Player Matchup

Nox
Nox
 
Nox
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BenneBolle
Ne Zha
Level 107
God Stats
2W - 7L
1,476 SR
Queue Stats
159W - 174L
1,426 Elo+
Solo
Izanami
Izanami
Sonnety
Izanami
Level 96
God Stats
22W - 22L
1,475 SR
Queue Stats
341W - 344L
1,504 Elo+
Solo
Arachne
Arachne
dragonscowl
Arachne
Level 103
God Stats
2W - 3L
1,271 SR
Queue Stats
311W - 300L
1,504 Elo+
Party 1
Tiamat
Tiamat
sallex23
Tiamat
Level 103
God Stats
5W - 4L
1,522 SR
Queue Stats
125W - 112L
1,501 Elo+
Party 1
Team Averages
Level 103
1,449 SR
1,487 Elo+

VS

Team Averages
Level 44
1,536 SR
1,458 Elo+
Vulcan
Vulcan
 
Vulcan
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kero81
Sol
Level 68
God Stats
337W - 445L
1,583 SR
Queue Stats
580W - 741L
1,531 Elo+
Solo
Cthulhu
Cthulhu
SEVATARIUS
Cthulhu
Level 23
God Stats
49W - 46L
1,599 SR
Queue Stats
132W - 165L
1,384 Elo+
Party 2
Eset
Eset
Spoodgy
Eset
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
SubExtabyte
Kali
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 134L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
8 / 0 / 18
12,649
1,054
11,454
6,054
2,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
BenneBolle
Ne Zha
18
4 / 4 / 14
11,660
972
11,193
10,078
4,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Sonnety
Izanami
20
17 / 1 / 14
15,101
1,258
27,593
9,873
3,714
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
dragonscowl
Arachne
19
7 / 5 / 13
12,669
1,056
16,192
16,742
7,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
sallex23
Tiamat
20
4 / 0 / 25
12,880
1,073
16,926
9,829
6,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

217

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
0 / 0 / 0
9,214
768
933
264
78
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Kero81
Sol
17
4 / 13 / 3
12,113
1,009
19,486
23,081
6,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
SEVATARIUS
Cthulhu
18
4 / 7 / 4
12,221
1,018
12,318
23,053
32,566
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
Spoodgy
Eset
18
1 / 8 / 5
10,952
913
8,604
16,358
5,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 12 / 3
10,536
878
4,724
23,876
8,788
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
25
40
Kills
10
10
Deaths
40
84
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
8
0
18
17
L
Vulcan
 
Vulcan
0
0
0
0
W
Ne Zha
BenneBolle
Ne Zha
4
4
14
2.75
L
Sol
Kero81
Sol
4
13
3
0.42
L
Cthulhu
SEVATARIUS
Cthulhu
4
7
4
0.86
W
Izanami
Sonnety
Izanami
17
1
14
24
L
Eset
Spoodgy
Eset
1
8
5
0.44
L
1
12
3
0.21
W
Arachne
dragonscowl
Arachne
7
5
13
2.7
W
Tiamat
sallex23
Tiamat
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,358
Damage
46,065
52,576
Taken
86,632
24,584
Mitigated
54,064
9,865
Healing
6,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
11,454
60
0
481
6,054
2,417
0
5,349
705
30,356
0
L
Vulcan
 
Vulcan
933
522
0
0
264
78
0
0
264
8,776
0
W
Ne Zha
BenneBolle
Ne Zha
11,193
2,995
0
772
10,078
4,487
0
6,266
3,344
0
28,532
L
Sol
Kero81
Sol
19,486
7,183
132
2,297
23,081
6,666
0
8,521
14,560
62,199
0
L
Cthulhu
SEVATARIUS
Cthulhu
12,318
363
119
0
23,053
32,566
0
8,333
14,720
43,711
0
W
Izanami
Sonnety
Izanami
27,593
19,151
0
750
9,873
3,714
0
8,521
1,352
0
52,612
L
Eset
Spoodgy
Eset
8,604
482
840
1,134
16,358
5,966
0
4,538
11,820
25,787
0
L
4,724
2,644
0
1,589
23,876
8,788
0
6,988
16,888
0
16,949
W
Arachne
dragonscowl
Arachne
16,192
10,200
0
4,976
16,742
7,124
0
12,773
3,969
0
34,182
W
Tiamat
sallex23
Tiamat
16,926
776
0
2,886
9,829
6,842
0
8,432
1,397
40,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,959
Gold Earned
55,036
248
Minions Killed
250
14
Camps Cleared
4
1,253,309
Distance Traveled
897,085
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,649
1,054
52
4
0
267,871
0
L
Vulcan
9,214
768
21
2
0
46,542
1
W
Ne Zha
11,660
972
38
3
0
224,892
0
L
Sol
12,113
1,009
98
8
3
218,861
1
L
Cthulhu
12,221
1,018
79
7
1
224,902
3
W
Izanami
15,101
1,258
71
6
1
248,569
1
L
Eset
10,952
913
36
3
0
183,727
0
L
Kali
10,536
878
16
1
0
223,053
0
W
Arachne
12,669
1,056
29
2
13
249,279
3
W
Tiamat
12,880
1,073
58
5
0
262,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role