Player Matchup

Set
Set
FaZe_Andrijaa
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,094 Elo+
Solo
Merlin
Merlin
KoranelKardea
Merlin
Level 4
God Stats
2W - 2L
1,685 SR
Queue Stats
6W - 10L
1,743 Elo+
Party 1
Vamana
Vamana
MatrixKox
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,497 Elo+
Solo
Fenrir
Fenrir
Muhterika
Fenrir
Level 20
God Stats
13W - 10L
1,817 SR
Queue Stats
31W - 23L
1,638 Elo+
Party 1
Ares
Ares
RickRacer
Ares
Level 29
God Stats
1W - 3L
1,763 SR
Queue Stats
1W - 5L
1,286 Elo+
Solo
Team Averages
Level 17
1,653 SR
1,452 Elo+

VS

Team Averages
Level 22
1,492 SR
1,468 Elo+
Chang'e
Chang'e
 
Chang'e
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Adwenn
Nu Wa
Level 27
God Stats
60W - 37L
1,547 SR
Queue Stats
112W - 113L
1,433 Elo+
Party 2
Nemesis
Nemesis
Johnnyan
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
LucieChausette
Scylla
Level 29
God Stats
39W - 29L
1,521 SR
Queue Stats
112W - 113L
1,433 Elo+
Party 2
Osiris
Osiris
SoulOfCinder99
Osiris
Level 27
God Stats
10W - 8L
1,390 SR
Queue Stats
156W - 145L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,285
390
1,308
5,509
1,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,819
529
1,701
5,195
1,225
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
MatrixKox
Vamana
6
0 / 7 / 0
4,861
442
1,171
9,321
2,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Muhterika
Fenrir
9
0 / 1 / 0
5,063
460
2,668
8,368
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
7
0 / 5 / 0
4,487
408
452
7,309
2,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
1
0 / 0 / 0
3,868
352
0
580
77
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Adwenn
Nu Wa
10
5 / 0 / 8
6,623
602
7,346
1,804
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Johnnyan
Nemesis
10
1 / 0 / 2
5,720
520
1,558
5,136
1,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
7 / 0 / 4
6,726
611
6,427
2,077
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 0 / 0
7,108
646
8,877
8,443
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
20
21
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
0
0
W
Nu Wa
Adwenn
Nu Wa
5
0
8
9
L
0
5
0
0
W
Nemesis
Johnnyan
Nemesis
1
0
2
2
L
0
3
0
0
W
7
0
4
9
L
Vamana
MatrixKox
Vamana
0
7
0
0
L
Fenrir
Muhterika
Fenrir
0
1
0
0
L
Ares
0
5
0
0
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,300
Damage
24,208
35,702
Taken
18,040
10,512
Mitigated
8,260
4,748
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
0
0
0
150
580
77
0
0
580
1,073
0
W
Nu Wa
Adwenn
Nu Wa
7,346
1,441
0
274
1,804
473
116
190
1,614
23,973
0
L
1,308
408
0
132
5,509
1,356
0
3,691
1,444
0
11,462
W
Nemesis
Johnnyan
Nemesis
1,558
474
0
2,076
5,136
1,618
0
1,701
3,435
0
23,651
L
1,701
41
0
0
5,195
1,225
1,557
1,837
3,218
27,886
0
W
6,427
1,535
0
537
2,077
529
358
262
1,815
26,638
0
L
Vamana
MatrixKox
Vamana
1,171
701
0
294
9,321
2,828
54
200
9,071
0
5,603
L
Fenrir
Muhterika
Fenrir
2,668
576
0
3,572
8,368
2,324
0
1,036
7,252
0
23,001
L
Ares
452
0
0
750
7,309
2,779
0
5,853
944
8,728
0
W
8,877
3,119
0
5,047
8,443
5,563
958
0
8,443
0
36,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,515
Gold Earned
30,045
160
Minions Killed
219
0
Camps Cleared
0
864,575
Distance Traveled
911,652
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,868
352
0
0
0
53,566
0
W
Nu Wa
6,623
602
46
4
0
203,578
0
L
Set
4,285
390
16
1
0
142,101
0
W
Nemesis
5,720
520
46
4
0
229,786
0
L
Merlin
5,819
529
64
6
0
162,831
0
W
Scylla
6,726
611
55
5
0
207,866
1
L
Vamana
4,861
442
8
1
0
182,385
1
L
Fenrir
5,063
460
54
5
0
213,474
0
L
Ares
4,487
408
18
2
0
163,784
1
W
Osiris
7,108
646
72
7
0
216,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role