
Level 143
God Stats
16W - 15L
1,643 SR
Queue Stats
618W - 517L
1,605 Elo+
Party 2
Sol
Sol
CDub2465
Sol
Level 69
God Stats
13W - 8L
1,644 SR
Queue Stats
368W - 327L
1,576 Elo+
Party 1
Achilles
Achilles
DDylaxn
Achilles
Level 137
God Stats
6W - 3L
1,710 SR
Queue Stats
529W - 440L
1,564 Elo+
Party 2
He Bo
He Bo
Oops_2muchSauce
He Bo
Level 104
God Stats
0W - 2L
1,304 SR
Queue Stats
131W - 121L
1,572 Elo+
Party 1
Odin
Odin
ineedham18
Odin
Level 127
God Stats
3W - 2L
1,780 SR
Queue Stats
444W - 380L
1,569 Elo+
Party 1
Team Averages
Level 116
1,616 SR
1,577 Elo+

VS

Team Averages
Level 121
1,544 SR
1,577 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ImissKronovi
Danzaburou
Level 157
God Stats
2W - 5L
1,426 SR
Queue Stats
201W - 197L
1,581 Elo+
Solo
Rama
Rama
Logicly Logical
Rama
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
408W - 372L
1,646 Elo+
Solo
Ymir
Ymir
PuercaHot543
Ymir
Level 122
God Stats
13W - 3L
1,635 SR
Queue Stats
402W - 338L
1,614 Elo+
Solo
Sylvanus
Sylvanus
xZackattackx007
Sylvanus
Level 159
God Stats
10W - 3L
1,659 SR
Queue Stats
268W - 267L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AAidxnn
Osiris
12
3 / 4 / 0
7,353
525
7,676
13,709
9,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 5 / 0
7,787
556
10,690
12,066
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
DDylaxn
Achilles
10
1 / 4 / 1
6,081
434
5,726
9,086
3,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 0
5,596
400
3,376
6,679
2,468
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 2 / 3
6,120
437
5,401
7,151
3,883
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
6 / 0 / 2
8,697
621
8,121
8,450
5,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ImissKronovi
Danzaburou
13
4 / 3 / 2
8,516
608
8,354
10,862
4,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 2
7,328
523
5,447
9,353
2,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 0 / 3
8,093
578
5,028
6,771
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
12
3 / 2 / 7
7,865
562
4,903
10,803
6,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
9
Kills
19
19
Deaths
9
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
0
2
7
L
Osiris
AAidxnn
Osiris
3
4
0
0.75
L
5
5
0
1
L
Achilles
DDylaxn
Achilles
1
4
1
0.38
W
Danzaburou
ImissKronovi
Danzaburou
4
3
2
1.67
W
0
4
2
0.25
L
0
4
0
0
W
6
0
3
7.5
L
0
2
3
0.75
W
Sylvanus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,869
Damage
31,853
48,691
Taken
46,239
22,379
Mitigated
21,351
14,299
Healing
21,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,121
927
0
5,314
8,450
5,967
198
3,204
5,183
57,683
0
L
Osiris
AAidxnn
Osiris
7,676
2,630
0
4,953
13,709
9,491
0
1,917
11,792
0
43,975
L
10,690
4,533
0
5,097
12,066
3,145
0
3,487
8,579
58,038
0
L
Achilles
DDylaxn
Achilles
5,726
2,078
0
1,000
9,086
3,392
0
3,611
5,475
0
32,280
W
Danzaburou
ImissKronovi
Danzaburou
8,354
3,557
0
4,721
10,862
4,040
840
0
10,862
0
41,303
W
5,447
4,434
0
3,118
9,353
2,165
0
5,712
3,641
0
46,871
L
3,376
324
0
2,115
6,679
2,468
0
4,601
2,078
24,058
0
W
5,028
1,067
0
3,792
6,771
2,754
0
976
5,673
41,357
0
L
5,401
1,103
0
1,134
7,151
3,883
0
4,546
2,605
0
28,527
W
Sylvanus
4,903
1,159
1,681
3,196
10,803
6,425
348
4,174
6,555
19,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
40,499
358
Minions Killed
398
0
Camps Cleared
0
1,192,637
Distance Traveled
1,298,582
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,697
621
113
8
0
255,925
6
L
Osiris
7,353
525
92
7
0
271,780
0
L
Sol
7,787
556
97
7
0
225,739
2
L
Achilles
6,081
434
57
4
0
259,378
5
W
Danzaburou
8,516
608
83
6
0
233,986
5
W
Rama
7,328
523
98
7
0
248,033
1
L
He Bo
5,596
400
49
4
0
166,872
3
W
Ymir
8,093
578
75
5
0
305,911
3
L
Odin
6,120
437
63
5
0
268,868
0
W
Sylvanus
7,865
562
29
2
0
254,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role