Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MAR1O__03
Pele
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,588 Elo+
Party 1
Bacchus
Bacchus
Z Zamoricus
Bacchus
Level 83
God Stats
3W - 3L
1,724 SR
Queue Stats
288W - 271L
1,423 Elo+
Solo
Kumbhakarna
Kumbhakarna
Z3r0_Itzadriiii
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,478 Elo+
Party 1
Chiron
Chiron
l_4RTiiST3_76
Chiron
Level 97
God Stats
7W - 3L
1,510 SR
Queue Stats
159W - 162L
1,406 Elo+
Solo
Team Averages
Level 94
1,547 SR
1,479 Elo+

VS

Team Averages
Level 115
1,500 SR
1,464 Elo+
Merlin
Merlin
 
Merlin
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
 
Chiron
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Gooza3874
Eset
Level 107
God Stats
6W - 1L
1,611 SR
Queue Stats
843W - 897L
1,449 Elo+
Party 2
Zeus
Zeus
Martina28PL
Zeus
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,428 Elo+
Party 3
Gilgamesh
Gilgamesh
Starjunkdragon
Gilgamesh
Level 130
God Stats
8W - 2L
1,386 SR
Queue Stats
296W - 311L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
10 / 2 / 7
12,228
815
27,329
18,577
10,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
14
0 / 7 / 10
9,069
605
9,280
14,325
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Z Zamoricus
Bacchus
15
1 / 6 / 15
9,565
638
14,525
21,367
25,820
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kumbhakarna
Z3r0_Itzadriiii
Kumbhakarna
15
1 / 2 / 7
9,753
650
7,472
16,951
20,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 6 / 6
10,896
726
18,769
17,720
8,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
5 / 2 / 12
10,976
732
17,772
13,942
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
 
Chiron
18
3 / 3 / 9
10,495
700
14,945
17,082
8,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eset
17
4 / 5 / 12
10,722
715
11,450
14,773
7,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 9 / 4
11,343
756
16,596
14,459
5,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Starjunkdragon
Gilgamesh
20
6 / 2 / 13
11,759
784
13,582
25,997
26,241
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
73
21
Kills
23
23
Deaths
21
45
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
10
2
7
6.75
W
Merlin
 
Merlin
5
2
12
5.5
W
Chiron
 
Chiron
3
3
9
2.5
W
Eset
4
5
12
2
L
Pele
0
7
10
0.71
W
5
9
4
0.78
W
Gilgamesh
Starjunkdragon
Gilgamesh
6
2
13
6.25
L
Bacchus
Z Zamoricus
Bacchus
1
6
15
1.42
L
Kumbhakarna
Z3r0_Itzadriiii
Kumbhakarna
1
2
7
2.25
L
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,375
Damage
74,345
88,940
Taken
86,253
71,163
Mitigated
54,378
37,169
Healing
28,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
27,329
600
2,326
7,748
18,577
10,483
543
9,924
8,447
55,029
0
W
Merlin
 
Merlin
17,772
613
405
1,276
13,942
6,920
943
9,427
4,515
37,357
0
W
Chiron
 
Chiron
14,945
2,983
3,328
5,935
17,082
8,215
2,414
11,189
5,893
0
34,391
W
Eset
11,450
929
3,998
2,184
14,773
7,166
826
9,141
5,632
27,304
0
L
Pele
9,280
2,113
1,312
2,158
14,325
6,076
94
6,456
7,733
0
17,425
W
16,596
963
1,298
947
14,459
5,836
376
8,550
5,909
24,631
0
W
Gilgamesh
Starjunkdragon
Gilgamesh
13,582
2,486
2,642
6,849
25,997
26,241
524
11,019
14,978
0
21,659
L
Bacchus
Z Zamoricus
Bacchus
14,525
1,059
2,539
4,969
21,367
25,820
144
6,879
14,272
21,606
0
L
Kumbhakarna
Z3r0_Itzadriiii
Kumbhakarna
7,472
282
3,019
3,353
16,951
20,517
78
9,061
7,634
13,838
0
L
18,769
7,449
3,542
6,203
17,720
8,267
1,262
12,408
5,036
0
30,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,511
Gold Earned
55,295
144
Minions Killed
154
0
Camps Cleared
0
1,389,129
Distance Traveled
1,320,270
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,228
815
66
4
0
263,597
0
W
Merlin
10,976
732
43
3
0
282,203
0
W
Chiron
10,495
700
47
3
0
257,438
0
W
Eset
10,722
715
39
3
0
239,832
0
L
Pele
9,069
605
30
2
0
274,923
3
W
Zeus
11,343
756
7
0
0
236,292
1
W
Gilgamesh
11,759
784
18
1
0
304,505
1
L
Bacchus
9,565
638
8
1
0
293,088
1
L
Kumbhakarna
9,753
650
16
1
0
299,462
0
L
Chiron
10,896
726
24
2
0
258,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role