Player Matchup

Danzaburou
Danzaburou
DogVNR
Danzaburou
Level 18
God Stats
0W - 1L
1,646 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Chaac
Chaac
HelpMeWin
Chaac
Level 128
God Stats
0W - 1L
1,566 SR
Queue Stats
30W - 30L
1,524 Elo+
Solo
Fenrir
Fenrir
Kookaa
Fenrir
Level 45
God Stats
1W - 5L
1,501 SR
Queue Stats
244W - 267L
1,370 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Simnaa
Kumbhakarna
Level 67
God Stats
17W - 17L
1,426 SR
Queue Stats
145W - 141L
1,420 Elo+
Party 1
Persephone
Persephone
ViTiaX
Persephone
Level 91
God Stats
12W - 12L
1,332 SR
Queue Stats
405W - 410L
1,468 Elo+
Solo
Team Averages
Level 70
1,494 SR
1,457 Elo+

VS

Team Averages
Level 108
1,554 SR
1,493 Elo+
Persephone
Persephone
Elsidrian
Persephone
Level 128
God Stats
8W - 5L
1,814 SR
Queue Stats
332W - 323L
1,461 Elo+
Solo
Arachne
Arachne
Mazokuu
Arachne
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,546 Elo+
Solo
Sylvanus
Sylvanus
Smellyzindabad
Sylvanus
Level 74
God Stats
1W - 0L
1,337 SR
Queue Stats
74W - 60L
1,507 Elo+
Solo
Izanami
Izanami
Waftrudnir1
Izanami
Level 103
God Stats
37W - 29L
1,481 SR
Queue Stats
570W - 598L
1,464 Elo+
Party 2
Thanatos
Thanatos
Колбасёр
Thanatos
Level 86
God Stats
11W - 11L
1,637 SR
Queue Stats
260W - 258L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DogVNR
Danzaburou
17
1 / 9 / 8
12,094
403
13,345
21,985
7,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
HelpMeWin
Chaac
19
3 / 12 / 6
12,972
432
27,669
44,512
44,907
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Kookaa
Fenrir
18
4 / 12 / 7
12,581
419
10,887
30,785
31,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Simnaa
Kumbhakarna
17
1 / 7 / 7
11,691
390
8,477
35,794
37,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
ViTiaX
Persephone
20
6 / 4 / 3
14,632
488
20,138
17,834
6,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Elsidrian
Persephone
20
5 / 3 / 16
16,548
552
39,007
18,492
7,424
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Mazokuu
Arachne
20
12 / 6 / 7
16,531
551
26,630
37,945
23,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
20
1 / 4 / 22
14,880
496
13,944
24,119
36,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Waftrudnir1
Izanami
20
10 / 2 / 13
17,309
577
25,633
22,208
10,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
17 / 0 / 13
18,748
625
19,803
23,785
15,323
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
116
15
Kills
45
44
Deaths
15
31
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DogVNR
Danzaburou
1
9
8
0.56
W
Persephone
Elsidrian
Persephone
5
3
16
4.33
L
Chaac
HelpMeWin
Chaac
3
12
6
0.5
L
Fenrir
Kookaa
Fenrir
4
12
7
0.63
W
Arachne
Mazokuu
Arachne
12
6
7
2.58
L
Kumbhakarna
Simnaa
Kumbhakarna
1
7
7
0.64
W
Sylvanus
1
4
22
3
L
Persephone
ViTiaX
Persephone
6
4
3
1.88
W
Izanami
Waftrudnir1
Izanami
10
2
13
8.25
W
17
0
13
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,516
Damage
125,017
150,910
Taken
126,549
127,114
Mitigated
92,523
34,025
Healing
82,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DogVNR
Danzaburou
13,345
5,958
0
5,240
21,985
7,411
0
7,747
14,162
0
61,649
W
Persephone
Elsidrian
Persephone
39,007
2,061
420
6,829
18,492
7,424
1,532
6,296
11,939
123,180
0
L
Chaac
HelpMeWin
Chaac
27,669
5,331
457
14,828
44,512
44,907
0
12,732
31,618
25,859
80,830
L
Fenrir
Kookaa
Fenrir
10,887
3,239
0
5,794
30,785
31,552
0
7,972
22,635
0
71,871
W
Arachne
Mazokuu
Arachne
26,630
18,958
0
18,896
37,945
23,056
4,281
9,433
28,319
0
103,916
L
Kumbhakarna
Simnaa
Kumbhakarna
8,477
632
0
2,041
35,794
37,077
0
15,352
20,096
34,219
0
W
Sylvanus
13,944
3,337
4,197
9,836
24,119
36,336
1,000
8,316
15,600
60,139
0
L
Persephone
ViTiaX
Persephone
20,138
718
114
5,551
17,834
6,167
0
8,620
8,950
100,374
0
W
Izanami
Waftrudnir1
Izanami
25,633
17,358
0
8,978
22,208
10,384
8,789
6,987
15,077
0
139,302
W
19,803
4,538
0
33,076
23,785
15,323
1,269
3,708
19,899
0
152,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,970
Gold Earned
84,016
647
Minions Killed
814
0
Camps Cleared
0
2,603,507
Distance Traveled
2,770,219
38
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,094
403
125
4
0
515,005
7
W
Persephone
16,548
552
189
6
0
565,563
4
L
Chaac
12,972
432
169
6
0
479,440
5
L
Fenrir
12,581
419
111
4
0
454,178
5
W
Arachne
16,531
551
125
4
0
586,877
3
L
Kumbhakarna
11,691
390
38
1
0
563,851
12
W
Sylvanus
14,880
496
88
3
0
451,417
2
L
Persephone
14,632
488
204
7
0
591,033
9
W
Izanami
17,309
577
210
7
0
539,885
5
W
Thanatos
18,748
625
202
7
0
626,477
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role